<max_TopBottomMaterial>.ExtraParameters : paramBlock2
<max_TopBottomMaterial>.TopMaterial : material
<max_TopBottomMaterial>.BottomMaterial : material
<max_TopBottomMaterial>.Map1Enabled : boolean
<max_TopBottomMaterial>.Map2Enabled : boolean
<max_TopBottomMaterial>.Blend : float
<max_TopBottomMaterial>.Position : float
<max_TopBottomMaterial>.Coordinates : integer
<max_TopBottomMaterial>.GBufferID : integer
<max_TopBottomMaterial>.Connection_struct__0000__Parameters : paramBlock2
<max_TopBottomMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2
<max_TopBottomMaterial>.Map1Enabled_connected : boolean
<max_TopBottomMaterial>.Map1Enabled_shader : texturemap
<max_TopBottomMaterial>.Map1Enabled_paramName : string
<max_TopBottomMaterial>.Map2Enabled_connected : boolean
<max_TopBottomMaterial>.Map2Enabled_shader : texturemap
<max_TopBottomMaterial>.Map2Enabled_paramName : string
<max_TopBottomMaterial>.Blend_connected : boolean
<max_TopBottomMaterial>.Blend_shader : texturemap
<max_TopBottomMaterial>.Blend_paramName : string
<max_TopBottomMaterial>.Position_connected : boolean
<max_TopBottomMaterial>.Position_shader : texturemap
<max_TopBottomMaterial>.Position_paramName : string
<max_TopBottomMaterial>.Coordinates_connected : boolean
<max_TopBottomMaterial>.Coordinates_shader : texturemap
<max_TopBottomMaterial>.Coordinates_paramName : string
<max_TopBottomMaterial>.GBufferID_connected : boolean
<max_TopBottomMaterial>.GBufferID_shader : texturemap
<max_TopBottomMaterial>.GBufferID_paramName : string
<max_TopBottomMaterial>.TheList : maxObject array
<max_TopBottomMaterial>.Shader_Version : integer