<SSS_Fast_Render_Shader___mi>.Image_Frame_Number : integer
<SSS_Fast_Render_Shader___mi>.depthmap : filename
<SSS_Fast_Render_Shader___mi>.Image_Frame_Number : integer
<SSS_Fast_Render_Shader___mi>.bump : texturemap
<SSS_Fast_Render_Shader___mi>.diffuse_illum : texturemap
<SSS_Fast_Render_Shader___mi>.diffuse_color : RGB color
<SSS_Fast_Render_Shader___mi>.specular_illum : texturemap
<SSS_Fast_Render_Shader___mi>.diffuse_weight : float
<SSS_Fast_Render_Shader___mi>.front_sss_color : RGB color
<SSS_Fast_Render_Shader___mi>.front_sss_weight : float
<SSS_Fast_Render_Shader___mi>.front_sss_radius : worldUnits
<SSS_Fast_Render_Shader___mi>.back_sss_color : RGB color
<SSS_Fast_Render_Shader___mi>.back_sss_weight : float
<SSS_Fast_Render_Shader___mi>.back_sss_radius : worldUnits
<SSS_Fast_Render_Shader___mi>.back_sss_depth : worldUnits
<SSS_Fast_Render_Shader___mi>.scale_conversion : float
<SSS_Fast_Render_Shader___mi>.screen_composit : boolean
<SSS_Fast_Render_Shader___mi>.output_sss_only : boolean
<SSS_Fast_Render_Shader___mi>.falloff : float
<SSS_Fast_Render_Shader___mi>.samples : integer
<SSS_Fast_Render_Shader___mi>.fallback_shader : texturemap
<SSS_Fast_Render_Shader___mi>.Structure : paramBlock2
<SSS_Fast_Render_Shader___mi>.result : fRGBA color
<SSS_Fast_Render_Shader___mi>.diffuse_raw : fRGBA color
<SSS_Fast_Render_Shader___mi>.diffuse_result : fRGBA color
<SSS_Fast_Render_Shader___mi>.specular_raw : fRGBA color
<SSS_Fast_Render_Shader___mi>.front_raw : fRGBA color
<SSS_Fast_Render_Shader___mi>.front_result : fRGBA color
<SSS_Fast_Render_Shader___mi>.back_raw : fRGBA color
<SSS_Fast_Render_Shader___mi>.back_result : fRGBA color
<SSS_Fast_Render_Shader___mi>.diffuse_color_connected : boolean
<SSS_Fast_Render_Shader___mi>.diffuse_color_shader : texturemap
<SSS_Fast_Render_Shader___mi>.diffuse_color_paramName : string
<SSS_Fast_Render_Shader___mi>.diffuse_weight_connected : boolean
<SSS_Fast_Render_Shader___mi>.diffuse_weight_shader : texturemap
<SSS_Fast_Render_Shader___mi>.diffuse_weight_paramName : string
<SSS_Fast_Render_Shader___mi>.front_sss_color_connected : boolean
<SSS_Fast_Render_Shader___mi>.front_sss_color_shader : texturemap
<SSS_Fast_Render_Shader___mi>.front_sss_color_paramName : string
<SSS_Fast_Render_Shader___mi>.front_sss_weight_connected : boolean
<SSS_Fast_Render_Shader___mi>.front_sss_weight_shader : texturemap
<SSS_Fast_Render_Shader___mi>.front_sss_weight_paramName : string
<SSS_Fast_Render_Shader___mi>.front_sss_radius_connected : boolean
<SSS_Fast_Render_Shader___mi>.front_sss_radius_shader : texturemap
<SSS_Fast_Render_Shader___mi>.front_sss_radius_paramName : string
<SSS_Fast_Render_Shader___mi>.back_sss_color_connected : boolean
<SSS_Fast_Render_Shader___mi>.back_sss_color_shader : texturemap
<SSS_Fast_Render_Shader___mi>.back_sss_color_paramName : string
<SSS_Fast_Render_Shader___mi>.back_sss_weight_connected : boolean
<SSS_Fast_Render_Shader___mi>.back_sss_weight_shader : texturemap
<SSS_Fast_Render_Shader___mi>.back_sss_weight_paramName : string
<SSS_Fast_Render_Shader___mi>.back_sss_radius_connected : boolean
<SSS_Fast_Render_Shader___mi>.back_sss_radius_shader : texturemap
<SSS_Fast_Render_Shader___mi>.back_sss_radius_paramName : string
<SSS_Fast_Render_Shader___mi>.back_sss_depth_connected : boolean
<SSS_Fast_Render_Shader___mi>.back_sss_depth_shader : texturemap
<SSS_Fast_Render_Shader___mi>.back_sss_depth_paramName : string
<SSS_Fast_Render_Shader___mi>.scale_conversion_connected : boolean
<SSS_Fast_Render_Shader___mi>.scale_conversion_shader : texturemap
<SSS_Fast_Render_Shader___mi>.scale_conversion_paramName : string
<SSS_Fast_Render_Shader___mi>.falloff_connected : boolean
<SSS_Fast_Render_Shader___mi>.falloff_shader : texturemap
<SSS_Fast_Render_Shader___mi>.falloff_paramName : string
<SSS_Fast_Render_Shader___mi>.samples_connected : boolean
<SSS_Fast_Render_Shader___mi>.samples_shader : texturemap
<SSS_Fast_Render_Shader___mi>.samples_paramName : string
<SSS_Fast_Render_Shader___mi>.TheList : maxObject array
<SSS_Fast_Render_Shader___mi>.Shader_Version : integer