<adsk_Shd_SolidGlass>.r : paramBlock2
<adsk_Shd_SolidGlass>.p : paramBlock2
<adsk_Shd_SolidGlass>.k : paramBlock2
<adsk_Shd_SolidGlass>.mode : integer
<adsk_Shd_SolidGlass>.lights : node array
<adsk_Shd_SolidGlass>.Use_lights : boolean
<adsk_Shd_SolidGlass>.ImplicitLights : node array
<adsk_Shd_SolidGlass>.refl_color : fRGBA color
<adsk_Shd_SolidGlass>.brdf_0_degree_refl : float
<adsk_Shd_SolidGlass>.refr_color : fRGBA color
<adsk_Shd_SolidGlass>.refr_ior : float
<adsk_Shd_SolidGlass>.refr_falloff_dist : float
<adsk_Shd_SolidGlass>.refr_falloff_color : fRGBA color
<adsk_Shd_SolidGlass>.refl_gloss : float
<adsk_Shd_SolidGlass>.refr_gloss : float
<adsk_Shd_SolidGlass>.bump_enable : integer
<adsk_Shd_SolidGlass>.bump_amount : float
<adsk_Shd_SolidGlass>.bump_map : texturemap
<adsk_Shd_SolidGlass>.roundcorners_radius : float
<adsk_Shd_SolidGlass>.roundcorners_allow_different_materials : boolean
<adsk_Shd_SolidGlass>.reflection_glossy_samples : integer
<adsk_Shd_SolidGlass>.refraction_glossy_samples : integer
<adsk_Shd_SolidGlass>.refl_depth : integer
<adsk_Shd_SolidGlass>.refr_depth : integer
<adsk_Shd_SolidGlass>.bumpwavy_tiling : point3
<adsk_Shd_SolidGlass>.bumprippled_tiling : point3
<adsk_Shd_SolidGlass>.Structure : paramBlock2
<adsk_Shd_SolidGlass>.result : fRGBA color
<adsk_Shd_SolidGlass>.diffuse_result : fRGBA color
<adsk_Shd_SolidGlass>.diffuse_raw : fRGBA color
<adsk_Shd_SolidGlass>.diffuse_level : fRGBA color
<adsk_Shd_SolidGlass>.spec_result : fRGBA color
<adsk_Shd_SolidGlass>. spec_raw : fRGBA color
<adsk_Shd_SolidGlass>. spec_level : fRGBA color
<adsk_Shd_SolidGlass>. refl_result : fRGBA color
<adsk_Shd_SolidGlass>. refl_raw : fRGBA color
<adsk_Shd_SolidGlass>. refl_level : fRGBA color
<adsk_Shd_SolidGlass>. refr_result : fRGBA color
<adsk_Shd_SolidGlass>. refr_raw : fRGBA color
<adsk_Shd_SolidGlass>. refr_level : fRGBA color
<adsk_Shd_SolidGlass>. tran_result : fRGBA color
<adsk_Shd_SolidGlass>. tran_raw : fRGBA color
<adsk_Shd_SolidGlass>. tran_level : fRGBA color
<adsk_Shd_SolidGlass>. indirect_result : fRGBA color
<adsk_Shd_SolidGlass>. indirect_raw : fRGBA color
<adsk_Shd_SolidGlass>. indirect_post_ao : fRGBA color
<adsk_Shd_SolidGlass>. ao_raw : fRGBA color
<adsk_Shd_SolidGlass>. add_result : fRGBA color
<adsk_Shd_SolidGlass>. opacity_result : fRGBA color
<adsk_Shd_SolidGlass>. opacity_raw : fRGBA color
<adsk_Shd_SolidGlass>. opacity : float
<adsk_Shd_SolidGlass>. Connection_struct__0000__m : paramBlock2
<adsk_Shd_SolidGlass>. Connection_struct__0001__r : paramBlock2
<adsk_Shd_SolidGlass>. Connection_struct__0002__p : paramBlock2
<adsk_Shd_SolidGlass>. Connection_struct__0003__k : paramBlock2
<adsk_Shd_SolidGlass>. refl_color_connected : boolean
<adsk_Shd_SolidGlass>. refl_color_shader : texturemap
<adsk_Shd_SolidGlass>. refl_color_paramName : string
<adsk_Shd_SolidGlass>. brdf_0_degree_refl_connected : boolean
<adsk_Shd_SolidGlass>. brdf_0_degree_refl_shader : texturemap
<adsk_Shd_SolidGlass>. brdf_0_degree_refl_paramName : string
<adsk_Shd_SolidGlass>. refr_color_connected : boolean
<adsk_Shd_SolidGlass>. refr_color_shader : texturemap
<adsk_Shd_SolidGlass>. refr_color_paramName : string
<adsk_Shd_SolidGlass>. refr_ior_connected : boolean
<adsk_Shd_SolidGlass>. refr_ior_shader : texturemap
<adsk_Shd_SolidGlass>. refr_ior_paramName : string
<adsk_Shd_SolidGlass>. refr_falloff_dist_connected : boolean
<adsk_Shd_SolidGlass>. refr_falloff_dist_shader : texturemap
<adsk_Shd_SolidGlass>. refr_falloff_dist_paramName : string
<adsk_Shd_SolidGlass>. refr_falloff_color_connected : boolean
<adsk_Shd_SolidGlass>. refr_falloff_color_shader : texturemap
<adsk_Shd_SolidGlass>. refr_falloff_color_paramName : string
<adsk_Shd_SolidGlass>. refl_gloss_connected : boolean
<adsk_Shd_SolidGlass>. refl_gloss_shader : texturemap
<adsk_Shd_SolidGlass>. refl_gloss_paramName : string
<adsk_Shd_SolidGlass>. refr_gloss_connected : boolean
<adsk_Shd_SolidGlass>. refr_gloss_shader : texturemap
<adsk_Shd_SolidGlass>. refr_gloss_paramName : string
<adsk_Shd_SolidGlass>. bump_enable_connected : boolean
<adsk_Shd_SolidGlass>. bump_enable_shader : texturemap
<adsk_Shd_SolidGlass>. bump_enable_paramName : string
<adsk_Shd_SolidGlass>. bump_amount_connected : boolean
<adsk_Shd_SolidGlass>. bump_amount_shader : texturemap
<adsk_Shd_SolidGlass>. bump_amount_paramName : string
<adsk_Shd_SolidGlass>. roundcorners_radius_connected : boolean
<adsk_Shd_SolidGlass>. roundcorners_radius_shader : texturemap
<adsk_Shd_SolidGlass>. roundcorners_radius_paramName : string
<adsk_Shd_SolidGlass>. roundcorners_allow_different_materials_connected: boolean
<adsk_Shd_SolidGlass>. roundcorners_allow_different_materials_shader: texturemap
<adsk_Shd_SolidGlass>. roundcorners_allow_different_materials_paramName: string
<adsk_Shd_SolidGlass>. reflection_glossy_samples_connected : boolean
<adsk_Shd_SolidGlass>. reflection_glossy_samples_shader : texturemap
<adsk_Shd_SolidGlass>. reflection_glossy_samples_paramName : string
<adsk_Shd_SolidGlass>. refraction_glossy_samples_connected : boolean
<adsk_Shd_SolidGlass>. refraction_glossy_samples_shader : texturemap
<adsk_Shd_SolidGlass>. refraction_glossy_samples_paramName : string
<adsk_Shd_SolidGlass>. refl_depth_connected : boolean
<adsk_Shd_SolidGlass>. refl_depth_shader : texturemap
<adsk_Shd_SolidGlass>. refl_depth_paramName : string
<adsk_Shd_SolidGlass>. refr_depth_connected : boolean
<adsk_Shd_SolidGlass>. refr_depth_shader : texturemap
<adsk_Shd_SolidGlass>. refr_depth_paramName : string
<adsk_Shd_SolidGlass>. bumpwavy_tiling_connected : boolean
<adsk_Shd_SolidGlass>. bumpwavy_tiling_shader : texturemap
<adsk_Shd_SolidGlass>. bumpwavy_tiling_paramName : string
<adsk_Shd_SolidGlass>. bumprippled_tiling_connected : boolean
<adsk_Shd_SolidGlass>. bumprippled_tiling_shader : texturemap
<adsk_Shd_SolidGlass>. bumprippled_tiling_paramName : string
<adsk_Shd_SolidGlass>. TheList : maxObject array
<adsk_Shd_SolidGlass>. Shader_Version : integer