Value > MAXWrapper > Node > Helper > Bone |
There are no additional properties for Bone.
The Bone helper object was used by 3ds Max prior to 3ds Max 4 to represent the nodes in a Bones system.
In 3ds Max4 and higher, it is not possible to create a Bones system using IK controllers on the Bones' nodes.
You can create a hierarchy of Bone helper objects which use the standard PRS transform controller for each node.
You can rearrange bone hierarchies using the parent property.
When a hierarchy of Bone helper objects is built, the showLinks and showLinksOnly properties are automatically set to true .