<Simple_Tile_Map__adsk>.n: paramBlock2
<Simple_Tile_Map__adsk>.o: paramBlock2
<Simple_Tile_Map__adsk>.u: paramBlock2
<Simple_Tile_Map__adsk>.mode: integer
<Simple_Tile_Map__adsk>.lights: node array
<Simple_Tile_Map__adsk>.Use_lights: boolean
<Simple_Tile_Map__adsk>.ImplicitLights: node array
<Simple_Tile_Map__adsk>.BrickType: integer
<Simple_Tile_Map__adsk>.BrickColor: fRGBA color
<Simple_Tile_Map__adsk>.HorizontalCount: float
<Simple_Tile_Map__adsk>.VerticalCount: float
<Simple_Tile_Map__adsk>.ColorVariance: float
<Simple_Tile_Map__adsk>.FadeVariance: float
<Simple_Tile_Map__adsk>.MortarColor: fRGBA color
<Simple_Tile_Map__adsk>.HorizontalGap: float
<Simple_Tile_Map__adsk>.VerticalGap: float
<Simple_Tile_Map__adsk>.EdgeRoughness: float
<Simple_Tile_Map__adsk>.RandomSeed: integer
<Simple_Tile_Map__adsk>.LineShift: float
<Simple_Tile_Map__adsk>.RandomShift: float
<Simple_Tile_Map__adsk>.UseRowEdit: boolean
<Simple_Tile_Map__adsk>.ChangeRow: float
<Simple_Tile_Map__adsk>.PerRow: integer
<Simple_Tile_Map__adsk>.UseColumnEdit: boolean
<Simple_Tile_Map__adsk>.PerColumn: integer
<Simple_Tile_Map__adsk>.ChangeColumn: float
<Simple_Tile_Map__adsk>.UScale: float
<Simple_Tile_Map__adsk>.VScale: float
<Simple_Tile_Map__adsk>.UOffset: float
<Simple_Tile_Map__adsk>.VOffset: float
<Simple_Tile_Map__adsk>.WAngle: float
<Simple_Tile_Map__adsk>.MapChannel: integer
<Simple_Tile_Map__adsk>.Connection_struct__0000__m: paramBlock2
<Simple_Tile_Map__adsk>.Connection_struct__0001__n: paramBlock2
<Simple_Tile_Map__adsk>.Connection_struct__0002__o: paramBlock2
<Simple_Tile_Map__adsk>.Connection_struct__0003__u: paramBlock2
<Simple_Tile_Map__adsk>.BrickColor_connected: boolean
<Simple_Tile_Map__adsk>.BrickColor_shader: texturemap
<Simple_Tile_Map__adsk>.BrickColor_paramName: string
<Simple_Tile_Map__adsk>.MortarColor_connected: boolean
<Simple_Tile_Map__adsk>.MortarColor_shader: texturemap
<Simple_Tile_Map__adsk>.MortarColor_paramName: string
<Simple_Tile_Map__adsk>.TheList: maxObject array
<Simple_Tile_Map__adsk>.Shader_Version: integer