Wander_Behavior - superclass: ReferenceTarget; super-superclass:MAXWrapper - 9:0 - classID: #(788099210, 485035844)
Get/Set the name of the behavior.
Specifies how many frames should elapse before a new direction is chosen.
Specifies the maximum amount by which Period should vary. Each time a period ends, character studio takes a random number between the negative and positive values of the Deviation setting, multiplies it by the Period setting, and adds the result to Period. Range=0.0 to 1.0.
Specifies how far to turn when changing direction. A small value means to change direction only by a small amount, while as the value approaches 1.0 it will randomly turn in any direction. Range=0.5 to 1.0.
Specifies how long over the current period it takes to turn. A value of 0.0 means that it will rotate as quickly as possible to face a direction and then travel in that a direction, while a value of 1.0 means it will take the entire period to rotate in that direction. Range=0.5 to 1.0.
Specifies the maximum amount by which Angle should vary. Each time a period ends, character studio takes a random number between the negative and positive values of the Deviation setting, multiplies it by the Angle setting, and adds the result to Angle. Range=0.0 to 1.0.
Specifies a seed value for randomizing the Wander behavior.
The color used to draw the Wander force vector during the solution.
When true, force exerted on the delegate(s) by the Wander behavior is drawn in the viewports as a vector during the simulation solution.