<adsk_Shd_PlasticVinyl>. o : paramBlock2
<adsk_Shd_PlasticVinyl>. r : paramBlock2
<adsk_Shd_PlasticVinyl>. p : paramBlock2
<adsk_Shd_PlasticVinyl>. mode : integer
<adsk_Shd_PlasticVinyl>. lights : node array
<adsk_Shd_PlasticVinyl>. Use_lights : boolean
<adsk_Shd_PlasticVinyl>. ImplicitLights : node array
<adsk_Shd_PlasticVinyl>. diffuse_color : fRGBA color
<adsk_Shd_PlasticVinyl>. diffuse_roughness : float
<adsk_Shd_PlasticVinyl>. reflectivity : float
<adsk_Shd_PlasticVinyl>. refl_gloss : float
<adsk_Shd_PlasticVinyl>. brdf_0_degree_refl : float
<adsk_Shd_PlasticVinyl>. brdf_curve : float
<adsk_Shd_PlasticVinyl>. transparency : float
<adsk_Shd_PlasticVinyl>. refr_gloss : float
<adsk_Shd_PlasticVinyl>. refr_translucency : boolean
<adsk_Shd_PlasticVinyl>. refr_trans_weight : float
<adsk_Shd_PlasticVinyl>. bump_enable : integer
<adsk_Shd_PlasticVinyl>. bump_map : texturemap
<adsk_Shd_PlasticVinyl>. bump_amount : float
<adsk_Shd_PlasticVinyl>. pattern_enable : integer
<adsk_Shd_PlasticVinyl>. pattern_map : texturemap
<adsk_Shd_PlasticVinyl>. pattern_amount : float
<adsk_Shd_PlasticVinyl>. ao_on : boolean
<adsk_Shd_PlasticVinyl>. ao_samples : integer
<adsk_Shd_PlasticVinyl>. ao_distance : float
<adsk_Shd_PlasticVinyl>. ao_do_details : integer
<adsk_Shd_PlasticVinyl>. roundcorners_radius : float
<adsk_Shd_PlasticVinyl>. roundcorners_allow_different_materials : boolean
<adsk_Shd_PlasticVinyl>. reflection_glossy_samples : integer
<adsk_Shd_PlasticVinyl>. refraction_glossy_samples : integer
<adsk_Shd_PlasticVinyl>. refl_depth : integer
<adsk_Shd_PlasticVinyl>. refr_depth : integer
<adsk_Shd_PlasticVinyl>. Structure : paramBlock2
<adsk_Shd_PlasticVinyl>. result : fRGBA color
<adsk_Shd_PlasticVinyl>. diffuse_result : fRGBA color
<adsk_Shd_PlasticVinyl>. diffuse_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. diffuse_level : fRGBA color
<adsk_Shd_PlasticVinyl>. spec_result : fRGBA color
<adsk_Shd_PlasticVinyl>. spec_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. spec_level : fRGBA color
<adsk_Shd_PlasticVinyl>. refl_result : fRGBA color
<adsk_Shd_PlasticVinyl>. refl_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. refl_level : fRGBA color
<adsk_Shd_PlasticVinyl>. refr_result : fRGBA color
<adsk_Shd_PlasticVinyl>. refr_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. refr_level : fRGBA color
<adsk_Shd_PlasticVinyl>. tran_result : fRGBA color
<adsk_Shd_PlasticVinyl>. tran_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. tran_level : fRGBA color
<adsk_Shd_PlasticVinyl>. indirect_result : fRGBA color
<adsk_Shd_PlasticVinyl>. indirect_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. indirect_post_ao : fRGBA color
<adsk_Shd_PlasticVinyl>. ao_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. add_result : fRGBA color
<adsk_Shd_PlasticVinyl>. opacity_result : fRGBA color
<adsk_Shd_PlasticVinyl>. opacity_raw : fRGBA color
<adsk_Shd_PlasticVinyl>. opacity : float
<adsk_Shd_PlasticVinyl>. Connection_struct__0000__m : paramBlock2
<adsk_Shd_PlasticVinyl>. Connection_struct__0001__o : paramBlock2
<adsk_Shd_PlasticVinyl>. Connection_struct__0002__r : paramBlock2
<adsk_Shd_PlasticVinyl>. Connection_struct__0003__p : paramBlock2
<adsk_Shd_PlasticVinyl>. diffuse_color_connected : boolean
<adsk_Shd_PlasticVinyl>. diffuse_color_shader : texturemap
<adsk_Shd_PlasticVinyl>. diffuse_color_paramName : string
<adsk_Shd_PlasticVinyl>. diffuse_roughness_connected : boolean
<adsk_Shd_PlasticVinyl>. diffuse_roughness_shader : texturemap
<adsk_Shd_PlasticVinyl>. diffuse_roughness_paramName : string
<adsk_Shd_PlasticVinyl>. reflectivity_connected : boolean
<adsk_Shd_PlasticVinyl>. reflectivity_shader : texturemap
<adsk_Shd_PlasticVinyl>. reflectivity_paramName : string
<adsk_Shd_PlasticVinyl>. refl_gloss_connected : boolean
<adsk_Shd_PlasticVinyl>. refl_gloss_shader : texturemap
<adsk_Shd_PlasticVinyl>. refl_gloss_paramName : string
<adsk_Shd_PlasticVinyl>. brdf_0_degree_refl_connected : boolean
<adsk_Shd_PlasticVinyl>. brdf_0_degree_refl_shader : texturemap
<adsk_Shd_PlasticVinyl>. brdf_0_degree_refl_paramName : string
<adsk_Shd_PlasticVinyl>. brdf_curve_connected : boolean
<adsk_Shd_PlasticVinyl>. brdf_curve_shader : texturemap
<adsk_Shd_PlasticVinyl>. brdf_curve_paramName : string
<adsk_Shd_PlasticVinyl>. transparency_connected : boolean
<adsk_Shd_PlasticVinyl>. transparency_shader : texturemap
<adsk_Shd_PlasticVinyl>. transparency_paramName : string
<adsk_Shd_PlasticVinyl>. refr_gloss_connected : boolean
<adsk_Shd_PlasticVinyl>. refr_gloss_shader : texturemap
<adsk_Shd_PlasticVinyl>. refr_gloss_paramName : string
<adsk_Shd_PlasticVinyl>. refr_translucency_connected : boolean
<adsk_Shd_PlasticVinyl>. refr_translucency_shader : texturemap
<adsk_Shd_PlasticVinyl>. refr_translucency_paramName : string
<adsk_Shd_PlasticVinyl>. refr_trans_weight_connected : boolean
<adsk_Shd_PlasticVinyl>. refr_trans_weight_shader : texturemap
<adsk_Shd_PlasticVinyl>. refr_trans_weight_paramName : string
<adsk_Shd_PlasticVinyl>. bump_enable_connected : boolean
<adsk_Shd_PlasticVinyl>. bump_enable_shader : texturemap
<adsk_Shd_PlasticVinyl>. bump_enable_paramName : string
<adsk_Shd_PlasticVinyl>. bump_amount_connected : boolean
<adsk_Shd_PlasticVinyl>. bump_amount_shader : texturemap
<adsk_Shd_PlasticVinyl>. bump_amount_paramName : string
<adsk_Shd_PlasticVinyl>. pattern_enable_connected : boolean
<adsk_Shd_PlasticVinyl>. pattern_enable_shader : texturemap
<adsk_Shd_PlasticVinyl>. pattern_enable_paramName : string
<adsk_Shd_PlasticVinyl>. pattern_amount_connected : boolean
<adsk_Shd_PlasticVinyl>. pattern_amount_shader : texturemap
<adsk_Shd_PlasticVinyl>. pattern_amount_paramName : string
<adsk_Shd_PlasticVinyl>. ao_on_connected : boolean
<adsk_Shd_PlasticVinyl>. ao_on_shader : texturemap
<adsk_Shd_PlasticVinyl>. ao_on_paramName : string
<adsk_Shd_PlasticVinyl>. ao_samples_connected : boolean
<adsk_Shd_PlasticVinyl>. ao_samples_shader : texturemap
<adsk_Shd_PlasticVinyl>. ao_samples_paramName : string
<adsk_Shd_PlasticVinyl>. ao_distance_connected : boolean
<adsk_Shd_PlasticVinyl>. ao_distance_shader : texturemap
<adsk_Shd_PlasticVinyl>. ao_distance_paramName : string
<adsk_Shd_PlasticVinyl>. ao_do_details_connected : boolean
<adsk_Shd_PlasticVinyl>. ao_do_details_shader : texturemap
<adsk_Shd_PlasticVinyl>. ao_do_details_paramName : string
<adsk_Shd_PlasticVinyl>. roundcorners_radius_connected : boolean
<adsk_Shd_PlasticVinyl>. roundcorners_radius_shader : texturemap
<adsk_Shd_PlasticVinyl>. roundcorners_radius_paramName : string
<adsk_Shd_PlasticVinyl>. roundcorners_allow_different_materials_connected: boolean
<adsk_Shd_PlasticVinyl>. roundcorners_allow_different_materials_shader: texturemap
<adsk_Shd_PlasticVinyl>. roundcorners_allow_different_materials_paramName: string
<adsk_Shd_PlasticVinyl>. reflection_glossy_samples_connected : boolean
<adsk_Shd_PlasticVinyl>. reflection_glossy_samples_shader : texturemap
<adsk_Shd_PlasticVinyl>. reflection_glossy_samples_paramName : string
<adsk_Shd_PlasticVinyl>. refraction_glossy_samples_connected : boolean
<adsk_Shd_PlasticVinyl>. refraction_glossy_samples_shader : texturemap
<adsk_Shd_PlasticVinyl>. refraction_glossy_samples_paramName : string
<adsk_Shd_PlasticVinyl>. refl_depth_connected : boolean
<adsk_Shd_PlasticVinyl>. refl_depth_shader : texturemap
<adsk_Shd_PlasticVinyl>. refl_depth_paramName : string
<adsk_Shd_PlasticVinyl>. refr_depth_connected : boolean
<adsk_Shd_PlasticVinyl>. refr_depth_shader : texturemap
<adsk_Shd_PlasticVinyl>. refr_depth_paramName : string
<adsk_Shd_PlasticVinyl>. TheList : maxObject array
<adsk_Shd_PlasticVinyl>. Shader_Version : integer