SpaceFFDCyl - superclass: SpacewarpObject; super-superclass:node - classID: #(-96010050, -1142402991)
Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > SpaceFFDCyl |
Sets the radius of the lattice.
Sets the height of the lattice.
When on, lines are drawn connecting the control points to make a grid.
When on, the control points and lattice are displayed in their unmodified state.
Specifies which vertices are affected by the FFD:
0-Only In Volume (Only vertices that lie inside the source volume are deformed. Vertices outside the source volume are not affected.)
1-All Vertices (All vertices are deformed regardless of whether they lie inside or outside the source volume, depending on the .falloff value.)
The distance from the lattice that the FFD effect will decrease to zero.
When this spinner is set to 0, it's effectively turned off, and there is no falloff; that is, all vertices are affected regardless of their distance from the lattice.
The units of the Falloff parameter are specified relative to the size of the lattice: A falloff of 1 means that the effect will go to 0 for points that are a lattice width/length/height away from the lattice (depending on which side they are on).
Sets the tension of the deformation splines.
Sets the continuity of the deformation splines.
NEW in 3ds Max 2017: conforms the control points of the SpaceFFDCyl to the node the SpaceFFDCyl is applied to. If an instance of the SpaceFFDCyl has been applied to more than one object, no action is performed.
NEW in 3ds Max 2017: resets the control points of the SpaceFFDCyl to their default positions.
NEW in 3ds Max 2017: Get and set the number of control points for the SpaceFFDCyl. The first component value in the Point3 specifies the number of Width control points, the second the number of Length control points, and the third the number of Height control points. The minimum value for each component value is 2.
NEW in 3ds Max 2017: Applies controllers to all control points of the SpaceFFDCyl.
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.
See alsoClass and Object Inspector Functions and Scripting Vertex and Control Point Animation for details on accessing the control points in an FFD.