SpaceFFDCyl : SpacewarpObject

SpaceFFDCyl - superclass: SpacewarpObject; super-superclass:node - classID: #(-96010050, -1142402991)

Constructor

spaceFFDCyl...

Properties

<SpaceFFDCyl>.radius Float default: 0.0 -- animatable

Sets the radius of the lattice.

   

<SpaceFFDCyl>.height Float default: 0.0 -- animatable

Sets the height of the lattice.

   

<SpaceFFDCyl>.dispLattice Boolean default: true -- alias: Lattice

When on, lines are drawn connecting the control points to make a grid.

   

<SpaceFFDCyl>.dispSource Boolean default: false -- alias: Source_Volume

When on, the control points and lattice are displayed in their unmodified state.

   

<SpaceFFDCyl>.deformType Integer default: 0

Specifies which vertices are affected by the FFD:

0-Only In Volume (Only vertices that lie inside the source volume are deformed. Vertices outside the source volume are not affected.)

1-All Vertices (All vertices are deformed regardless of whether they lie inside or outside the source volume, depending on the .falloff value.)

   

<SpaceFFDCyl>.falloff Float default: 0.0 -- animatable

The distance from the lattice that the FFD effect will decrease to zero.

When this spinner is set to 0, it's effectively turned off, and there is no falloff; that is, all vertices are affected regardless of their distance from the lattice.

The units of the Falloff parameter are specified relative to the size of the lattice: A falloff of 1 means that the effect will go to 0 for points that are a lattice width/length/height away from the lattice (depending on which side they are on).

   

<SpaceFFDCyl>.tension Float default: 25.0 -- animatable

Sets the tension of the deformation splines.

   

<SpaceFFDCyl>.continuity Float default: 25.0 -- animatable

Sets the continuity of the deformation splines.

   

Associated Methods

bindSpaceWarp <node> <spaceFFDCyl_node>

conformToShape <spaceFFDBox_node>

NEW in 3ds Max 2017: conforms the control points of the SpaceFFDCyl to the node the SpaceFFDCyl is applied to. If an instance of the SpaceFFDCyl has been applied to more than one object, no action is performed.

   

resetLattice <spaceFFDBox_node>

NEW in 3ds Max 2017: resets the control points of the SpaceFFDCyl to their default positions.

   

getDimensions <spaceFFDBox_node>
setDimensions <spaceFFDBox_node> <Point3>

NEW in 3ds Max 2017: Get and set the number of control points for the SpaceFFDCyl. The first component value in the Point3 specifies the number of Width control points, the second the number of Length control points, and the third the number of Height control points. The minimum value for each component value is 2.

   

animateAll <spaceFFDBox_node>

NEW in 3ds Max 2017: Applies controllers to all control points of the SpaceFFDCyl.

NOTE:

The default number of control points in a SpaceFFDCyl created by MAXScript is 4x8x8.

   

Associated Binding Modifier

FFD_Binding

This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.

NOTE:

The number of control points in a SpaceFFDCyl is always 4x8x4.

There is no method for assigning controllers to the FFD control points, nor is there a method for assigning the number or accessing the number of Side, Radial, and Height points using MAXScript in 3ds Max.

See alsoClass and Object Inspector Functions and Scripting Vertex and Control Point Animation for details on accessing the control points in an FFD.

See Also