<adsk_Utility_Noise_Tweakable>.noise_color1 : fRGBA color
<adsk_Utility_Noise_Tweakable>.noise_color2 : fRGBA color
<adsk_Utility_Noise_Tweakable>.low : float
<adsk_Utility_Noise_Tweakable>.high : float
<adsk_Utility_Noise_Tweakable>.tiling : point3
<adsk_Utility_Noise_Tweakable>.angle : point3
<adsk_Utility_Noise_Tweakable>.noise_size_connected : boolean
<adsk_Utility_Noise_Tweakable>.noise_size_shader : texturemap
<adsk_Utility_Noise_Tweakable>.noise_size_paramName : string
<adsk_Utility_Noise_Tweakable>.noise_color1_connected : boolean
<adsk_Utility_Noise_Tweakable>.noise_color1_shader : texturemap
<adsk_Utility_Noise_Tweakable>.noise_color1_paramName : string
<adsk_Utility_Noise_Tweakable>.noise_color2_connected : boolean
<adsk_Utility_Noise_Tweakable>.noise_color2_shader : texturemap
<adsk_Utility_Noise_Tweakable>.noise_color2_paramName : string
<adsk_Utility_Noise_Tweakable>.low_connected : boolean
<adsk_Utility_Noise_Tweakable>.low_shader : texturemap
<adsk_Utility_Noise_Tweakable>.low_paramName : string
<adsk_Utility_Noise_Tweakable>.high_connected : boolean
<adsk_Utility_Noise_Tweakable>.high_shader : texturemap
<adsk_Utility_Noise_Tweakable>.high_paramName : string
<adsk_Utility_Noise_Tweakable>.tiling_connected : boolean
<adsk_Utility_Noise_Tweakable>.tiling_shader : texturemap
<adsk_Utility_Noise_Tweakable>.tiling_paramName : string
<adsk_Utility_Noise_Tweakable>.angle_connected : boolean
<adsk_Utility_Noise_Tweakable>.angle_shader : texturemap
<adsk_Utility_Noise_Tweakable>.angle_paramName : string
<adsk_Utility_Noise_Tweakable>.TheList : maxObject array
<adsk_Utility_Noise_Tweakable>.Shader_Version : integer