Value > MAXWrapper > Node > SpacewarpObject > Geometric/Deformable > Bomb |
Larger values make the particles fly farther.
The closer an object is to the bomb, the greater the effect of the bomb.
The rate at which fragments rotate, in revolutions per second.
The distance from the bomb, in world units, of the effect of the bomb.
Fragments past this distance are not affected by the Strength and Spin settings, but are affected by the Gravity setting.
Turn on to use the Falloff setting.
The falloff range appears as a yellow, tri-hooped sphere.
The minimum number of faces per fragment to be randomly generated by the "explosion".
The maximum number of faces per fragment to be randomly generated by the "explosion".
The acceleration due to gravity.
Note that gravity is always in the direction of the world Z axis.
You can have negative gravity.
Adds random variation to the explosion to make it less uniform.
A setting of 0.0 is totally uniform; 1.0 is a realistic setting.
A value greater than 1.0 makes the explosion extra chaotic.
The frame at which the bomb goes off.
Bound objects are unaffected before this time.
Change to alter randomly generated numbers in the bomb.
You can achieve a different bomb effect by changing Seed while maintaining the other settings.
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript.
There are no properties associated with this binding modifier.