Available in 3ds Max 2011 and higher.
<ProMaterials__Mirror_V2>.m : paramBlock2
<ProMaterials__Mirror_V2>.o : paramBlock2
<ProMaterials__Mirror_V2>.p : paramBlock2
<ProMaterials__Mirror_V2>.x : paramBlock2
<ProMaterials__Mirror_V2>.mode : integer
<ProMaterials__Mirror_V2>.lights : node array
<ProMaterials__Mirror_V2>.Use_lights : boolean
<ProMaterials__Mirror_V2>.ImplicitLights : node array
<ProMaterials__Mirror_V2>.color_by_object : boolean
<ProMaterials__Mirror_V2>.tint_color : fRGBA color
<ProMaterials__Mirror_V2>.common_tint_enable : boolean
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.common_tint_color : fRGBA color
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.roundcorners_on : boolean
<ProMaterials__Mirror_V2>.roundcorners_radius : worldUnits
<ProMaterials__Mirror_V2>.roundcorners_allow_different_materials : boolean
<ProMaterials__Mirror_V2>.refl_depth : integer
<ProMaterials__Mirror_V2>.gbuffer_id : integer
<ProMaterials__Mirror_V2>.Connection_struct__0000__m : paramBlock2
<ProMaterials__Mirror_V2>.Connection_struct__0001__o : paramBlock2
<ProMaterials__Mirror_V2>.Connection_struct__0002__p : paramBlock2
<ProMaterials__Mirror_V2>.Connection_struct__0003__x : paramBlock2
<ProMaterials__Mirror_V2>.common_tint_enable_connected : boolean
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.common_tint_enable_shader : texturemap
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.common_tint_enable_paramName : string
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.common_tint_color_connected : boolean
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.common_tint_color_shader : texturemap
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.common_tint_color_paramName : string
Available in 3ds Max 2013 and higher.
<ProMaterials__Mirror_V2>.roundcorners_radius_connected : boolean
<ProMaterials__Mirror_V2>.roundcorners_radius_shader : texturemap
<ProMaterials__Mirror_V2>.roundcorners_radius_paramName : string
<ProMaterials__Mirror_V2>.TheList : maxObject array
<ProMaterials__Mirror_V2>.Shader_Version : integer