Value > MAXWrapper > Node > GeometryClass > Sphere |
The number of polygonal divisions for the sphere.
When on, blends the faces of the sphere, creating a smooth appearance in rendered views.
Increasing values progressively "cut off" the sphere, starting at the base, to create a partial sphere.
The default is 0.0, producing a full sphere.
A setting of 0.5 produces a hemisphere, and 1.0 reduces the sphere to nothing.
Sets whether the hemisphere is'chopped'or'squashed':
0-Chop (Reduces the number of vertices and faces in the sphere by "chopping" them out as the hemisphere is cut off.)
1-Squash (Maintains the number of vertices and faces in the original sphere, "squashing" the geometry into a smaller and smaller volume toward the top of the sphere. Since the geometry is maintained, you can use different versions of a squashed sphere for morph objects.)
When on, uses the From and To angles to create a partial sphere. The effect is similar to lathing a semicircular shape fewer than 360 degrees.
The start angle (on the local Z-axis) for slicing.
The stop angle (on the local Z-axis) for slicing.
When on, moves a sphere upward along its local Z axis so the pivot point is at its base.
When off, the pivot point is on the construction plane at the center of the sphere.
When on, generates coordinates for applying mapped materials to the box.
Enables/disables the real-world map size option. Available in 3ds Max 8 and higher.