<max_CameraMap>.cameraFOV : float
<max_CameraMap>.cameraPos : point3
<max_CameraMap>.map_channel : integer
<max_CameraMap>.textureShader : texturemap
<max_CameraMap>.backface : boolean
<max_CameraMap>.useZBuffer : boolean
<max_CameraMap>.zbuffer : float array
<max_CameraMap>.zbufferHeight : integer
<max_CameraMap>.zbufferWidth : integer
<max_CameraMap>.zfudge : float
<max_CameraMap>.angleThreshold : float
<max_CameraMap>.maskShader : texturemap
<max_CameraMap>.useMask : boolean
<max_CameraMap>.maskUsesProjection : boolean
<max_CameraMap>.worldToCameraTM_connected : boolean
<max_CameraMap>.worldToCameraTM_shader : texturemap
<max_CameraMap>.worldToCameraTM_paramName : string
<max_CameraMap>.cameraFOV_connected : boolean
<max_CameraMap>.cameraFOV_shader : texturemap
<max_CameraMap>.cameraFOV_paramName : string
<max_CameraMap>.cameraPos_connected : boolean
<max_CameraMap>.cameraPos_shader : texturemap
<max_CameraMap>.cameraPos_paramName : string
<max_CameraMap>.map_channel_connected : boolean
<max_CameraMap>.map_channel_shader : texturemap
<max_CameraMap>.map_channel_paramName : string
<max_CameraMap>.backface_connected : boolean
<max_CameraMap>.backface_shader : texturemap
<max_CameraMap>.backface_paramName : string
<max_CameraMap>.useZBuffer_connected : boolean
<max_CameraMap>.useZBuffer_shader : texturemap
<max_CameraMap>.useZBuffer_paramName : string
<max_CameraMap>.zbufferWidth_connected : boolean
<max_CameraMap>.zbufferWidth_shader : texturemap
<max_CameraMap>.zbufferWidth_paramName : string
<max_CameraMap>.zbufferHeight_connected : boolean
<max_CameraMap>.zbufferHeight_shader : texturemap
<max_CameraMap>.zbufferHeight_paramName : string
<max_CameraMap>.zfudge_connected : boolean
<max_CameraMap>.zfudge_shader : texturemap
<max_CameraMap>.zfudge_paramName : string
<max_CameraMap>.angleThreshold_connected : boolean
<max_CameraMap>.angleThreshold_shader : texturemap
<max_CameraMap>.angleThreshold_paramName : string
<max_CameraMap>.useMask_connected : boolean
<max_CameraMap>.useMask_shader : texturemap
<max_CameraMap>.useMask_paramName : string
<max_CameraMap>.maskUsesProjection_connected : boolean
<max_CameraMap>.maskUsesProjection_shader : texturemap
<max_CameraMap>.maskUsesProjection_paramName : string
<max_CameraMap>.TheList : maxObject array
<max_CameraMap>.Shader_Version : integer