Cone : GeometryClass
Cone - superclass: GeometryClass; super-superclass:node - classID: #(-1469307939, 0)
Constructor:
Properties:
<Cone>.radius1 Float default: 15.0 -- animatable, alias: Radius_1
The first radius of the cone.
<Cone>.radius2 Float default: 0.0 -- animatable, alias: Radius_2
The second radius of the cone.
<Cone>.height Float default: 25.0 -- animatable
Height along the central axis. Negative values create the cone below the construction
plane.
<Cone>.heightsegs Integer default: 5 -- animatable, alias: Height_Segments
The number of divisions along the cone's major axis.
<Cone>.capsegs Integer default: 1 -- animatable, alias: Cap_Segments
The number of concentric divisions around the center of the cone's top and bottom.
<Cone>.sides Integer default: 24 -- animatable
The number of sides around the cone. Higher numbers shade and render as true circles
with Smooth selected. Lower numbers create regular polygonal objects with Smooth off.
<Cone>.smooth Boolean default: true -- animatable
When on, blends the faces of the cone, creating a smooth appearance in rendered views.
<Cone>.slice Boolean default: false -- animatable, alias: sliceon
Turns on/off slice function.
<Cone>.Slice_On Integer default: 0
Integer alias for .slice :
0- off
1- on
<Cone>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From
Sets the starting angle (on the local Z-axis) for slicing.
<Cone>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To
Sets the angle (on the local Z-axis) to slice to.
<Cone>.mapCoords BooleanClassdefault: false
When on, sets up required coordinates for applying mapped materials to the cone.
Interfaces:
Interface:realWorldMapSizeInterface
Properties:
.realWorldMapSize: boolean : Read|Write
Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.