<max_base_MultiLayerIllumination>.Ambient : fRGBA color
<max_base_MultiLayerIllumination>.Diffuse : fRGBA color
<max_base_MultiLayerIllumination>.SelfIllumColor : fRGBA color
<max_base_MultiLayerIllumination>.SelfIllumAmount : float
<max_base_MultiLayerIllumination>.DiffuseLevel : float
<max_base_MultiLayerIllumination>.DiffuseRoughness : float
<max_base_MultiLayerIllumination>.Specular : fRGBA color
<max_base_MultiLayerIllumination>.SpecularLevel : float
<max_base_MultiLayerIllumination>.Glossiness : float
<max_base_MultiLayerIllumination>.Anisotropy : float
<max_base_MultiLayerIllumination>.Orientation : float
<max_base_MultiLayerIllumination>.Specular2 : fRGBA color
<max_base_MultiLayerIllumination>.SpecularLevel2 : float
<max_base_MultiLayerIllumination>.Glossiness2 : float
<max_base_MultiLayerIllumination>.Anisotropy2 : float
<max_base_MultiLayerIllumination>.Orientation2 : float
<max_base_MultiLayerIllumination>.ADTextureLock : boolean
<max_base_MultiLayerIllumination>.ADLock : boolean
<max_base_MultiLayerIllumination>.UseSelfIllumColor : boolean
<max_base_MultiLayerIllumination>.Connection_struct__0000__ShaderParameters : paramBlock2
<max_base_MultiLayerIllumination>.Ambient_connected : boolean
<max_base_MultiLayerIllumination>.Ambient_shader : texturemap
<max_base_MultiLayerIllumination>.Ambient_paramName : string
<max_base_MultiLayerIllumination>.Diffuse_connected : boolean
<max_base_MultiLayerIllumination>.Diffuse_shader : texturemap
<max_base_MultiLayerIllumination>.Diffuse_paramName : string
<max_base_MultiLayerIllumination>.SelfIllumColor_connected : boolean
<max_base_MultiLayerIllumination>.SelfIllumColor_shader : texturemap
<max_base_MultiLayerIllumination>.SelfIllumColor_paramName : string
<max_base_MultiLayerIllumination>.SelfIllumAmount_connected : boolean
<max_base_MultiLayerIllumination>.SelfIllumAmount_shader : texturemap
<max_base_MultiLayerIllumination>.SelfIllumAmount_paramName : string
<max_base_MultiLayerIllumination>.DiffuseLevel_connected : boolean
<max_base_MultiLayerIllumination>.DiffuseLevel_shader : texturemap
<max_base_MultiLayerIllumination>.DiffuseLevel_paramName : string
<max_base_MultiLayerIllumination>.DiffuseRoughness_connected : boolean
<max_base_MultiLayerIllumination>.DiffuseRoughness_shader : texturemap
<max_base_MultiLayerIllumination>.DiffuseRoughness_paramName : string
<max_base_MultiLayerIllumination>.Specular_connected : boolean
<max_base_MultiLayerIllumination>.Specular_shader : texturemap
<max_base_MultiLayerIllumination>.Specular_paramName : string
<max_base_MultiLayerIllumination>.SpecularLevel_connected : boolean
<max_base_MultiLayerIllumination>.SpecularLevel_shader : texturemap
<max_base_MultiLayerIllumination>.SpecularLevel_paramName : string
<max_base_MultiLayerIllumination>.Glossiness_connected : boolean
<max_base_MultiLayerIllumination>.Glossiness_shader : texturemap
<max_base_MultiLayerIllumination>.Glossiness_paramName : string
<max_base_MultiLayerIllumination>.Anisotropy_connected : boolean
<max_base_MultiLayerIllumination>.Anisotropy_shader : texturemap
<max_base_MultiLayerIllumination>.Anisotropy_paramName : string
<max_base_MultiLayerIllumination>.Orientation_connected : boolean
<max_base_MultiLayerIllumination>.Orientation_shader : texturemap
<max_base_MultiLayerIllumination>.Orientation_paramName : string
<max_base_MultiLayerIllumination>.Specular2_connected : boolean
<max_base_MultiLayerIllumination>.Specular2_paramName : string
<max_base_MultiLayerIllumination>.Specular2_shader : texturemap
<max_base_MultiLayerIllumination>.SpecularLevel2_connected : boolean
<max_base_MultiLayerIllumination>.SpecularLevel2_shader : texturemap
<max_base_MultiLayerIllumination>.SpecularLevel2_paramName : string
<max_base_MultiLayerIllumination>.Glossiness2_connected : boolean
<max_base_MultiLayerIllumination>.Glossiness2_shader : texturemap
<max_base_MultiLayerIllumination>.Glossiness2_paramName : string
<max_base_MultiLayerIllumination>.Anisotropy2_connected : boolean
<max_base_MultiLayerIllumination>.Anisotropy2_shader : texturemap
<max_base_MultiLayerIllumination>.Anisotropy2_paramName : string
<max_base_MultiLayerIllumination>.Orientation2_connected : boolean
<max_base_MultiLayerIllumination>.Orientation2_shader : texturemap
<max_base_MultiLayerIllumination>.Orientation2_paramName : string
<max_base_MultiLayerIllumination>.ADTextureLock_connected : boolean
<max_base_MultiLayerIllumination>.ADTextureLock_shader : texturemap
<max_base_MultiLayerIllumination>.ADTextureLock_paramName : string
<max_base_MultiLayerIllumination>.ADLock_connected : boolean
<max_base_MultiLayerIllumination>.ADLock_shader : texturemap
<max_base_MultiLayerIllumination>.ADLock_paramName : string
<max_base_MultiLayerIllumination>.UseSelfIllumColor_connected : boolean
<max_base_MultiLayerIllumination>.UseSelfIllumColor_shader : texturemap
<max_base_MultiLayerIllumination>.UseSelfIllumColor_paramName : string
<max_base_MultiLayerIllumination>.TheList : maxObject array
<max_base_MultiLayerIllumination>.Shader_Version : integer