Interfaces > Core Interfaces > IDisplayGamma |
The IDisplayGamma Core Interface exposes some Display Gamma settings to MAXScript.
The interface was exposed without any properties in 3ds Max 8.
It was changed to actually expose Color Correction properties in 3ds Max 2008 and was extended in 3ds Max 2010 to affect more aspects of the UI including Material Editor and color pickers.
IDisplayGamma.colorCorrectionMode : enum : Read|Write colorCorrectionMode enums: {#LUT|#gamma|#none}
Get/Set the Display Color Correction mode to LUT, Gamma, or disables it.
Available in 3ds Max 2008 and higher.
Available in 3ds Max 2008 and higher.
Available in 3ds Max 2008 and higher.
Equivalent to the System Global Variable displayGamma available in previous releases.
IDisplayGamma.colorCorrectionPrefMode : enum : Read|Write colorCorrectionPrefMode enums: {#LUT|#gamma|#none}
Get/Set the Preferred Display Color Correction mode to LUT, Gamma, or disabled.
In versions prior to 3ds Max 2010, loading a file with Display Gamma/LUT Correction enabled turned the feature on and set it to the saved settings.
Since 3ds Max 2010, loading a file with Display Gamma/LUT Correction on will only turn the feature on, but use the Preferred settings which are saved locally in an INI file.
Get/Set whether the Gamma/LUT Correction will affect the Color Picker colors.
Available in 3ds Max 2010 and higher.
Get/Set whether the Gamma/LUT Correction will affect the colors in the Material Editor.
Available in 3ds Max 2010 and higher.