Available in 3ds Max 2011 and higher.
<adsk_Shd_Lightmap_V2>.Image_Frame_Number : integer
<adsk_Shd_Lightmap_V2>.depthmap : filename
<adsk_Shd_Lightmap_V2>.Image_Frame_Number : integer
<adsk_Shd_Lightmap_V2>.lightmap_gamma : float
<adsk_Shd_Lightmap_V2>.lightmap_group : string
<adsk_Shd_Lightmap_V2>.lightmap_size : float
<adsk_Shd_Lightmap_V2>.indirect : boolean
<adsk_Shd_Lightmap_V2>.scatter_bias : float
<adsk_Shd_Lightmap_V2>.switcher : integer
<adsk_Shd_Lightmap_V2>.mode : integer
<adsk_Shd_Lightmap_V2>.lights : node array
<adsk_Shd_Lightmap_V2>.Use_lights : boolean
<adsk_Shd_Lightmap_V2>.ImplicitLights : node array
<adsk_Shd_Lightmap_V2>.Structure : paramBlock2
<adsk_Shd_Lightmap_V2>.point : point3
<adsk_Shd_Lightmap_V2>.normal : point3
<adsk_Shd_Lightmap_V2>.lightmap_connected : boolean
<adsk_Shd_Lightmap_V2>.lightmap_shader : texturemap
<adsk_Shd_Lightmap_V2>.lightmap_paramName : string
<adsk_Shd_Lightmap_V2>.depthmap_connected : boolean
<adsk_Shd_Lightmap_V2>.depthmap_shader : texturemap
<adsk_Shd_Lightmap_V2>.depthmap_paramName : string
<adsk_Shd_Lightmap_V2>.lightmap_gamma_connected : boolean
<adsk_Shd_Lightmap_V2>.lightmap_gamma_shader : texturemap
<adsk_Shd_Lightmap_V2>.lightmap_gamma_paramName : string
<adsk_Shd_Lightmap_V2>.lightmap_group_connected : boolean
<adsk_Shd_Lightmap_V2>.lightmap_group_shader : texturemap
<adsk_Shd_Lightmap_V2>.lightmap_group_paramName : string
<adsk_Shd_Lightmap_V2>.lightmap_size_connected : boolean
<adsk_Shd_Lightmap_V2>.lightmap_size_shader : texturemap
<adsk_Shd_Lightmap_V2>.lightmap_size_paramName : string
<adsk_Shd_Lightmap_V2>.indirect_connected : boolean
<adsk_Shd_Lightmap_V2>.indirect_shader : texturemap
<adsk_Shd_Lightmap_V2>.indirect_paramName : string
<adsk_Shd_Lightmap_V2>.scatter_bias_connected : boolean
<adsk_Shd_Lightmap_V2>.scatter_bias_shader : texturemap
<adsk_Shd_Lightmap_V2>.scatter_bias_paramName : string
<adsk_Shd_Lightmap_V2>.switcher_connected : boolean
<adsk_Shd_Lightmap_V2>.switcher_shader : texturemap
<adsk_Shd_Lightmap_V2>.switcher_paramName : string
<adsk_Shd_Lightmap_V2>.TheList : maxObject array
<adsk_Shd_Lightmap_V2>.Shader_Version : integer