<max_BlendMaterial_Contour>.MixAmount : float
<max_BlendMaterial_Contour>.Lower : float
<max_BlendMaterial_Contour>.Upper : float
<max_BlendMaterial_Contour>.UseCurve : boolean
<max_BlendMaterial_Contour>.Interactive : integer
<max_BlendMaterial_Contour>.Map1 : material
<max_BlendMaterial_Contour>.Map2 : material
<max_BlendMaterial_Contour>.Mask : texturemap
<max_BlendMaterial_Contour>.Map1Enabled : boolean
<max_BlendMaterial_Contour>.Map2Enabled : boolean
<max_BlendMaterial_Contour>.MaskEnabled : boolean
<max_BlendMaterial_Contour>.Connection_struct__0000__Parameters : paramBlock2
<max_BlendMaterial_Contour>.MixAmount_connected : boolean
<max_BlendMaterial_Contour>.MixAmount_shader : texturemap
<max_BlendMaterial_Contour>.MixAmount_paramName : string
<max_BlendMaterial_Contour>.Lower_connected : boolean
<max_BlendMaterial_Contour>.Lower_shader : texturemap
<max_BlendMaterial_Contour>.Lower_paramName : string
<max_BlendMaterial_Contour>.Upper_connected : boolean
<max_BlendMaterial_Contour>.Upper_shader : texturemap
<max_BlendMaterial_Contour>.Upper_paramName : string
<max_BlendMaterial_Contour>.UseCurve_connected : boolean
<max_BlendMaterial_Contour>.UseCurve_shader : texturemap
<max_BlendMaterial_Contour>.UseCurve_paramName : string
<max_BlendMaterial_Contour>.Interactive_connected : boolean
<max_BlendMaterial_Contour>.Interactive_shader : texturemap
<max_BlendMaterial_Contour>.Interactive_paramName : string
<max_BlendMaterial_Contour>.Map1Enabled_connected : boolean
<max_BlendMaterial_Contour>.Map1Enabled_shader : texturemap
<max_BlendMaterial_Contour>.Map1Enabled_paramName : string
<max_BlendMaterial_Contour>.Map2Enabled_connected : boolean
<max_BlendMaterial_Contour>.Map2Enabled_shader : texturemap
<max_BlendMaterial_Contour>.Map2Enabled_paramName : string
<max_BlendMaterial_Contour>.MaskEnabled_connected : boolean
<max_BlendMaterial_Contour>.MaskEnabled_shader : texturemap
<max_BlendMaterial_Contour>.MaskEnabled_paramName : string
<max_BlendMaterial_Contour>.TheList : maxObject array
<max_BlendMaterial_Contour>.Shader_Version : integer