Value > MAXWrapper > Node > SpacewarpObject > Modifier-Based > SpaceNoise |
The length of the warp object.
The height of the warp object.
When is set to 0, there is no decay, and the space warp affects its bound object regardless of its distance from the object. When you increase the decay, the effect on the bound object falls off exponentially.
Generates a random start point from the number you set. Especially useful in creating terrain, because each setting can produce a different configuration.
The size of the noise effect (not strength). Larger values produce smoother noise, lower values more jagged noise.
When on, produces a fractal effect based on current settings:
Determines the extent of fractal variation. Lower values are less rough than higher values.
The number of iterations (or octaves) used by the fractal function. Fewer iterations use less fractal energy and generate a smoother effect. An iteration of 1.0 is the same as turning Fractal off.
Shifts the start and end points of the underlying wave.
The strength of the noise effect along each of three axes. Enter a value for at least one of these axes to produce a noise effect.
This modifier is automatically created by the bindSpaceWarp() method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.