How To ... Copy The Last Rendered Image To The Windows Clipboard

How To > Use DotNet > Copy The Last Rendered Image To The Windows Clipboard

The following tutorial demonstrates the use of the System.Windows.Forms.Clipboard DotNetClass to read and write bitmaps from and to the Windows Clipboard.

The script can be saved into one of the Startup folders to be evaluated on startup. The custom function will be executed by a PostRender callback each time the renderer finishes, putting the last rendered image into the Windows Clipboard automatically.

Related topics:

DotNet In MAXScript

dotNetClass

dotNetClass:System.Windows.Forms.Clipboard

NATURAL LANGUAGE

Define a global function to be called by a general callback after each rendering.

Get the DotNet class exposing Windows Clipboard functionality

Get the last rendered image via MAXScript

Save the image to disk

Convert the image to a DotNet Image

Put the image into the Windows Clipboard

Release any memory related to the image and delete the file from disk

Returns true if the clipboard now contains an image

Unregister any callbacks with the same ID

Register a PostRender callback with a custom ID that calls the function

SCRIPT:

fn CopyRenderToClipboard =
(
  clipboardClass = dotNetClass "System.Windows.Forms.Clipboard"
  b = getLastRenderedImage()
  theFileName = GetDir #image +"\\_renderToClipboard.bmp"
  b.filename = theFileName
  save b
  close b
  theImage = dotNetClass "System.Drawing.Image"
  theBitmap = theImage.FromFile theFileName
  clipboardClass.setImage theBitmap
  theBitmap.Dispose()
  deleteFile theFileName
  clipboardClass.ContainsImage()
)--end fn
 
callbacks.removeScripts id:#CopyRenderToClipboard
callbacks.addScript #PostRender "CopyRenderToClipboard()" id:#CopyRenderToClipboard

Step-By-Step

fn CopyRenderToClipboard = (

Define a global function. We will place the script in a startup folder, so we want the function to be visible in the global scope.

clipboardClass = dotNetClass "System.Windows.Forms.Clipboard"

Get the Clipboard dotNetClass from System.Windows.Forms

b = getLastRenderedImage()

Get the last rendered image

theFileName = GetDir #image + "\\_renderToClipboard.bmp"

Define a temporary file name.

b.filename = theFileName

Set the bitmap's file name to the one defined in the previous step.

save b

Save the bitmap to disk under the assigned file name.

close b

Close the bitmap.

theImage = dotNetClass "System.Drawing.Image"

Get the Image dotNetClass from System.Drawing

theBitmap = theImage.FromFile theFileName

Get the saved image from file as bitmap

clipboardClass.setImage theBitmap

Copy the image to the clipboard by calling the setImage method exposed by the clipboard class.

theBitmap.Dispose()

Release the bitmap - it is already in the Windows Clipboard!

deleteFile theFileName

Delete the temporary file from disk.

clipboardClass.ContainsImage()

Return true if the Windows Clipboard contains an image, which we can assume is our image.

)--end fn

This is the end of the global function.

 

Now we will register a general callback to call the function whenever the renderer finishes.

callbacks.removeScripts id:#CopyRenderToClipboard

First we make sure we remove any callbacks with the same ID as the one we are about to register. This way, you can run the script multiple times (for example while further developing the function or making changes to the code in general).

callbacks.addScript #PostRender "CopyRenderToClipboard()" id:#CopyRenderToClipboard

Then we register a PostRender callback to run the function whenever the renderer finishes.

See Also