Value > MAXWrapper > Node > GeometryClass > Scatter |
Scatter compounds are not constructable by MAXScript.
The number of scattered duplicates of the source object.
Alters the scale of the source object, affecting each duplicate identically. This scale occurs before any other transforms.
Applies a random perturbation to the vertices of the source object.
The number of frames by which each source object duplicate's animation is offset from the previous duplicate.
The maximum random rotational offset you want about the local X-axis of each duplicate.
The maximum random rotational offset you want about the local Y-axis of each duplicate.
The maximum random rotational offset you want about the local Z-axis of each duplicate.
The maximum random movement you want along the X-axis of each duplicate.
The maximum random movement you want along the Y-axis of each duplicate.
The maximum random movement you want along the Z-axis of each duplicate.
The first barycentric coordinate on the surface of the face, upon which duplicates are translated.
The second barycentric coordinate on the surface of the face, upon which duplicates are translated.
The offset along the normal of the face, upon which duplicates are translated.
The percent of random scaling along the X-axis of each duplicate.
The percent of random scaling along the X-axis of each duplicate.
The percent of random scaling along the X-axis of each duplicate.
The following properties are available only after the Scatter object has been created.
The values shown for the properties are those for a Scatter object created from two boxes.
The operand transforms are in the local coordinate system of the Scatter object.
<Scatter>.S_Box04 SubAnim default: SubAnim:S_Box04 <Scatter>.Operand_A_Transform SubAnim default: SubAnim:Operand_A_Transform <Scatter>.D_Box05 SubAnim default: SubAnim:D_Box05 <Scatter>.Operand_B_Transform SubAnim default: SubAnim:Operand_B_Transform