Cylinder : GeometryClass
Cylinder - superclass: GeometryClass; super-superclass:node - classID: #(18, 0)
Constructor:
Properties:
<Cylinder>.radius Float default: 15.0 -- animatable
The radius of the cylinder.
<Cylinder>.height Float default: 25.0 -- animatable
Height along the central axis.
Negative values create the cylinder below the construction plane.
<Cylinder>.heightsegs Integer default: 1 -- animatable, alias: Height_Segments
The number of divisions along the cylinder's major axis.
<Cylinder>.capsegs Integer default: 1 -- animatable, alias: Cap_Segments
The number of concentric divisions around the center of the cylinder's top and bottom.
<Cylinder>.sides Integer default: 24 -- animatable
The number of sides around the cylinder.
With Smooth on, higher numbers shade and render as true circles.
With Smooth off, lower numbers create regular polygonal objects.
<Cylinder>.smooth Booleandefault: true -- animatable
When on, the faces of the cylinder are blended together, creating a smooth appearance
in rendered views.
<Cylinder>.slice Booleandefault: false -- animatable, alias: sliceon
Turns on/off slice function.
<Cylinder>.Slice_On Integer default: 0
Integer alias for .slice:
0- off
1- on
<Cylinder>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From
Sets the starting angle (on the local Z-axis) for slicing.
<Cylinder>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To
Sets the angle (on the local Z-axis) to slice to.
<Cylinder>.mapCoords Boolean default: false
When on, sets up the required coordinates for applying mapped materials to the cylinder.
Interfaces:
Interface:realWorldMapSizeInterface
Properties:
.realWorldMapSize: boolean : Read|Write
Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.