Cylinder : GeometryClass

Cylinder - superclass: GeometryClass; super-superclass:node - classID: #(18, 0) 

Value > MAXWrapper > Node > GeometryClass > Cylinder

 

   

Geometry Objects - Quick Navigation

Constructor:

cylinder...   

   

Properties:

<Cylinder>.radius Float default: 15.0 -- animatable 

The radius of the cylinder.

   

<Cylinder>.height Float default: 25.0 -- animatable 

Height along the central axis.

Negative values create the cylinder below the construction plane.

   

<Cylinder>.heightsegs Integer default: 1 -- animatable, alias: Height_Segments 

The number of divisions along the cylinder's major axis.

   

<Cylinder>.capsegs Integer default: 1 -- animatable, alias: Cap_Segments 

The number of concentric divisions around the center of the cylinder's top and bottom.

   

<Cylinder>.sides Integer default: 24 -- animatable 

The number of sides around the cylinder.

With Smooth on, higher numbers shade and render as true circles.

With Smooth off, lower numbers create regular polygonal objects.

   

<Cylinder>.smooth Booleandefault: true -- animatable 

When on, the faces of the cylinder are blended together, creating a smooth appearance in rendered views.

   

<Cylinder>.slice Booleandefault: false -- animatable, alias: sliceon 

Turns on/off slice function.

   

<Cylinder>.Slice_On Integer default: 0 

Integer alias for .slice:

0- off

1- on

   

<Cylinder>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From 

Sets the starting angle (on the local Z-axis) for slicing.

<Cylinder>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To 

Sets the angle (on the local Z-axis) to slice to.

   

<Cylinder>.mapCoords Boolean default: false 

When on, sets up the required coordinates for applying mapped materials to the cylinder.

   

Interfaces:

Interface:realWorldMapSizeInterface 

Properties:

.realWorldMapSize: boolean : Read|Write 

Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.

   

See Also