particleFloat Sample Script
Description:
The following script sets each particle's float value as one tenth of its particle
ID or birth index number.
Can Be Used With:
Can be used to control the .Force value of Force and Speed_Keep_Apart Operators.
Force : Helper
Speed_Keep_Apart : Helper
Effect:
The first particles get a low float value and thus a low Influence value. Each successive
particle gets a larger float value than the one before. As a result, the later a particle
is born, the more it is subject to the space warp(s) in the operator.
EXAMPLE
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--The ChannelsUsed handler defines the channels
--to be made available to the script.
--For the list of all channels, see
--Interface: MaxscriptParticleContainer
--The parameter pCont passed to the handler
--contains the Particle Container the script is applied to
on ChannelsUsed pCont do
(
pCont.useFloat = true--enable the Float channel
)
--The Init handler is called on initialization.
--It is not used in this case.
on Init pCont do
(
)
--The Proceed handler contains the main script
--applied to the Particles.
--The parameter pCont passed to the handler
--contains the Particle Container the script is applied to:
on Proceed pCont do
(
--Get the number of particles
count = pCont.NumParticles()
--Loop from 1 to the number of particles:
for i in 1 to count do
(
--Set the particle index in the container to the current i value.
--This makes the i-th particle in the container the current one
pCont.particleIndex = i
--Set the particleFloat channel value of the current particle
--to the particleID of the current particle divided by 10.0.
--The younger the particle, the higher the particleFloat value.
pCont.particleFloat = pCont.particleID/10.0
)--end i loop
)--end Proceed
--The Release handler is used to do cleanup work.
--Not used in this case.
on Release pCont do
(
)
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