Value > MAXWrapper > Node > Helper > Force |
The Force operator lets you influence particle motion with one or more Space Warps from the Force category. Use this operator along with different forces to simulate the effects of wind, gravity, and so on.
Specifies the Space Warps used by the Force operator.
Specifies the strength with which the force or forces are applied to the particles as a percentage.
A negative Influence value reverses the force effects.
Specifies the time frame for applying animated parameters.
0: Absolute Time - Any keys set for parameters are applied at the actual frames for which they are set.
1: Particle Age - Any keys set for parameters are applied at the corresponding frames of each particle's existence.
2: Event Duration - Any keys set for parameters are applied to each particle starting when it first enters the event.
Specifies the list of Space Warps to be used.
Resolves how multiple forces that occupy the same volume of space affect the particles.
0: Additive - the forces are combined according to their relative strengths.
1: Maximum - only the force with the greatest strength affects the particles.
Controls the state of the Use Script Float As drop-down list in the additional Script Wiring rollout.
0: Not Used - Particle Flow uses the Force setting specified in the Parameters rollout.
1: Influence - Particle Flow applies the script particleFloat value to the .Force value.
Script Wiring lets you use a script to control the .Force property which you normally specify in the operator's parameters.
Place a Script Operator before the Force operator in the event,
Use the method .setUseScriptWiring in Interface: action to enable the Script Wiring and then
Use the Script_Operator to define values in the particleFloat channel:
When Script Wiring is enabled, the values in the particleFloat channel will control the .Force value of the Force operator.
For an example of a script that sets particleFloat values, see particleFloat Sample Script.