Available in 3ds Max 2011 and higher.
<Simple_Mtl_Radiance__adsk>.m : paramBlock2
<Simple_Mtl_Radiance__adsk>.p : paramBlock2
<Simple_Mtl_Radiance__adsk>.x : paramBlock2
<Simple_Mtl_Radiance__adsk>.mode : integer
<Simple_Mtl_Radiance__adsk>.lights : node array
<Simple_Mtl_Radiance__adsk>.Use_lights : boolean
<Simple_Mtl_Radiance__adsk>.ImplicitLights : node array
<Simple_Mtl_Radiance__adsk>.diffuse : float
<Simple_Mtl_Radiance__adsk>.reflectivity : float
<Simple_Mtl_Radiance__adsk>.transparency : float
<Simple_Mtl_Radiance__adsk>.conserve_energy : boolean
<Simple_Mtl_Radiance__adsk>.refl_depth : integer
<Simple_Mtl_Radiance__adsk>.refr_depth : integer
<Simple_Mtl_Radiance__adsk>.gbuffer_id : integer
<Simple_Mtl_Radiance__adsk>.Connection_struct__0000__m : paramBlock2
<Simple_Mtl_Radiance__adsk>.Connection_struct__0001__p : paramBlock2
<Simple_Mtl_Radiance__adsk>.Connection_struct__0002__x : paramBlock2
<Simple_Mtl_Radiance__adsk>.mode_connected : boolean
<Simple_Mtl_Radiance__adsk>.mode_shader : texturemap
<Simple_Mtl_Radiance__adsk>.mode_paramName : string
<Simple_Mtl_Radiance__adsk>.diffuse_connected : boolean
<Simple_Mtl_Radiance__adsk>.diffuse_shader : texturemap
<Simple_Mtl_Radiance__adsk>.diffuse_paramName : string
<Simple_Mtl_Radiance__adsk>.reflectivity_connected : boolean
<Simple_Mtl_Radiance__adsk>.reflectivity_shader : texturemap
<Simple_Mtl_Radiance__adsk>.reflectivity_paramName : string
<Simple_Mtl_Radiance__adsk>.transparency_connected : boolean
<Simple_Mtl_Radiance__adsk>.transparency_shader : texturemap
<Simple_Mtl_Radiance__adsk>.transparency_paramName : string
<Simple_Mtl_Radiance__adsk>.conserve_energy_connected : boolean
<Simple_Mtl_Radiance__adsk>.conserve_energy_shader : texturemap
<Simple_Mtl_Radiance__adsk>.conserve_energy_paramName : string
<Simple_Mtl_Radiance__adsk>.refl_depth_connected : boolean
<Simple_Mtl_Radiance__adsk>.refl_depth_shader : texturemap
<Simple_Mtl_Radiance__adsk>.refl_depth_paramName : string
<Simple_Mtl_Radiance__adsk>.refr_depth_connected : boolean
<Simple_Mtl_Radiance__adsk>.refr_depth_shader : texturemap
<Simple_Mtl_Radiance__adsk>.refr_depth_paramName : string
<Simple_Mtl_Radiance__adsk>.gbuffer_id_connected : boolean
<Simple_Mtl_Radiance__adsk>.gbuffer_id_shader : texturemap
<Simple_Mtl_Radiance__adsk>.gbuffer_id_paramName : string
<Simple_Mtl_Radiance__adsk>.TheList : maxObject array
<Simple_Mtl_Radiance__adsk>.Shader_Version : integer