<RGB_to_BW>.g_weight : float
<RGB_to_BW>.b_weight : float
<RGB_to_BW>.r_weight_connected : boolean
<RGB_to_BW>.r_weight_shader : texturemap
<RGB_to_BW>.r_weight_paramName : string
<RGB_to_BW>.g_weight_connected : boolean
<RGB_to_BW>.g_weight_shader : texturemap
<RGB_to_BW>.g_weight_paramName : string
<RGB_to_BW>.b_weight_connected : boolean
<RGB_to_BW>.b_weight_shader : texturemap
<RGB_to_BW>.b_weight_paramName : string
<RGB_to_BW>.TheList : maxObject array
<RGB_to_BW>.Shader_Version : integer