<max_BlendMaterial>.ExtraParameters : paramBlock2
<max_BlendMaterial>.MixAmount : float
<max_BlendMaterial>.Lower : float
<max_BlendMaterial>.Upper : float
<max_BlendMaterial>.UseCurve : boolean
<max_BlendMaterial>.Interactive : integer
<max_BlendMaterial>.Map1 : material
<max_BlendMaterial>.Map2 : material
<max_BlendMaterial>.Mask : texturemap
<max_BlendMaterial>.Map1Enabled : boolean
<max_BlendMaterial>.Map2Enabled : boolean
<max_BlendMaterial>.MaskEnabled : boolean
<max_BlendMaterial>.GBufferID : integer
<max_BlendMaterial>.Connection_struct__0000__Parameters : paramBlock2
<max_BlendMaterial>.Connection_struct__0001__ExtraParameters : paramBlock2
<max_BlendMaterial>.MixAmount_connected : boolean
<max_BlendMaterial>.MixAmount_shader : texturemap
<max_BlendMaterial>.MixAmount_paramName : string
<max_BlendMaterial>.Lower_connected : boolean
<max_BlendMaterial>.Lower_shader : texturemap
<max_BlendMaterial>.Lower_paramName : string
<max_BlendMaterial>.Upper_connected : boolean
<max_BlendMaterial>.Upper_shader : texturemap
<max_BlendMaterial>.Upper_paramName : string
<max_BlendMaterial>.UseCurve_connected : boolean
<max_BlendMaterial>.UseCurve_shader : texturemap
<max_BlendMaterial>.UseCurve_paramName : string
<max_BlendMaterial>.Interactive_connected : boolean
<max_BlendMaterial>.Interactive_shader : texturemap
<max_BlendMaterial>.Interactive_paramName : string
<max_BlendMaterial>.Map1Enabled_connected : boolean
<max_BlendMaterial>.Map1Enabled_shader : texturemap
<max_BlendMaterial>.Map1Enabled_paramName : string
<max_BlendMaterial>.Map2Enabled_connected : boolean
<max_BlendMaterial>.Map2Enabled_shader : texturemap
<max_BlendMaterial>.Map2Enabled_paramName : string
<max_BlendMaterial>.MaskEnabled_connected : boolean
<max_BlendMaterial>.MaskEnabled_shader : texturemap
<max_BlendMaterial>.MaskEnabled_paramName : string
<max_BlendMaterial>.GBufferID_connected : boolean
<max_BlendMaterial>.GBufferID_shader : texturemap
<max_BlendMaterial>.GBufferID_paramName : string
<max_BlendMaterial>.TheList : maxObject array
<max_BlendMaterial>.Shader_Version : integer