Represents a UI viewport used for displaying and interacting with the scene.
Inheritance diagram for Viewport:Static Public Attributes | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from InterfaceServer | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
Static Public Attributes inherited from Wrapper | |
| tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
| def CommitImplicitGrid | ( | self, | |
| args | |||
| ) |
CommitImplicitGrid(Viewport self, IPoint2 m, int mouseflags, Matrix3 mat) CommitImplicitGrid(Viewport self, IPoint2 m, int mouseflags)
| def GetAdaptiveDegCameraDistancePriority | ( | self | ) |
GetAdaptiveDegCameraDistancePriority(Viewport self) -> float
| def GetAdaptiveDegDegradeLight | ( | self | ) |
GetAdaptiveDegDegradeLight(Viewport self) -> bool
| def GetAdaptiveDegDisplayModeBox | ( | self | ) |
GetAdaptiveDegDisplayModeBox(Viewport self) -> bool
| def GetAdaptiveDegDisplayModeCurrent | ( | self | ) |
GetAdaptiveDegDisplayModeCurrent(Viewport self) -> bool
| def GetAdaptiveDegDisplayModeFastShaded | ( | self | ) |
GetAdaptiveDegDisplayModeFastShaded(Viewport self) -> bool
| def GetAdaptiveDegDisplayModeHide | ( | self | ) |
GetAdaptiveDegDisplayModeHide(Viewport self) -> bool
| def GetAdaptiveDegDisplayModePoint | ( | self | ) |
GetAdaptiveDegDisplayModePoint(Viewport self) -> bool
| def GetAdaptiveDegDisplayModeWire | ( | self | ) |
GetAdaptiveDegDisplayModeWire(Viewport self) -> bool
| def GetAdaptiveDegDrawBackface | ( | self | ) |
GetAdaptiveDegDrawBackface(Viewport self) -> bool
| def GetAdaptiveDegGoalFPS | ( | self | ) |
GetAdaptiveDegGoalFPS(Viewport self) -> float
| def GetAdaptiveDegMinSize | ( | self | ) |
GetAdaptiveDegMinSize(Viewport self) -> int
| def GetAdaptiveDegNeverDegradeSelected | ( | self | ) |
GetAdaptiveDegNeverDegradeSelected(Viewport self) -> bool
| def GetAdaptiveDegNeverRedrawAfterDegrade | ( | self | ) |
GetAdaptiveDegNeverRedrawAfterDegrade(Viewport self) -> bool
| def GetAdaptiveDegScreenSizePriority | ( | self | ) |
GetAdaptiveDegScreenSizePriority(Viewport self) -> float
| def GetBkgImageDsp | ( | self | ) |
GetBkgImageDsp(Viewport self) -> bool
| def GetConstructionTM | ( | self, | |
| args | |||
| ) |
GetConstructionTM(Viewport self, Matrix3 tm)
| def GetCPDisp | ( | self, | |
| args | |||
| ) |
GetCPDisp(Viewport self, Point3 base, Point3 dir, IPoint2 sp1, IPoint2 sp2, bool snap=True) -> float GetCPDisp(Viewport self, Point3 base, Point3 dir, IPoint2 sp1, IPoint2 sp2) -> float
| def GetDamageRect | ( | self | ) |
GetDamageRect(Viewport self) -> Box2
| def GetDIB | ( | self, | |
| args | |||
| ) |
GetDIB(Viewport self, BitmapInfo bi, Bitmap bmp) -> bool
| def GetEdgedFaces | ( | self | ) |
GetEdgedFaces(Viewport self) -> bool
| def GetFocalDist | ( | self | ) |
GetFocalDist(Viewport self) -> float
| def GetFOV | ( | self | ) |
GetFOV(Viewport self) -> float
| def GetFPS | ( | self | ) |
GetFPS(Viewport self) -> float
| def GetGridSize | ( | self | ) |
GetGridSize(Viewport self) -> float
| def GetGridType | ( | self | ) |
GetGridType(Viewport self) -> int
| def getGW | ( | self | ) |
getGW(Viewport self) -> GraphicsWindow
| def GetHither | ( | self | ) |
GetHither(Viewport self) -> float
| def GetHWnd | ( | self | ) |
GetHWnd(Viewport self) -> HWND
| def GetPointOnCP | ( | self, | |
| args | |||
| ) |
GetPointOnCP(Viewport self, IPoint2 ps) -> Point3
| def GetScreenScaleFactor | ( | self, | |
| args | |||
| ) |
GetScreenScaleFactor(Viewport self, Point3 worldPoint) -> float
| def GetSFDisplay | ( | self | ) |
GetSFDisplay(Viewport self) -> bool
| def GetSingleDefaultLight | ( | self | ) |
GetSingleDefaultLight(Viewport self) -> bool
| def GetViewCamera | ( | self | ) |
GetViewCamera(Viewport self) -> INode
| def GetViewMatrix | ( | self | ) |
GetViewMatrix(Viewport self) -> Matrix3
| def GetViewportClipScale | ( | self | ) |
GetViewportClipScale(Viewport self) -> float
| def GetViewportFPS | ( | self | ) |
GetViewportFPS(Viewport self) -> float
| def GetViewSpot | ( | self | ) |
GetViewSpot(Viewport self) -> INode
| def GetViewType | ( | self | ) |
GetViewType(Viewport self) -> int
| def GetVPWorldWidth | ( | self, | |
| args | |||
| ) |
GetVPWorldWidth(Viewport self, Point3 wPoint) -> float
| def GetYon | ( | self | ) |
GetYon(Viewport self) -> float
| def GetZoom | ( | self | ) |
GetZoom(Viewport self) -> float
| def Invalidate | ( | self, | |
bForegroundOnly = False |
|||
| ) |
Invalidate(Viewport self, bool bForegroundOnly=False) Invalidate(Viewport self)
| def InvalidateRect | ( | self, | |
| args | |||
| ) |
InvalidateRect(Viewport self, Box2 rect)
| def IsActive | ( | self | ) |
IsActive(Viewport self) -> bool
| def IsDegrading | ( | self | ) |
IsDegrading(Viewport self) -> bool
| def IsEnabled | ( | self | ) |
IsEnabled(Viewport self) -> bool
| def IsGridVisible | ( | self | ) |
IsGridVisible(Viewport self) -> bool
| def IsPerspView | ( | self | ) |
IsPerspView(Viewport self) -> bool
| def IsValid | ( | self | ) |
IsValid(Viewport self) -> bool
| def IsWire | ( | self | ) |
IsWire(Viewport self) -> int
| def MapCPToWorld | ( | self, | |
| args | |||
| ) |
MapCPToWorld(Viewport self, Point3 cpPoint) -> Point3
| def MapScreenToView | ( | self, | |
| args | |||
| ) |
MapScreenToView(Viewport self, IPoint2 sp, float depth) -> Point3
| def MapScreenToWorldRay | ( | self, | |
| args | |||
| ) |
MapScreenToWorldRay(Viewport self, float sx, float sy, Ray ray)
| def NonScalingObjectSize | ( | self | ) |
NonScalingObjectSize(Viewport self) -> float
| def Pan | ( | self, | |
| args | |||
| ) |
Pan(Viewport self, Point2 screenDelta)
| def ReleaseImplicitGrid | ( | self | ) |
ReleaseImplicitGrid(Viewport self)
| def Rotate | ( | self, | |
| args | |||
| ) |
Rotate(Viewport self, Quat rotData, Point3 center=Autodesk::Max::Point3()) Rotate(Viewport self, Quat rotData)
| def SetAdaptiveDegCameraDistancePriority | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegCameraDistancePriority(Viewport self, float fPriority)
| def SetAdaptiveDegDegradeLight | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDegradeLight(Viewport self, bool bDegradeLight)
| def SetAdaptiveDegDisplayModeBox | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDisplayModeBox(Viewport self, bool bMode)
| def SetAdaptiveDegDisplayModeCurrent | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDisplayModeCurrent(Viewport self, bool bMode)
| def SetAdaptiveDegDisplayModeFastShaded | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDisplayModeFastShaded(Viewport self, bool bMode)
| def SetAdaptiveDegDisplayModeHide | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDisplayModeHide(Viewport self, bool bMode)
| def SetAdaptiveDegDisplayModePoint | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDisplayModePoint(Viewport self, bool bMode)
| def SetAdaptiveDegDisplayModeWire | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDisplayModeWire(Viewport self, bool bMode)
| def SetAdaptiveDegDrawBackface | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegDrawBackface(Viewport self, bool bDraw)
| def SetAdaptiveDegGoalFPS | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegGoalFPS(Viewport self, float fFPS)
| def SetAdaptiveDegMinSize | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegMinSize(Viewport self, int iMinSize)
| def SetAdaptiveDegNeverDegradeSelected | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegNeverDegradeSelected(Viewport self, bool bNeverDegrade)
| def SetAdaptiveDegNeverRedrawAfterDegrade | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegNeverRedrawAfterDegrade(Viewport self, bool bNeverRedraw)
| def SetAdaptiveDegScreenSizePriority | ( | self, | |
| args | |||
| ) |
SetAdaptiveDegScreenSizePriority(Viewport self, float fPriority)
| def SetBkgImageDsp | ( | self, | |
| args | |||
| ) |
SetBkgImageDsp(Viewport self, bool onOff) -> bool
| def SetEdgedFaces | ( | self, | |
| args | |||
| ) |
SetEdgedFaces(Viewport self, bool md)
| def SetFocalDist | ( | self, | |
| args | |||
| ) |
SetFocalDist(Viewport self, float fd)
| def SetFocalDistance | ( | self, | |
| args | |||
| ) |
SetFocalDistance(Viewport self, float dist)
| def SetFOV | ( | self, | |
| args | |||
| ) |
SetFOV(Viewport self, float fov) -> bool
| def SetGridSize | ( | self, | |
| args | |||
| ) |
SetGridSize(Viewport self, float size)
| def SetSFDisplay | ( | self, | |
| args | |||
| ) |
SetSFDisplay(Viewport self, bool onOff)
| def SetViewCamera | ( | self, | |
| args | |||
| ) |
SetViewCamera(Viewport self, INode camNode)
| def SetViewMatrix | ( | self, | |
| args | |||
| ) |
SetViewMatrix(Viewport self, Matrix3 m) -> bool
| def SetViewportClipScale | ( | self, | |
| args | |||
| ) |
SetViewportClipScale(Viewport self, float fScale)
| def SetViewSpot | ( | self, | |
| args | |||
| ) |
SetViewSpot(Viewport self, INode spotNode)
| def SetViewUser | ( | self, | |
| args | |||
| ) |
SetViewUser(Viewport self, bool persp)
| def SnapLength | ( | self, | |
| args | |||
| ) |
SnapLength(Viewport self, float inValue) -> float
| def SnapPoint | ( | self, | |
| args | |||
| ) |
SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d, DWORD flags=0) -> Point3 SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d) -> Point3 SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue, DWORD flags=0) -> Point3 SnapPoint(Viewport self, IPoint2 inValue, IPoint2 outValue) -> Point3
| def SnapPreview | ( | self, | |
| args | |||
| ) |
SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d, DWORD flags=0) SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue, Matrix3 plane2d) SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue, DWORD flags=0) SnapPreview(Viewport self, IPoint2 inValue, IPoint2 outValue)
| def TrackImplicitGrid | ( | self, | |
| args | |||
| ) |
TrackImplicitGrid(Viewport self, IPoint2 m, Matrix3 mat, ULONG hitTestFlags=0) TrackImplicitGrid(Viewport self, IPoint2 m, Matrix3 mat) TrackImplicitGrid(Viewport self, IPoint2 m, ULONG hitTestFlags=0) TrackImplicitGrid(Viewport self, IPoint2 m)
| def UndoAccept | ( | self | ) |
UndoAccept(Viewport self) -> bool
| def UndoBegin | ( | self | ) |
UndoBegin(Viewport self) -> bool
| def UpdateLabel | ( | self | ) |
UpdateLabel(Viewport self)
| def Zoom | ( | self, | |
| args | |||
| ) |
Zoom(Viewport self, float zoomFactor)