AssetManagement/AssetId.h File Reference
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AssetId.h File Reference
Classes
|
Namespaces
|
Variables
#include <guiddef.h>
#include <CGuid.h>
#include "
../maxheap.h
"
Classes
struct
AssetId
Namespaces
MaxSDK
These classes let you define skin weighting using a voxel or height map based algorithm.
MaxSDK::AssetManagement
Variables
static AssetId
kInvalidId