AssetManagement/AssetId.h File Reference

AssetId.h File Reference
#include <guiddef.h>
#include <CGuid.h>
#include "../maxheap.h"

Classes

struct  AssetId
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::AssetManagement
 

Variables

static AssetId kInvalidId