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File List
Here is a list of all files with brief descriptions:
[detail level 1234]
 ► AssetManagement
 AssetId.h
 assetmanagementExport.h
 AssetType.h
 AssetUser.h
 IAssetAccessor.h
 iassetmanager.h
 ► ATS
 IATSCustomDeps.h
 IATSMax.h
 IATSNotifications.h
 IATSProvider.h
 IATSProviderExport.h
 ► containers
 Array.h
 Array.imp.h
 Array.inline.h
 ► CS
 AnimationWBImp.h
 bhvr.h
 Biped10Api.h
 Biped11Api.h
 Biped12Api.h
 Biped8Api.h
 Biped9Api.h
 BipedApi.h
 BIPEXP.H
 CSConstants.h
 delegexp.h
 IMixer.h
 IMixer8.h
 IMoFlow.h
 KeyTrack.h
 OurExp.h
 Phyexp.h
 Tracks.h
 ► DaylightSimulation
 IPerezAllWeather.h
 IPhysicalSunSky.h
 IPhysicalSunSky.inline.h
 ISunPositioner.h
 ISunPositioner.inline.h
 ► Graphics
 ► FragmentGraph
 ConnectionPoint.h
 Fragment.h
 FragmentGraph.h
 FragmentGraphBase.h
 IVariableDictionary.h
 Variable.h
 ViewFragment.h
 ► Utilities
 ItemConsts.h
 MarkerRenderItem.h
 MeshEdgeRenderItem.h
 SplineRenderItem.h
 ► ViewSystem
 EvaluationContext.h
 IFixedViewportPipeline.h
 IRenderView.h
 IRenderView2.h
 IView.h
 RenderRegion.h
 ViewParameter.h
 AtomicRefCounter.h
 BaseMaterialHandle.h
 BaseRasterHandle.h
 CustomRenderItemHandle.h
 CustomRenderStageHandle.h
 DataBridgeExport.h
 DeviceCaps.h
 DisplayCallbackContext.h
 DrawContext.h
 EffectHandle.h
 EffectInstanceHandle.h
 Enums.h
 GenerateMeshRenderItemsContext.h
 GeometryEnums.h
 GeometryRenderItemHandle.h
 GraphicsEnums.h
 GraphicsExport.h
 HittestContext.h
 HLSLMaterialHandle.h
 ICamera.h
 IConsolidationKey.h
 IConsolidationRenderItem.h
 IConsolidationStrategy.h
 ICustomRenderItem.h
 IDisplayCallback.h
 IDisplayManager.h
 IDisposable.h
 IHLSLMaterialTranslator.h
 IMeshDisplay2.h
 ImmediateFragment.h
 ImmediateRenderItemHandle.h
 IndexBufferHandle.h
 IObjectDisplay2.h
 IParameterTranslator.h
 IPrimitiveRenderer.h
 IRefObject.h
 IRenderGeometry.h
 IRenderItemContainer.h
 IRenderStateManager.h
 IShaderManager.h
 ISimpleMaterial.h
 ITextureDisplay.h
 IViewportViewSetting.h
 IVirtualDevice.h
 MaterialRequiredStreams.h
 Matrix44.h
 MemoryTargetHandle.h
 MeshElementDescription.h
 QueryHandle.h
 RenderEnums.h
 RenderItemHandle.h
 RenderItemHandleArray.h
 RenderItemHandleDecorator.h
 RenderNodeHandle.h
 RenderStates.h
 RenderWorldHandle.h
 SimpleRenderGeometry.h
 SmartHandle.h
 SolidColorMaterialHandle.h
 StandardMaterialHandle.h
 TargetHandle.h
 TextureHandle.h
 TextureHandleUtility.h
 TextureMaterialHandle.h
 Types.h
 UpdateDisplayContext.h
 UpdateNodeContext.h
 UpdateViewContext.h
 VertexBufferHandle.h
 VertexColorMaterialHandle.h
 ► IGame
 IConversionManager.hIGame Coordinate conversion Interfaces
 IGame.hMain IGame scene access including node and materials
 IGameControl.hHigh level access to 3ds Max's controllers, including Biped, constraints and list controllers
 IGameError.hIGame Error Access
 IGameExport.hDefines preprocessor switch for IGame.dll and client application
 IGameMaterial.hIGame material and texture Interfaces
 IGameModifier.hIGame Modifier Interfaces including direct access skin,physique and the morphing based operators
 IGameObject.hIGame supported Object Interfaces
 IGameProperty.hIParamBlock and IParamBlock2 property access
 IGameRenderedSurface.hAccess to the main render routines to calculate surface data such as Lighting and color
 IGameStd.hMain include file for IGame interface
 IGameType.hIGame data types definition
 IXrefManager.hXRef interface
 ► ManagedServices
 DataNodeWrapper.h
 StringConverter.h
 ► Materials
 AttachMatDlgUser.h
 DADBitmapCarrier.h
 IllumParams.h
 IMtlParams.h
 IReshadeFragment.h
 IReshading.h
 ISubMap.h
 MapSampler.h
 Mtl.h
 MtlBase.h
 MtlDADMgr.h
 MtlLib.h
 ParamDlg.h
 PStamp.h
 TexDADMgr.h
 TexHandle.h
 Texmap.h
 TextureOutput.h
 UVGen.h
 XYZGen.h
 ► maxscript
 ► compiler
 codetree.h
 parser.h
 thunks.h
 ► editor
 MXS_Editor_Interface.h
 scripteditor.h
 ► foundation
 3dmath.h
 arrays.h
 CharBinaryStream.h
 CharStream.h
 collection.h
 colors.h
 FileStream.h
 functions.h
 hashtable.h
 mxstime.h
 name.h
 numbers.h
 pipe.h
 readonlytextfilestream.h
 streams.h
 strings.h
 structs.h
 ValueHolder.h
 ValueHolderMember.h
 WindowStream.h
 ► kernel
 collectable.h
 exceptions.h
 interupts.h
 MAXScript_TLS.h
 MaxscriptTypedefs.h
 value.h
 ► macros
 define_abstract_functions.h
 define_external_functions.h
 define_implementations.h
 define_instantiation_functions.h
 generic_class.h
 local_abstract_generic_functions.h
 local_class.h
 local_class_instantiations.h
 local_external_declarations.h
 local_implementations.h
 value_locals.h
 ► maxwrapper
 bitmaps.h
 maxclasses.h
 meshselection.h
 mxskeys.h
 mxsmaterial.h
 mxsobjects.h
 objectsets.h
 pathname.h
 scriptcontroller.h
 selectionsets.h
 ► mxsplugin
 mxsCustomAttributes.h
 mxsPlugin.h
 ► protocols
 arrays.inl
 atmospherics.inl
 bigmatrix.inl
 biped.inl
 bitmaps.inl
 box.inl
 cameratracker.inl
 color.inl
 controller.inl
 corenames.inl
 create.inl
 generics.inl
 kernel.inl
 math.inl
 mathgeneric.inl
 matrix.inl
 max_commands.inl
 mousetool.inl
 node.inl
 notekey.inl
 physiqueblend.inl
 physiquemod.inl
 physiquevertex.inl
 primitives.inl
 progn.inl
 quat.inl
 shadows.inl
 streams.inl
 strings.inl
 textures.inl
 thread_locals.inl
 time.inl
 timefunctions.inl
 transform.inl
 vector.inl
 xrefs.inl
 ► UI
 rollouts.h
 uiextend.h
 ► util
 IMXSDebugger.h
 listener.h
 mousetool.h
 mxsMaxFileVersion.h
 mxsZipPackage.h
 OLE.CExcepInfo.h
 OLE.classids.h
 OLE.h
 sceneio.h
 script_resource_file_utils.h
 visualmaxscript.h
 IParamPublishMgr.h
 maxscript.h
 ScripterExport.h
 ► network
 ClientInfo.h
 ConfigurationBlock.h
 JobFrames.h
 JobServer.h
 ManagerInfo.h
 MaxNet.h
 MaxNetExport.h
 NetworkStatus.h
 ServerInfo.h
 ServerList.h
 Statistics.h
 Util.h
 ► NotificationAPI
 InteractiveRenderingAPI_Subscription.hThis file contains The interactive rendering API classes to subscribe to events for interactive rendering
 NotificationAPI_Events.hThis file contains The notification API events we receive when something is updated in the scene
 NotificationAPI_Subscription.hThis file contains The notification API classes to subscribe to scene/nodes events
 ► ParticleFlow
 ► slate
 SlateModelWrapper.h
 CreatedChannelLinker.h
 IChannelContainer.hAn interface to manage channels in ParticleContainer
 IICEFlowFileBirthSetup.h
 IICEFlowParticleFactory.h
 IICEFlowShapeControl.h
 IMXSParticleContainer.hAn interface class to maxscript version of ParticleContainer
 IParticleChannel.hChannel-generic interfaces IParticleChannel This is a part of every particle channel
 IParticleChannelAcceleration.hChannel-specific interface for ParticleChannelAcceleration Acceleration is stored in absolute world coordianates The acceleration is in units per tick The channel is a wrap around ParticleChannelPoint3 The acceleration values are set to zero (Point3::Origin) after each integration step
 IParticleChannelAmount.hChannel-generic interfaces ParticleChannelAmount This is a part of every particle channel and particle container ParticleChannelAmount is a two-part interface: for read (R) and write (W)
 IParticleChannelAngAxis.hChannel-generic interfaces for particle channels that store angle/axis data
 IParticleChannelBirthTime.hChannel-specific interfaces for ParticleChannelBirthTime The channel is used to store time of birth for a particle The channel is a wrap around ParticleChannelPTV
 IParticleChannelBool.hChannel-generic interfaces for particle channels that store bool data
 IParticleChannelDeathTime.hChannel-specific interfaces for ParticleChannelDeathTime The channel is used to store time of death for a particle The channel is a wrap around ParticleChannelPTV
 IParticleChannelEventStart.hChannel-specific interfaces for ParticleChannelEventStart The channel is used to store a moment of entering current Event The channel is a wrap around ParticleChannelPTV
 IParticleChannelExt.hChannel-generic interfaces ParticleChannelExt This is a part of a particle channel that has extended interface for advanced funtionality
 IParticleChannelExt2.hChannel-generic interfaces ParticleChannelExt2 This is a part of a particle channel that has extended interface for advanced funtionality; effectively it's an extension for IParticleChannelExt interface; it's not included in IParticleChannelExt to avoid max SDK break
 IParticleChannelFloat.hChannel-generic interfaces for particle channels that store float data
 IParticleChannelID.hChannel-specific interfaces for ParticleChannelID
 IParticleChannelINode.hChannel-generic interfaces for particle channels that store pointers on INode objects
 IParticleChannelINodeHandle.hChannel-generic interface for particle channels that store INode handle data (ULONGs) The channel can be global (all particles have the same INode handle) and the most common case - shared (particles are sharing a limited set of INode handles)
 IParticleChannelInt.hChannel-generic interfaces for particle channels that store int data
 IParticleChannelLifespan.hChannel-specific interfaces for ParticleChannelLifespan
 IParticleChannelMap.hChannel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information
 IParticleChannelMaterialIndex.hChannel-specific interfaces for ParticleChannelMaterialIndex The channel is used to store material index information The channel is a wrap around ParticleChannelInt If the channel is present in the particle container then the index information overrides any material index information in mesh channel with one exception: if index value is -1 then the mesh channel information is kept intact
 IParticleChannelMatrix3.hChannel-generic interfaces for particle channels that store matrix data
 IParticleChannelMesh.hChannel-generic interface for particle channels that store data in "mesh" form The channel can be local (each particle has its own mesh) global (all particles have the same mesh) and shared (particles are sharing a limited set of meshes)
 IParticleChannelMeshMap.hChannel-generic interface for particle channels that store data in "mesh map" form The channel store a set of MeshMapChannels
 IParticleChannelMXSFloat.hChannel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat
 IParticleChannelMXSInteger.hChannel-specific interface for ParticleChannelMXSInteger The channel stores integer value for script operators/tests The channel is a wrap around ParticleChannelInt
 IParticleChannelMXSMatrix.hChannel-specific interface for ParticleChannelMXSMatrix The channel stores Matrix3 value for script operators/tests The channel is a wrap around ParticleChannelMatrix3
 IParticleChannelMXSVector.hChannel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3
 IParticleChannelNew.hChannel-specific interfaces for ParticleChannelNew
 IParticleChannelOrientation.hChannel-specific interface for ParticleChannelOrientation Particle orientation is stored in quaternion form The channel is a wrap around ParticleChannelQuat
 IParticleChannelPoint3.hChannel-generic interfaces for particle channels that store 3D vector data
 IParticleChannelPosition.hChannel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3
 IParticleChannelPostCacheMarker.hA particle channel to identify a channel container that undergoes a post-cache processing by either Cache Disk or Cache Selective PFlow operators
 IParticleChannelPTV.hChannel-generic interfaces for particle channels that keep time data
 IParticleChannelQuat.hChannel-generic interfaces for particle channels that store quaternion data
 IParticleChannels.hCollection of headers of all particle channels
 IParticleChannelScale.hChannel-specific interface for ParticleChannelScale The channel stores scaling factor for each particle as Point3 value
 IParticleChannelSelection.hChannel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool
 IParticleChannelShape.hChannel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh
 IParticleChannelShapeNodeHandle.hChannel-specific interfaces for ParticleChannelShapeNodeHandle The channel is used to store handle of an INode used to generate geometry shape for a particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelINodeHandle
 IParticleChannelShapeTexture.hChannel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap
 IParticleChannelSpeed.hChannel-specific interface for ParticleChannelSpeed
 IParticleChannelSpin.hChannel-specific interface for ParticleChannelSpin
 IParticleChannelTabTVFace.hChannel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>)
 IParticleChannelTabUVVert.hChannel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>)
 IParticleChannelTime.hChannel-specific interfaces for ParticleChannelTime
 IParticleChannelTrueFalseIterator.h
 IParticleChannelTrueFalseIterator2.h
 IParticleChannelVoid.hChannel-generic interfaces for particle channels that store generic pointers
 IParticleContainer.hAn interface class to ParticleContainer
 IParticleGroup.hInterface for ParticleGroup object
 IParticleGroupExt.hInterface for ParticleGroup object
 IPFAction.hAction-generic interface IPFAction
 IPFActionExt.hAction-generic interface IPFActionExt
 IPFActionList.hInterface for PF ActionList An ActionList is a list of actions combined together to control properties of group of particles PF System also implements this interface to keep track of all global Actions for the particle system
 IPFActionListMaterialHolder.hActionList interface for material handling
 IPFActionListPool.hThe interface and a method are used to access a list of all ActionList objects in the current scene
 IPFActionListSet.hInterface for PF ActionList Set It's a set of ActionLists
 IPFActionState.hAction-generic interface IPFActionState for action state
 IPFArrow.hInterface for PF Arrow Directs particles from Test to the next ActionList Part of public SDK
 IPFIntegrator.hInterface for time-integrating PF Operator PF has a default implementation of such interface The interface is used to "advance" particles in time according to some rules
 IPFOperator.hOperator-generic interface IPFOperator This is a part of every PF Operator
 IPFOperatorPhysXWorld.h
 IPFRender.hRender related interface for an Operator
 IPFSystem.hInterface for Event-Driven Particle System
 IPFSystemPool.hThe interface and a method are used to access a list of all PF particle systems in the current scene
 IPFTest.hTest-generic interface IPFTest
 IPFViewport.hViewport related interface for an Operator If an Operator has a Viewport interface then the Operator is called to draw particles in the current ActionList
 IPViewItem.hInterface for PViewItem
 IPViewItemCreator.hInterface for PViewItemCreator
 IPViewManager.hInterface for ParticleView manager and an access method to get the PViewManager from the scene
 OneClickCreateCallBack.hMouseCreateCallBack for objects that doesn't have 3D attributes and therefore could be created with just one click
 ParticleChannelMask.hAn interface for ParticleChannelMask
 PFActionStateDesc.hClass Descriptor for PF ActionState objects (declaration)
 PFClassIDs.hClass and SubClass IDs for PF objects and actions
 PFExport.hDefines preprocessor switch for PF.dll and client application
 PFMessages.hList of REFMSG_USER type messages for PF communications
 PFSimpleAction.hPF SimpleAction (abstract class) header Features that are common for a simplest form of PF Action
 PFSimpleActionState.hImplementation of ActionState that has only a single random generator
 PFSimpleOperator.hPF SimpleOperator (abstract class) header Features that are common for a simplest form of PF Operator
 PFSimpleTest.hPF SimpleTest (abstract class) header
 PFVrayClassIDs.hClass IDs for PFlow to know about VRay
 PreciseTimeValue.hClass definitions for PreciseTimeValue
 RandObjLinker.hClass definitions for RandObjLinker RandObjLinker links (creates) a RandGenerator for each supplied Object (usually its a particle system)
 SimpleRandom.hA random number generator to be used by PFlow operators when processing particle channel data in post-cache stage
 ► PointCloud
 IPointCloud.h
 IPointCloudVisibleNode.h
 ► Populate
 IPopulate.h
 IPopulateFlow.h
 IPopulateIdleArea.h
 IPopulateSeat.h
 PopulateExport.h
 ► Qt
 QMaxColorSwatch.h
 QMaxFloatSlider.h
 QMaxFloatSpinBox.h
 QMaxHelpers.h
 QMaxLightingUnitSpinBox.h
 QMaxParamBlockWidget.h
 QMaxTranslationLoader.h
 QMaxWorldSpinBox.h
 QtMax.h
 QtMax.inline.h
 ► Rendering
 CommonRendererUI.h
 framerendparams.h
 IAbortableRenderer.h
 IAtmosphericContainer.h
 IInteractiveRenderer.h
 IIRenderMgr.h
 INoSignalCheckProgress.h
 IRenderEffectsMgr.h
 IRenderMessageManager.h
 IRendParams.h
 IScanRenderer.h
 IStoppableRenderer.h
 RendContext.h
 Renderer.h
 RenderGlobalContext.h
 RenderInstance.h
 RenderMapsContext.h
 RendParamDlg.h
 RendParams.h
 RendPickProc.h
 RendProgressCallback.h
 ShadeContext.h
 SubRendParams.h
 ToneOperator.h
 ToneOperator.inline.h
 ViewParams.h
 ► RenderingAPI
 ► Renderer
 ICameraContainer.h
 IEnvironmentContainer.h
 IFrameBufferProcessor.h
 IInteractiveRenderSession.h
 IOfflineRenderSession.h
 IRenderingLogger.h
 IRenderingProcess.h
 IRenderingProcess.inline.h
 IRenderSession.h
 IRenderSessionContext.h
 IRenderSettingsContainer.h
 IRenderSettingsContainer.inline.h
 ISceneContainer.h
 MotionBlurSettings.h
 MotionBlurSettings.inline.h
 UnifiedRenderer.h
 ► Translator
 ► BaseTranslators
 BaseTranslator_Camera.h
 BaseTranslator_Environment.h
 BaseTranslator_INode.h
 BaseTranslator_Mtl.h
 BaseTranslator_MtlBase.h
 BaseTranslator_Object.h
 BaseTranslator_ReferenceTarget.h
 BaseTranslator_Texmap.h
 ► Helpers
 IMeshFlattener.h
 INodeInstancingPool.h
 GenericTranslatorKeys.h
 GenericTranslatorKeys.inline.h
 ITranslationManager.h
 ITranslationManager.inline.h
 ITranslationProgress.h
 ITranslatorOutput.h
 TranslationResult.h
 TranslationResult.inline.h
 Translator.h
 Translator.inline.h
 TranslatorKey.h
 TranslatorKey.inline.h
 TranslatorStatistics.h
 TranslatorStatistics.inline.h
 RenderingAPI.h
 ► Scene
 IPhysicalCamera.h
 IPhysicalCamera.inline.h
 IPhysicalCamera_BitmapApertureSampler.h
 IPhysicalCamera_BitmapApertureSampler.inline.h
 ► Util
 BailOut.h
 DebugHelpers.h
 DebugHelpers.inline.h
 IDlgShowingStatusForPolyObj.h
 IniUtil.h
 MainThreadTaskManager.h
 MaxExceptions.h
 ScopedTrace.h
 StaticAssert.h
 TipSystem.h
 TipSystemExport.h
 ► XRef
 iXrefAtmos.h
 iXrefCtrl.h
 iXrefItem.h
 iXrefMaterial.h
 iXrefObj.h
 iXrefObjMgr.h
 iXRefObjMgr8.h
 iXRefObjRecord.h
 iXrefProxy.h
 3dsmaxconfig.h
 3dsmaxdlport.h
 3dsmaxport.h
 acolor.h
 actiontable.h
 actiontableTypedefs.h
 AnimAppData.h
 Animatable.h
 AnimatableFlags.h
 AnimatableInterfaceIDs.h
 AnimEnum.h
 AnimProperty.h
 AnimPropertyID.h
 AnimPropertyList.h
 animtbl.h
 AppDataChunk.h
 appio.h
 arcdlg.h
 assert1.h
 AssetEnumCallback.h
 autoptr.h
 baseinterface.h
 BevelProfileInterface.h
 bezfont.h
 bitarray.h
 bitmap.hContains classes and utilities for reading and writing images
 BMMExport.h
 bmmlib.h
 box2.h
 box3.h
 buildnumber.h
 buildver.h
 BuildWarnings.h
 captypes.h
 channels.h
 chkmtlapi.h
 client.h
 cmdmode.h
 color.h
 contextids.h
 control.h
 coreexp.h
 CoreExport.h
 CoreFunctions.h
 CreaseSetContainer.h
 custattrib.h
 custcont.h
 DataClassDesc.h
 dbgprint.h
 DebuggingTools.h
 decomp.h
 DefaultActions.H
 dllutilities.h
 dmatrix3.h
 dpoint3.h
 dummy.h
 dynamic.h
 EditParamFlags.h
 EditSoftSelectionMode.h
 euler.h
 evrouter.h
 evuser.h
 excllist.h
 ExcludeListConstants.h
 expmtlControl.h
 export.h
 expr.h
 exprlib.h
 FileEnumConstants.h
 filters.h
 fltapi.h
 FLTExport.h
 fltlib.h
 gamma.h
 gbuf.h
 gencam.h
 genhier.h
 genlight.h
 genshape.h
 geom.h
 geombind.h
 GeomExport.h
 geomlib.h
 GetCOREInterface.h
 GetResourceString.h
 gfloat.h
 gfx.h
 gfxlib.h
 gizmo.h
 gizmoimp.h
 gport.h
 gport2.h
 GraphicsConstants.h
 GraphicsTypes.h
 GraphicsViewportColorConstants.h
 GraphicsWindow.h
 gup.h
 gupapi.h
 guplib.h
 gutil.h
 helpsys.h
 hitdata.h
 hold.h
 HoldBegin.h
 hotcheck.h
 hsv.h
 HWIndex.h
 HWMesh.h
 HWVertex.h
 IActionItemOverrideManager.h
 iADTCategory.h
 iADTObjMgr.h
 iADTStyle.h
 iassembly.h
 iassemblymgr.h
 IAutodesk360.h
 IAutoTangentMan.h
 IBatchRenderManager.h
 IBlobMesh.h
 iBlockMgr.h
 iBlockRef.h
 ibrowser.h
 IBrushPresets.h
 icollision.h
 IColorCorrectionMgr.h
 icolorman.h
 icommandpanel.h
 ICompositeShader.h
 IContainerManager.h
 IContainerObject.h
 ICUIMouseConfigManager.h
 icurvctl.h
 ICustAttribCollapseManager.h
 icustattribcontainer.h
 icustrendpresets.h
 id3d9graphicswindow.h
 idatachannel.h
 IDaylightControlledLightSystem.h
 IDaylightSystem.h
 IDialogMonitor.h
 idraganddrop.h
 idx9pixelshader.h
 idx9vertexshader.h
 IDxMaterial.h
 iEditNormals.h
 iemissioncolor.h
 iepoly.h
 iEPolyMod.h
 ifacedatamgr.h
 IFileResolutionManager.h
 ifnpub.h
 IFrameTagManager.h
 IGeometryChecker.h
 IGlobalDXDisplayManager.h
 iGPU_Display.h
 igrip.hClasses To Create and Manipulate Grips
 iguest.h
 ihardwarematerial.h
 ihardwaremesh.h
 ihardwaremnmesh.h
 ihardwarerenderer.h
 ihardwareshader.h
 IHeightManager.h
 iiksys.h
 iimageviewer.h
 IIndirectRefMaker.h
 IIndirectRefTargContainer.h
 iInstanceMgr.h
 ikctrl.h
 ikhierarchy.h
 iksolver.h
 ilag.h
 ilayer.hDeclaration of the ILayer Interface
 ILayerControl.h
 ilayermanager.h
 ILayerProperties.h
 ILightingUnits.h
 ILimitCtrl.h
 ILinkTMCtrl.h
 ILoadSaveAnimation.h
 ILockedContainerUpdate.h
 ILockedTracks.h
 iLuminaire.h
 imacroscript.h
 imaterial.h
 IMaterialBrowserEntryInfo.h
 IMaterialViewportShading.h
 imblur.h
 imenuman.hAbstract classes for the Menu Manager
 imenus.hContains Abstract class for Menus
 IMetaData.h
 iMorphByBone.h
 impapi.h
 impexp.h
 impexpintf.h
 imszip.h
 imtl.h
 IMtlBrowserFilter.h
 imtledit.h
 IMtlRender_Compatibility.h
 IMultitile.h
 INamedSelectionSetManager.h
 inode.h
 INodeBakeProperties.h
 INodeDisplayProperties.h
 INodeExposure.h
 INodeGIProperties.h
 INodeLayerProperties.h
 INodeMentalRayProperties.h
 INodeMonitor.h
 INodeShadingProperties.h
 INodeTab.h
 INodeTransformModes.h
 INodeTransformMonitor.h
 INodeValidity.h
 interactiverender.h
 interpik.h
 interval.h
 INVIDIARenderersHelper.h
 ioapi.h
 IPainterInterface.h
 iparamb.h
 iparamb2.h
 iparamb2.inline.h
 iparamb2Typedefs.h
 iparamm.h
 iparamm2.h
 iparamwire.h
 IParticleObjectExt.h
 IPathConfigMgr.h
 ipipelineclient.h
 ipoint2.h
 ipoint3.h
 ipointcache.h
 IProjection_WorkingModelInfo.h
 IProjectionMod.h
 IProjectionRenderHandler.h
 IRadiosityPreferences.h
 irefhierarchy.h
 IRefTargContainer.h
 IRefTargMonitor.h
 IRefTargMonitorClass.h
 IRefTargWrappingRefTarg.h
 iRenderPresets.h
 irollupsettings.h
 IRTShaderNode.h
 IRTShaderParameterBinding.h
 ISceneEventManager.h
 ISceneStateManager.h
 IShadeContextExtension8.h
 ISimpleFaceDataChannel.h
 ISimpleFaceDataManager.h
 iskin.h
 iskincodes.h
 ISkinEngine.h
 iSkinPose.h
 ISkinWrapMesh.h
 ISkinWrapPatch.h
 ispringctrl.h
 istddualvs.h
 istdplug.h
 ITabDialog.h
 iTargetedIO.h
 iTrackSet.h
 itreevw.h
 iunwrap.h
 IUtilityPanel.h
 IViewPanel.h
 IViewPanelManager.h
 IViewportButton.h
 IViewportManager.h
 IViewportShadingMgr.h
 IWorkingPivot.h
 keyreduc.h
 LightTypeEnums.h
 linklist.h
 linshape.h
 lockid.h
 log.h
 lslights.h
 macrorec.h
 manipulator.h
 marketDefaults.h
 mtl.h
 matrix2.h
 matrix3.h
 max.h
 maxapi.h
 maxbinarystream.h
 maxchar.h
 maxcom.h
 MaxDirectories.h
 MaxHeap.h
 maxheapdirect.h
 maxicon.h
 MaxMixer.h
 maxnet.h
 maxnet_file.h
 maxnet_job.h
 maxnet_manager.h
 maxnet_platform.h
 maxnet_types.h
 maxstring.h
 maxtess.h
 maxtextfile.h
 maxtypes.h
 maxvariant.h
 maxversion.h
 MaxWindowsVersion.h
 mcapdev.h
 Mergeable.h
 mesh.h
 meshacc.h
 meshadj.h
 meshdelta.h
 meshdlib.h
 MeshFaceFlagConstants.h
 meshlib.h
 MeshNormalSpec.h
 midiman.h
 mnbigmat.h
 MNChamferData10.h
 mncommon.h
 mnmath.h
 mnmesh.hThis file contains a number of utility classes for manipulating triangle or generalized polygon meshes
 MNNormalSpec.h
 modstack.h
 MouseCursors.hCentralized dll for all cursors in 3dsmax, consists of LoadMouseCursor function and enum of all Cursor names
 mouseman.h
 mouseproc.h
 MtlBaseList.h
 namesel.h
 nametab.h
 naturalLight.h
 nodedisp.h
 Noncopyable.h
 notetrck.h
 notify.h
 nsclip.h
 NumList.h
 object.h
 objectClassId.h
 ObjectWrapper.h
 objmode.h
 omanapi.h
 OSDModInterface.hThis header file provides an interface into Max's OpenSubdiv Modifier for setting certain parameters
 OSDParamInterface.hThis header file provides an interface into objects supporting Pixar's OpenSubdiv subdivsion technology, in order to access parameters controlling OSD subdivision
 osnap.h
 osnapapi.h
 osnaphit.h
 osnapmk.h
 palutil.h
 ParamDimension.h
 paramtype.h
 partclib.h
 particle.h
 patch.h
 patchlib.h
 patchobj.h
 PatchTypeConstants.h
 Path.h
 PB2Export.h
 pbbitmap.h
 PerformanceTools.h
 pixelbuf.h
 plugapi.hThis file contains API related to plug-in identification to 3ds Max
 plugin.h
 PodTypeCheck.h
 point2.h
 point3.h
 point4.h
 PointToPointPath.h
 polyobj.h
 polyshp.h
 printmanager.h
 ProductDefaults.h
 ProductFileSupport.h
 props.h
 ptrvec.h
 quat.h
 radiosity.h
 radiosityMesh.h
 randgenerator.h
 random.h
 RealWorldMapUtils.h
 ref.h
 referencemgr.hThis file contains classes used to managed collections of ReferenceTargets
 ReferenceSaveManager.h
 render.h
 renderelements.h
 RendType.h
 RollupConstants.h
 rtclick.h
 RTMax.h
 samplers.h
 sbmtlapi.h
 sceneapi.h
 scenetraversal.h
 SchematicViewProperty.h
 setkeymode.h
 sfx.h
 shadbuf.h
 shaders.h
 shadgen.h
 shape.h
 shphier.h
 shpsels.h
 SimplePolyObj.h
 simpmod.h
 simpobj.h
 simpshp.h
 simpspl.h
 SingleWeakRefMaker.h
 snap.h
 soundobj.h
 spacearraycallback.h
 spline3d.h
 splshape.h
 springsys.h
 sse.h
 stack.h
 stack3.h
 stdmat.h
 StopWatch.h
 strbasic.h
 strclass.h
 Strip.h
 SubObjAxisCallback.h
 surf_api.h
 surflib.h
 svcore.h
 SysNodeContext.h
 systemutilities.h
 tab.h
 TabTypes.h
 tcbgraph.h
 templt.h
 tessint.h
 TexmapThreadSafe.h
 TextureMapIndexConstants.h
 texutil.h
 TimeMap.h
 toneop.h
 toolmap.h
 TrackClipObject.h
 TrackFlags.h
 TrackHitRecord.h
 TrackScreenUtils.h
 trig.h
 triobj.h
 tvnode.h
 tvutil.h
 units.h
 utilapi.h
 utilexp.h
 utilintf.h
 utillib.h
 UVWMapper.h
 UVWMapTypes.h
 VariableGuard.h
 vedge.h
 VertexNormal.h
 viewfile.h
 WindowsDefines.h
 WindowsMessageFilter.h
 winutil.h
 XMLAnimTreeEntry.h
 xtcobject.h
 zlibdll.h
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