Macros | |
#define | FILE_ENUM_INACTIVE (1<<0) |
Enumerate inactive files. More... | |
#define | FILE_ENUM_VP (1<<1) |
Enumerate video post files. More... | |
#define | FILE_ENUM_RENDER (1<<2) |
Enumerate render files. More... | |
#define | FILE_ENUM_ALL (FILE_ENUM_INACTIVE|FILE_ENUM_VP|FILE_ENUM_RENDER) |
Enumerate ALL files. More... | |
#define | FILE_ENUM_FILE_SAVE (1<<3) |
Enumerate references to be saved to scene files. More... | |
#define | FILE_ENUM_MISSING_ONLY (1<<8) |
Enumerate missing files only. More... | |
#define | FILE_ENUM_1STSUB_MISSING (1<<9) |
Just numerate 1st file named by an IFL (Image File List) if missing. More... | |
#define | FILE_ENUM_DONT_RECURSE (1<<10) |
Do not enumerate references. More... | |
#define | FILE_ENUM_CHECK_AWORK1 (1<<11) |
Do not enumerate things with flag A_WORK1 set. More... | |
#define | FILE_ENUM_DONTCHECK_CUSTATTR (1<<12) |
Do not enumerate custom attributes. More... | |
#define | FILE_ENUM_SKIP_VPRENDER_ONLY (1<<13) |
Skip files needed only for viewport rendering. More... | |
#define | FILE_ENUM_ACCESSOR_INTERFACE (1<<14) |
The callback object passed through is a IEnumAuxAssetsCallback derived object. More... | |
#define | FILE_ENUM_RESERVED_1 (1<<15) |
Internal use only. More... | |
#define | FILE_ENUM_MISSING_ACTIVE (FILE_ENUM_VP|FILE_ENUM_RENDER|FILE_ENUM_MISSING_ONLY) |
To enumerate all active but missing files. More... | |
#define | FILE_ENUM_MISSING_ACTIVE1 (FILE_ENUM_MISSING_ACTIVE|FILE_ENUM_1STSUB_MISSING ) |
To enumerate all active but missing files. More... | |