RenderingAPI/Translator/GenericTranslatorKeys.h File Reference
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GenericTranslatorKeys.h File Reference
Classes
|
Namespaces
#include "
TranslatorKey.h
"
#include "
GenericTranslatorKeys.inline.h
"
Classes
class
DefaultTranslatorAllocator< TranslatorType >
class
GenericTranslatorKey_Empty< TranslatorType, TranslatorAllocator >
class
GenericTranslatorKey_SinglePointer< TranslatorType, PointerType, TranslatorAllocator >
class
GenericTranslatorKey_SingleReference< TranslatorType, ReferencedType, TranslatorAllocator >
class
GenericTranslatorKey_Struct< TranslatorType, StructType, Hash, TranslatorAllocator >
Namespaces
MaxSDK
These classes let you define skin weighting using a voxel or height map based algorithm.
MaxSDK::RenderingAPI