DaylightSimulation/IPhysicalSunSky.h File Reference

IPhysicalSunSky.h File Reference
#include "../MaxHeap.h"
#include "../Interval.h"
#include "../Color.h"
#include "../ifnpub.h"
#include <memory>
#include "IPhysicalSunSky.inline.h"

Classes

class  IPhysicalSunSky
 Access to functionality and properties of the Physical Sun & Sky environment map. More...
 
struct  IPhysicalSunSky::ShadingParameters
 Encapsulates the set of shading parameters for the Physical Sun & Sky. More...
 
class  IPhysicalSunSky::IShader
 An object which encapsulates the evaluation (shading) of the Physical Sun & Sky environment. More...
 
class  IPhysicalSunSky::IShaderGenerator
 Provides facilities to initialize the shading parameters of the Physical Sun & Sky plugin. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.