#include "../MaxHeap.h"
#include "../Interval.h"
#include "../Color.h"
#include "../ifnpub.h"
#include <memory>
#include "IPhysicalSunSky.inline.h"
Classes | |
class | IPhysicalSunSky |
Access to functionality and properties of the Physical Sun & Sky environment map. More... | |
struct | IPhysicalSunSky::ShadingParameters |
Encapsulates the set of shading parameters for the Physical Sun & Sky. More... | |
class | IPhysicalSunSky::IShader |
An object which encapsulates the evaluation (shading) of the Physical Sun & Sky environment. More... | |
class | IPhysicalSunSky::IShaderGenerator |
Provides facilities to initialize the shading parameters of the Physical Sun & Sky plugin. More... | |
Namespaces | |
MaxSDK | |
These classes let you define skin weighting using a voxel or height map based algorithm. | |