Graphics/ImmediateRenderItemHandle.h File Reference
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ImmediateRenderItemHandle.h File Reference
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|
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#include "
RenderItemHandle.h
"
#include "
IDisplayCallback.h
"
Classes
class
ImmediateRenderItemHandle
This class is used to wrap user defined
IDisplayCallback
class.
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Namespaces
MaxSDK
These classes let you define skin weighting using a voxel or height map based algorithm.
MaxSDK::Graphics