Graphics/ImmediateRenderItemHandle.h File Reference

ImmediateRenderItemHandle.h File Reference
#include "RenderItemHandle.h"
#include "IDisplayCallback.h"

Classes

class  ImmediateRenderItemHandle
 This class is used to wrap user defined IDisplayCallback class. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics