Graphics/Utilities/ItemConsts.h File Reference

ItemConsts.h File Reference

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::Graphics
 
 MaxSDK::Graphics::Utilities
 

Enumerations

enum  { ITEMFLAG_IS_DIRTY = 0x1, ITEMFLAG_NEEDS_CONSOLIDATION = 0x2 }