Classes | |
| class | MeshElementDescription |
| This class describes a single mesh element(which corresponds to a render item) required to be generated by calling Mesh::GenerateRenderItems() or MNMesh::GenerateRenderItems() from the specified mesh(or mnmesh). More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::Graphics | |
Enumerations | |
| enum | MeshElementType { MeshElementTypeSolidMesh, MeshElementTypeVertexTicks, MeshElementTypeEdge, MeshElementTypeDiagonal, MeshElementTypeFace, MeshElementTypeNormal } |
| This enum describes the type of mesh element to be generated. More... | |
| enum | MeshPart { MeshPartSelected, MeshPartUnselected, MeshPartWhole } |
| When a mesh is displayed in any sub-object level, this enum help decide which part of the mesh this mesh element belongs to. More... | |
| enum | BuiltInMeshElementDescription { ElementDescriptionSolidMesh, ElementDescriptionVetexTicks, ElementDescriptionWireframe, ElementDescriptionSelectedEdge, ElementDescriptionDiagonal, ElementDescriptionSelectedDiagonal, ElementDescriptionSelectedFace } |
| This enum defines some kinds of built-in mesh element descriptions. More... | |
Functions | |
| GraphicsDriverAPI const MeshElementDescription & | GetBuiltInMeshElementDescription (BuiltInMeshElementDescription type) |
| Get a specified built-in mesh element description. More... | |