NotificationAPI/NotificationAPI_Events.h File Reference

NotificationAPI_Events.h File Reference
#include <stdio.h>
#include <strclass.h>
#include <containers/Array.h>
#include <ref.h>

File Description

This file contains The notification API events we receive when something is updated in the scene.

Classes

class  IGenericEvent
 IGenericEvent is a common class to all notifications events received: More...
 
struct  ParamBlockData
 Is a data structure for parameter blocks updates, used with events such as : EventType_Material_ParamBlock, EventType_Node_ParamBlock, ... All related to paramblocks updates. More...
 
struct  ParamBlockData::ContainerTypeAndIndex
 Is a data structure for parameter blocks container information Retrieve the parameter block that was updated in the references or custom attributes or whatever of the Object* from the INode* or Mtl* or Texmap* etc... More...
 
class  IMaterialEvent
 You receive a IMaterialEvent instance when something is changed in a Material: Events monitored : all related to materials. More...
 
class  ITexmapEvent
 You receive a ITexmapEvent instance when something is changed in a Texmap: Events monitored : all related to texmaps. More...
 
class  IReferenceTargetEvent
 You receive a IReferenceTargetEvent instance when something is changed in a ReferenceTarget: Events monitored : all related to reference targetss. More...
 
class  INodeEvent
 Base class for all events associated with notifier types: NotifierType_Node_*. More...
 
class  INodeParamBlockEvent
 Event related to a parameter block change in a node's object. More...
 
class  INodePropertyEvent
 Event related to a change in a node's object GI properties. More...
 
class  IViewEvent
 You receive a IViewEvent instance when something dealing with the view has changed: Events received with that class : EventType_View_Transform or EventType_View_Active. More...
 
class  ISceneNodeEvent
 You receive a ISceneNodeEvent instance when some nodes have been added/removed to/from the scene Event monitored: EventType_Scene_Node_Added/EventType_Scene_Node_Removed. More...
 

Namespaces

 MaxSDK
 These classes let you define skin weighting using a voxel or height map based algorithm.
 
 MaxSDK::NotificationAPI
 

Enumerations

enum  NodeEventType {
  EventType_Node_ParamBlock =1<<0, EventType_Node_Uncategorized =1<<1, EventType_Node_WireColor =1<<2, EventType_Node_Transform =1<<3,
  EventType_Node_Deleted =1<<4, EventType_Node_Hide =1<<5, EventType_Node_Selection =1<<6, EventType_Node_Material_Replaced =1<<7,
  EventType_Node_Material_Updated =1<<8, EventType_Node_Reference =1<<9, EventType_Node_RenderProperty =1<<10, EventType_Node_GIProperty =1<<11,
  EventType_Node_DisplayProperty =1<<12, EventType_Mesh_Vertices =1<<13, EventType_Mesh_Faces =1<<14, EventType_Mesh_UVs =1<<15
}
 The classes instances we receive when we are notified of a change: More...
 
enum  MaterialEventType { EventType_Material_ParamBlock =1<<0, EventType_Material_Deleted =1<<1, EventType_Material_Reference =1<<2, EventType_Material_Uncategorized =1<<3 }
 The update types for materials, you will receive a IMaterialEvent. More...
 
enum  TexmapEventType { EventType_Texmap_ParamBlock =1<<0, EventType_Texmap_Deleted =1<<1, EventType_Texmap_Uncategorized =1<<2 }
 The update types for materials, you will receive a ITexmapEvent. More...
 
enum  ReferenceTargetEventType { EventType_ReferenceTarget_ParamBlock =1<<0, EventType_ReferenceTarget_Deleted =1<<1, EventType_ReferenceTarget_Uncategorized =1<<2 }
 The update types for materials, you will receive a ITexmapEvent. More...
 
enum  ViewEventType { EventType_View_Properties = 1<<0, EventType_View_Active = 1<<1, EventType_View_Deleted = 1<<2 }
 
enum  SceneEventType { EventType_Scene_Node_Added =1<<0, EventType_Scene_Node_Removed =1<<1 }
 
enum  RenderSettingsEventType { EventType_RenderSettings_LockView =1<<0 }
 
enum  RenderEnvironmentEventType { EventType_RenderEnvironment_BackgroundColor =1<<0, EventType_RenderEnvironment_EnvironmentMap =1<<1, EventType_RenderEnvironment_EnvironmentMapState =2<<2 }
 
enum  NotifierType {
  NotifierType_Node_Camera, NotifierType_Node_Light, NotifierType_Node_Helper, NotifierType_Node_Geom,
  NotifierType_Material, NotifierType_Texmap, NotifierType_ReferenceTarget, NotifierType_View,
  NotifierType_SceneNode, NotifierType_RenderSettings, NotifierType_RenderEnvironment
}
 The types of notifiers which may be registered, each corresponding to its own event class. More...