Classes | |
| class | ITransformHierarchy |
| Class ITransformHierarchy describes the skeleton to be used to compute the skin weights. More... | |
| class | IMesh |
| Class IMesh describes the mesh to be used to compute the skin weights. More... | |
| class | ISparseVertexWeights |
| Class ISparseVertexWeights describes the weights that are assigned to a skin. More... | |
| struct | ISparseVertexWeights::Influence |
| class | IProgress |
| Class IProgress just a class that the solver uses to tell how far along the process is and allows the user to cancel out of the process. More... | |
| class | IContext |
| Class IContext does all the actual skin weight computations. More... | |
Namespaces | |
| MaxSDK | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |
| MaxSDK::GeomBind | |