AbcImport/MeshHelper.cpp

AbcImport/MeshHelper.cpp
//-*****************************************************************************
//
// Copyright (c) 2009-2014,
// Sony Pictures Imageworks, Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//-*****************************************************************************
#include "util.h"
#include "MeshHelper.h"
#include "NodeIteratorVisitorHelper.h"
#include <maya/MTypes.h>
#include <maya/MString.h>
#include <maya/MFloatPoint.h>
#include <maya/MFloatPointArray.h>
#include <maya/MIntArray.h>
#include <maya/MUintArray.h>
#include <maya/MFnMesh.h>
#include <maya/MFnMeshData.h>
#include <maya/MItMeshPolygon.h>
#include <maya/MItMeshVertex.h>
#include <maya/MFnAttribute.h>
#include <maya/MFnNumericData.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MGlobal.h>
#include <maya/MVector.h>
namespace
{
// utility to determine if a string is in the string array
bool inStrArray( const MStringArray & iArray, const MString & iStr )
{
unsigned int arrLength = iArray.length();
for (unsigned int i = 0; i < arrLength; ++i)
{
if (iArray[i] == iStr)
{
return true;
}
}
return false;
}
// utility to clear pt when doing a swap otherwise
// the new swap position could get messed up
void clearPt(MFnMesh & ioMesh)
{
MPlug ptPlug = ioMesh.findPlug("pt");
unsigned int numElements = ptPlug.numElements();
if (ptPlug.isArray() && (numElements > 0))
{
for (unsigned int i = 0; i < numElements; i++)
{
MPlug elementPlug = ptPlug[i];
MPlug childx = elementPlug.child(0);
childx.setValue(0.0);
MPlug childy = elementPlug.child(1);
childy.setValue(0.0);
MPlug childz = elementPlug.child(2);
childz.setValue(0.0);
}
}
}
// normal vector is packed differently in file
// from the format Maya accepts directly
void setPolyNormals(double iFrame, MFnMesh & ioMesh,
Alembic::AbcGeom::IN3fGeomParam iNormals)
{
// no normals to set? bail early
if (!iNormals)
return;
if (iNormals.getScope() != Alembic::AbcGeom::kVertexScope &&
iNormals.getScope() != Alembic::AbcGeom::kVaryingScope &&
iNormals.getScope() != Alembic::AbcGeom::kFacevaryingScope)
{
printWarning(ioMesh.fullPathName() +
" normal vector has an unsupported scope, skipping normals");
return;
}
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
double alpha = getWeightAndIndex(iFrame,
iNormals.getTimeSampling(), iNormals.getNumSamples(),
index, ceilIndex);
Alembic::AbcGeom::IN3fGeomParam::Sample samp;
iNormals.getExpanded(samp, Alembic::Abc::ISampleSelector(index));
MVectorArray normalsIn;
Alembic::Abc::N3fArraySamplePtr sampVal = samp.getVals();
size_t sampSize = sampVal->size();
Alembic::Abc::N3fArraySamplePtr ceilVals;
if (alpha != 0 && index != ceilIndex)
{
Alembic::AbcGeom::IN3fGeomParam::Sample ceilSamp;
iNormals.getExpanded(ceilSamp,
Alembic::Abc::ISampleSelector(ceilIndex));
ceilVals = ceilSamp.getVals();
if (sampSize == ceilVals->size())
{
Alembic::Abc::N3fArraySamplePtr ceilVal = ceilSamp.getVals();
for (size_t i = 0; i < sampSize; ++i)
{
MVector normal(
simpleLerp<float>(alpha, (*sampVal)[i].x,
(*ceilVal)[i].x),
simpleLerp<float>(alpha, (*sampVal)[i].y,
(*ceilVal)[i].y),
simpleLerp<float>(alpha, (*sampVal)[i].z,
(*ceilVal)[i].z));
normalsIn.append(normal);
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
MVector normal((*sampVal)[i].x, (*sampVal)[i].y,
(*sampVal)[i].z);
normalsIn.append(normal);
}
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
MVector normal((*sampVal)[i].x, (*sampVal)[i].y,
(*sampVal)[i].z);
normalsIn.append(normal);
}
}
if ((iNormals.getScope() == Alembic::AbcGeom::kVertexScope ||
iNormals.getScope() == Alembic::AbcGeom::kVaryingScope) &&
sampSize == ( std::size_t ) ioMesh.numVertices())
{
MIntArray vertexList;
int iEnd = static_cast<int>(sampSize);
for (int i = 0; i < iEnd; ++i)
{
vertexList.append(i);
}
ioMesh.setVertexNormals(normalsIn, vertexList);
}
else if (sampSize == ( std::size_t ) ioMesh.numFaceVertices() &&
iNormals.getScope() == Alembic::AbcGeom::kFacevaryingScope)
{
MIntArray faceList(static_cast<unsigned int>(sampSize));
MIntArray vertexList(static_cast<unsigned int>(sampSize));
// per vertex per-polygon normal
int numFaces = ioMesh.numPolygons();
int nIndex = 0;
for (int faceIndex = 0; faceIndex < numFaces; faceIndex++)
{
MIntArray polyVerts;
ioMesh.getPolygonVertices(faceIndex, polyVerts);
int numVertices = polyVerts.length();
for (int v = numVertices - 1; v >= 0; v--, ++nIndex)
{
faceList[nIndex] = faceIndex;
vertexList[nIndex] = polyVerts[v];
}
}
ioMesh.setFaceVertexNormals(normalsIn, faceList, vertexList);
}
else if (sampSize != 0 && ioMesh.numVertices() != 0)
{
printWarning(ioMesh.fullPathName() +
" normal vector scope does not match size of data, " +
"skipping normals");
}
}
void fillPoints(MFloatPointArray & oPointArray,
Alembic::Abc::P3fArraySamplePtr iPoints,
Alembic::Abc::P3fArraySamplePtr iCeilPoints, double alpha)
{
unsigned int numPoints = static_cast<unsigned int>(iPoints->size());
oPointArray.setLength(numPoints);
if (alpha == 0 || iCeilPoints == NULL)
{
for (unsigned int i = 0; i < numPoints; ++i)
{
oPointArray.set(i,
(*iPoints)[i].x, (*iPoints)[i].y, (*iPoints)[i].z);
}
}
else
{
for (unsigned int i = 0; i < numPoints; ++i)
{
oPointArray.set(i,
simpleLerp<float>(alpha,
(*iPoints)[i].x, (*iCeilPoints)[i].x),
simpleLerp<float>(alpha,
(*iPoints)[i].y, (*iCeilPoints)[i].y),
simpleLerp<float>(alpha,
(*iPoints)[i].z, (*iCeilPoints)[i].z));
}
}
}
void fillTopology(MFnMesh & ioMesh, MObject & iParent,
MFloatPointArray & iPoints,
Alembic::Abc::Int32ArraySamplePtr iIndices,
Alembic::Abc::Int32ArraySamplePtr iCounts)
{
// since we are changing the topology we will be creating a new mesh
// Get face count info
unsigned int numPolys = static_cast<unsigned int>(iCounts->size());
MIntArray polyCounts;
polyCounts.setLength(numPolys);
for (unsigned int i = 0; i < numPolys; ++i)
{
polyCounts[i] = (*iCounts)[i];
}
unsigned int numConnects = static_cast<unsigned int>(iIndices->size());
MIntArray polyConnects;
polyConnects.setLength(numConnects);
unsigned int facePointIndex = 0;
unsigned int base = 0;
for (unsigned int i = 0; i < numPolys; ++i)
{
// reverse the order of the faces
int curNum = polyCounts[i];
for (int j = 0; j < curNum; ++j, ++facePointIndex)
polyConnects[facePointIndex] = (*iIndices)[base+curNum-j-1];
base += curNum;
}
if (ioMesh.parentCount() != 0)
{
ioMesh.createInPlace(iPoints.length(), numPolys, iPoints,
polyCounts, polyConnects);
}
else
{
ioMesh.create(iPoints.length(), numPolys, iPoints,
polyCounts, polyConnects, iParent);
}
}
void setUVSet(MFnMesh & ioMesh,
const MFloatArray & iUlist, const MFloatArray & iVlist,
const Alembic::Abc::UInt32ArraySamplePtr & iSampIndices,
const MString & iUVSetName)
{
// per vertex per-polygon uv
int numFaces = ioMesh.numPolygons();
int nIndex = 0;
MIntArray uvCounts(ioMesh.numPolygons(), 0);
MIntArray uvIds(ioMesh.numFaceVertices(), 0);
int uvCountsIndex = 0;
// per-polygon per-vertex
if (ioMesh.numFaceVertices() == (int) iSampIndices->size())
{
for (int faceIndex = 0; faceIndex < numFaces; faceIndex++)
{
int numVertices = ioMesh.polygonVertexCount(faceIndex);
uvCounts[uvCountsIndex++] = numVertices;
int curIndex = nIndex;
for (int v = numVertices - 1; v >= 0; v--, ++nIndex)
{
uvIds[nIndex] = (int)(*iSampIndices)[curIndex + v];
}
}
}
// per-vertex
else
{
for (int faceIndex = 0; faceIndex < numFaces; faceIndex++)
{
int numVertices = ioMesh.polygonVertexCount(faceIndex);
uvCounts[uvCountsIndex++] = numVertices;
MIntArray vertexList;
ioMesh.getPolygonVertices (faceIndex, vertexList);
for (int v = numVertices - 1; v >= 0; v--, ++nIndex)
{
uvIds[nIndex] =
(int)(*iSampIndices)[vertexList[numVertices - v - 1]];
}
}
}
// clear out the UVs if we need to shrink the size of the UV table
if (ioMesh.numUVs(iUVSetName) > (int) iUlist.length())
{
ioMesh.clearUVs(&iUVSetName);
}
MStatus status = ioMesh.setUVs(iUlist, iVlist, &iUVSetName);
if (status != MStatus::kSuccess)
{
MGlobal::displayWarning("Couldnt set UVs for " + iUVSetName +
status.errorString());
return;
}
else
{
status = ioMesh.assignUVs(uvCounts, uvIds, &iUVSetName);
}
if (status != MStatus::kSuccess)
{
MGlobal::displayWarning("Couldnt assign UVs for " + iUVSetName +
status.errorString());
}
}
void setUV2f(double iFrame, MFnMesh & ioMesh,
const Alembic::AbcGeom::IV2fGeomParam & iV2f,
const Alembic::AbcGeom::IUInt32ArrayProperty & indexProperty,
const MString & iUVSetName)
{
//Get the floor sample values
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
double alpha = getWeightAndIndex(iFrame, iV2f.getTimeSampling(),
iV2f.getNumSamples(), index, ceilIndex);
Alembic::AbcGeom::IV2fGeomParam::Sample samp;
iV2f.getIndexed(samp, Alembic::Abc::ISampleSelector(index));
Alembic::Abc::V2fArraySamplePtr sampVal = samp.getVals();
size_t sampSize = sampVal->size();
if (ioMesh.numVertices() != 0 &&
ioMesh.numFaceVertices() != (int) samp.getIndices()->size() &&
ioMesh.numVertices() != (int) samp.getIndices()->size())
{
MString msg = "UV set sample size is: ";
msg += (int) samp.getIndices()->size();
msg += " expecting: ";
msg += ioMesh.numVertices();
msg += " or ";
msg += ioMesh.numFaceVertices();
return;
}
else if (ioMesh.numVertices() == 0)
{
return;
}
MFloatArray uList;
MFloatArray vList;
//Interpolate between 2 samples (as long as the indices are constant)
//(non index is considered constant)
if ( alpha != 0 && index != ceilIndex &&
(!indexProperty || indexProperty.isConstant()) )
{
Alembic::AbcGeom::IV2fGeomParam::Sample ceilSamp;
iV2f.getIndexed(ceilSamp,
Alembic::Abc::ISampleSelector(ceilIndex));
Alembic::Abc::V2fArraySamplePtr ceilVal = ceilSamp.getVals();
// Make sure the point count hasn't changed
if (ceilVal->size() == sampSize)
{
for (size_t i = 0; i < sampSize; ++i)
{
uList.append(
simpleLerp<float>(alpha, (*sampVal)[i].x,
(*ceilVal)[i].x));
vList.append(
simpleLerp<float>(alpha, (*sampVal)[i].y,
(*ceilVal)[i].y));
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
uList.append((*sampVal)[i].x);
vList.append((*sampVal)[i].y);
}
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
uList.append((*sampVal)[i].x);
vList.append((*sampVal)[i].y);
}
}
setUVSet(ioMesh, uList, vList, samp.getIndices(), iUVSetName);
}
void createUVset(MFnMesh & meshIO, MString & iSetName)
{
if (meshIO.createUVSetDataMesh(iSetName) != MS::kSuccess)
{
meshIO.createUVSet(iSetName, NULL, NULL);
}
}
void createColorSet(MFnMesh & meshIO, MString & iSetName,
const Alembic::AbcCoreAbstract::MetaData & iMetaData)
{
MStatus status = meshIO.createColorSetDataMesh(iSetName);
if (status != MS::kSuccess)
{
meshIO.createColorSetWithName(iSetName, NULL, NULL, NULL);
if (iMetaData.get("mayaColorSet") == "1")
{
meshIO.setCurrentColorSetName(iSetName);
}
#if MAYA_API_VERSION > 201200
meshIO.setDisplayColors(true);
#endif
}
}
void setColor(MFnMesh & ioMesh, MColorArray & iColorList,
Alembic::Abc::UInt32ArraySamplePtr & iSampIndices,
MString & iColorSet,
{
// per vertex per-polygon color
int numFaces = ioMesh.numPolygons();
int nIndex = 0;
bool isFacevarying =
ioMesh.numFaceVertices() == (int) iSampIndices->size();
MIntArray assignmentList(ioMesh.numFaceVertices());
if (isFacevarying)
{
for (int faceIndex = 0; faceIndex < numFaces; faceIndex++)
{
int numVertices = ioMesh.polygonVertexCount(faceIndex);
int curIndex = nIndex;
for (int v = numVertices - 1; v >= 0; v--, ++nIndex)
{
assignmentList[nIndex] = (int)(*iSampIndices)[curIndex + v];
}
}
}
else
{
for (int faceIndex = 0; faceIndex < numFaces; faceIndex++)
{
int numVertices = ioMesh.polygonVertexCount(faceIndex);
MIntArray vertexList;
ioMesh.getPolygonVertices (faceIndex, vertexList);
for (int v = numVertices - 1; v >= 0; v--, ++nIndex)
{
assignmentList[nIndex] =
(int)(*iSampIndices)[vertexList[v]];
}
}
}
MStatus status = ioMesh.setColors(iColorList, &iColorSet, iRepr);
if (status != MStatus::kSuccess)
{
MGlobal::displayWarning("Couldnt set colors for " + iColorSet +
status.errorString());
return;
}
else
{
status = ioMesh.assignColors(assignmentList, &iColorSet);
}
if (status != MStatus::kSuccess)
{
MGlobal::displayWarning("Couldnt assign colors for " + iColorSet +
status.errorString());
}
}
void setColor3f(double iFrame, MFnMesh & ioMesh,
Alembic::AbcGeom::IC3fGeomParam & iC3f)
{
//Get the floor sample values
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
double alpha = getWeightAndIndex(iFrame, iC3f.getTimeSampling(),
iC3f.getNumSamples(), index, ceilIndex);
Alembic::AbcGeom::IC3fGeomParam::Sample samp;
iC3f.getIndexed(samp, Alembic::Abc::ISampleSelector(index));
Alembic::Abc::C3fArraySamplePtr sampVal = samp.getVals();
size_t sampSize = sampVal->size();
if (ioMesh.numVertices() != 0 &&
ioMesh.numFaceVertices() != (int) samp.getIndices()->size() &&
ioMesh.numVertices() != (int) samp.getIndices()->size())
{
MString msg = "Color sample size is: ";
msg += (int) samp.getIndices()->size();
msg += " expecting: ";
msg += ioMesh.numVertices();
msg += " or ";
msg += ioMesh.numFaceVertices();
return;
}
else if (ioMesh.numVertices() == 0)
{
return;
}
MColorArray colorList;
//Interpolate between 2 samples (as long as the indices are constant)
//(non index is considered constant)
if ( alpha != 0 && index != ceilIndex &&
(!iC3f.getIndexProperty() || iC3f.getIndexProperty().isConstant()) )
{
Alembic::AbcGeom::IC3fGeomParam::Sample ceilSamp;
iC3f.getIndexed(ceilSamp,
Alembic::Abc::ISampleSelector(ceilIndex));
Alembic::Abc::C3fArraySamplePtr ceilVal = ceilSamp.getVals();
// Make sure the point count hasn't changed
if (sampSize == ceilVal->size())
{
for (size_t i = 0; i < sampSize; ++i)
{
colorList.append(
simpleLerp<float>(alpha, (*sampVal)[i].x,
(*ceilVal)[i].x),
simpleLerp<float>(alpha, (*sampVal)[i].y,
(*ceilVal)[i].y),
simpleLerp<float>(alpha, (*sampVal)[i].z,
(*ceilVal)[i].z));
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
colorList.append((*sampVal)[i].x, (*sampVal)[i].y,
(*sampVal)[i].z);
}
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
colorList.append((*sampVal)[i].x, (*sampVal)[i].y,
(*sampVal)[i].z);
}
}
MString colorSetName(iC3f.getName().c_str());
Alembic::Abc::UInt32ArraySamplePtr indices = samp.getIndices();
setColor(ioMesh, colorList, indices, colorSetName, MFnMesh::kRGB);
}
void setColor4f(double iFrame, MFnMesh & ioMesh,
Alembic::AbcGeom::IC4fGeomParam & iC4f)
{
//Get the floor sample values
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
double alpha = getWeightAndIndex(iFrame, iC4f.getTimeSampling(),
iC4f.getNumSamples(), index, ceilIndex);
Alembic::AbcGeom::IC4fGeomParam::Sample samp;
iC4f.getIndexed(samp, Alembic::Abc::ISampleSelector(index));
Alembic::Abc::C4fArraySamplePtr sampVal = samp.getVals();
size_t sampSize = sampVal->size();
if (ioMesh.numFaceVertices() != (int)samp.getIndices()->size() &&
ioMesh.numVertices() != (int) samp.getIndices()->size())
{
"Color sample size != num face vertices");
return;
}
MColorArray colorList;
//Interpolate between 2 samples
if ( alpha != 0 && index != ceilIndex &&
(!iC4f.getIndexProperty() || iC4f.getIndexProperty().isConstant()) )
{
Alembic::AbcGeom::IC4fGeomParam::Sample ceilSamp;
iC4f.getIndexed(ceilSamp,
Alembic::Abc::ISampleSelector(ceilIndex));
Alembic::Abc::C4fArraySamplePtr ceilVal = ceilSamp.getVals();
// Make sure the point count hasn't changed
if (sampSize == ceilVal->size())
{
for (size_t i = 0; i < sampSize; ++i)
{
colorList.append(
simpleLerp<float>(alpha, (*sampVal)[i].r,
(*ceilVal)[i].r),
simpleLerp<float>(alpha, (*sampVal)[i].g,
(*ceilVal)[i].g),
simpleLerp<float>(alpha, (*sampVal)[i].b,
(*ceilVal)[i].b),
simpleLerp<float>(alpha, (*sampVal)[i].a,
(*ceilVal)[i].a)
);
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
colorList.append((*sampVal)[i].r, (*sampVal)[i].g,
(*sampVal)[i].b, (*sampVal)[i].a);
}
}
}
else
{
for (size_t i = 0; i < sampSize; ++i)
{
colorList.append((*sampVal)[i].r, (*sampVal)[i].g,
(*sampVal)[i].b, (*sampVal)[i].a);
}
}
MString colorSetName(iC4f.getName().c_str());
Alembic::Abc::UInt32ArraySamplePtr indices = samp.getIndices();
setColor(ioMesh, colorList, indices, colorSetName, MFnMesh::kRGBA);
}
typedef std::vector< Alembic::AbcGeom::IV2fGeomParam > IV2fGPVec;
typedef std::vector< Alembic::AbcGeom::IC3fGeomParam > IC3fGPVec;
typedef std::vector< Alembic::AbcGeom::IC4fGeomParam > IC4fGPVec;
void setColorsAndUVs(double iFrame, MFnMesh & ioMesh,
Alembic::AbcGeom::IV2fGeomParam iPrimaryV2f,
IV2fGPVec iV2s, IC3fGPVec iC3s, IC4fGPVec iC4s, bool iSetStatic)
{
if (iPrimaryV2f.getNumSamples() < 1 && iV2s.empty() && iC3s.empty() &&
iC4s.empty())
{
return;
}
MStringArray uvSetNames;
ioMesh.getUVSetNames(uvSetNames);
if (iPrimaryV2f.getNumSamples() > 0 &&
(iSetStatic || !iPrimaryV2f.isConstant()))
{
MString uvSetName =
Alembic::Abc::GetSourceName(iPrimaryV2f.getMetaData()).c_str();
if (uvSetName.length() == 0)
{
uvSetName = "map1";
}
if (!inStrArray(uvSetNames, uvSetName))
{
createUVset(ioMesh, uvSetName);
ioMesh.setCurrentUVSetName(uvSetName);
uvSetNames.append(uvSetName);
}
setUV2f(iFrame, ioMesh, iPrimaryV2f,
iPrimaryV2f.getIndexProperty(), uvSetName);
}
IV2fGPVec::const_iterator v2sEnd = iV2s.end();
for (IV2fGPVec::iterator v2s = iV2s.begin(); v2s != v2sEnd; ++v2s)
{
if (v2s->getNumSamples() > 0 && (iSetStatic || !v2s->isConstant()))
{
MString uvSetName(v2s->getName().c_str());
if (!inStrArray(uvSetNames, uvSetName))
{
createUVset(ioMesh, uvSetName);
uvSetNames.append(uvSetName);
}
setUV2f(iFrame, ioMesh, *v2s, v2s->getIndexProperty(), uvSetName);
}
}
MStringArray colorSetNames;
ioMesh.getColorSetNames(colorSetNames);
IC3fGPVec::const_iterator c3sEnd = iC3s.end();
for (IC3fGPVec::iterator c3s = iC3s.begin(); c3s != c3sEnd; ++c3s)
{
if (c3s->getNumSamples() > 0 && (iSetStatic || !c3s->isConstant()))
{
MString colorSetName(c3s->getName().c_str());
if (!inStrArray(colorSetNames, colorSetName))
{
createColorSet(ioMesh, colorSetName, c3s->getMetaData());
colorSetNames.append(colorSetName);
}
setColor3f(iFrame, ioMesh, *c3s);
}
}
IC4fGPVec::const_iterator c4sEnd = iC4s.end();
for (IC4fGPVec::iterator c4s = iC4s.begin(); c4s != c4sEnd; ++c4s)
{
if (c4s->getNumSamples() > 0 && (iSetStatic || !c4s->isConstant()))
{
MString colorSetName(c4s->getName().c_str());
if (!inStrArray(colorSetNames, colorSetName))
{
createColorSet(ioMesh, colorSetName, c4s->getMetaData());
colorSetNames.append(colorSetName);
}
setColor4f(iFrame, ioMesh, *c4s);
}
}
}
void fillCreases(MFnMesh & ioMesh, SubDAndFriends & iNode,
Alembic::Abc::FloatArraySamplePtr creases,
Alembic::Abc::Int32ArraySamplePtr indices,
Alembic::Abc::Int32ArraySamplePtr lengths)
{
if (!creases || creases->size() == 0)
{
return;
}
// based on logic from the gpuCache, create edge map for edgeId lookup
// unordered_map might be a better choice for this, but it isn't quite
// portable yet. Hopefully when everyone is mostly on good C++11
// compliant compilers and beyond we can switch it.
typedef std::map<std::pair<int, int>, int> EdgeMap;
EdgeMap edgeMap;
int numEdges = ioMesh.numEdges();
for (int i = 0; i < numEdges; i++)
{
int vertexList[2];
ioMesh.getEdgeVertices(i, vertexList);
if (vertexList[0] > vertexList[1])
{
std::swap(vertexList[0], vertexList[1]);
}
edgeMap.insert(std::make_pair(
std::make_pair(vertexList[0], vertexList[1]), i));
}
std::size_t numLengths = lengths->size();
MUintArray edgeIds;
MDoubleArray creaseData;
std::size_t curIndex = 0;
// curIndex incremented here to move on to the next crease length
for (std::size_t i = 0; i < numLengths; ++i, ++curIndex)
{
std::size_t len = (*lengths)[i] - 1;
float creaseSharpness = (*creases)[i];
// curIndex incremented here to go between all the edges that make
// up a given length
for (std::size_t j = 0; j < len; ++j, ++curIndex)
{
Alembic::Util::int32_t vertA = (*indices)[curIndex];
Alembic::Util::int32_t vertB = (*indices)[curIndex+1];
std::pair<int, int> edge = std::make_pair(vertA, vertB);
if (edge.first > edge.second)
{
std::swap(edge.first, edge.second);
}
EdgeMap::iterator iter = edgeMap.find(edge);
if (iter != edgeMap.end() && iter->second < numEdges)
{
creaseData.append(creaseSharpness);
edgeIds.append(iter->second);
}
}
}
if (ioMesh.setCreaseEdges(edgeIds, creaseData) != MS::kSuccess)
{
MString warn = "Failed to set creases on: ";
warn += iNode.mMesh.getName().c_str();
printWarning(warn);
}
}
void fillCorners(MFnMesh & ioMesh, SubDAndFriends & iNode,
Alembic::Abc::FloatArraySamplePtr corners,
Alembic::Abc::Int32ArraySamplePtr cornerVerts)
{
if (!corners || corners->size() == 0)
{
return;
}
unsigned int numCorners = static_cast<unsigned int>(corners->size());
MUintArray vertIds(numCorners);
MDoubleArray cornerData(numCorners);
for (unsigned int i = 0; i < numCorners; ++i)
{
cornerData[i] = (*corners)[i];
vertIds[i] = (*cornerVerts)[i];
}
if (ioMesh.setCreaseVertices(vertIds, cornerData) != MS::kSuccess)
{
MString warn = "Failed to set corners on: ";
warn += iNode.mMesh.getName().c_str();
printWarning(warn);
}
}
void fillHoles(MFnMesh & ioMesh, SubDAndFriends & iNode,
Alembic::Abc::Int32ArraySamplePtr holes)
{
#if MAYA_API_VERSION >= 201100
if (!holes || holes->size() == 0)
{
return;
}
unsigned int numHoles = (unsigned int)holes->size();
MUintArray holeData(numHoles);
for (unsigned int i = 0; i < numHoles; ++i)
{
holeData[i] = (*holes)[i];
}
if (ioMesh.setInvisibleFaces(holeData) != MS::kSuccess)
{
MString warn = "Failed to set holes on: ";
warn += iNode.mMesh.getName().c_str();
printWarning(warn);
}
#endif
}
void fillCreasesCornersAndHoles(MFnMesh & ioMesh, SubDAndFriends & iNode,
Alembic::AbcGeom::ISubDSchema::Sample &samp)
{
fillCreases(ioMesh, iNode, samp.getCreaseSharpnesses(),
samp.getCreaseIndices(), samp.getCreaseLengths());
fillCorners(ioMesh, iNode, samp.getCornerSharpnesses(),
samp.getCornerIndices());
fillHoles(ioMesh, iNode, samp.getHoles());
}
} // namespace
void readPoly(double iFrame, MFnMesh & ioMesh, MObject & iParent,
PolyMeshAndFriends & iNode, bool iInitialized)
{
Alembic::AbcGeom::IPolyMeshSchema schema = iNode.mMesh.getSchema();
Alembic::AbcGeom::MeshTopologyVariance ttype = schema.getTopologyVariance();
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
double alpha = getWeightAndIndex(iFrame,
schema.getTimeSampling(), schema.getNumSamples(), index, ceilIndex);
MFloatPointArray pointArray;
Alembic::Abc::P3fArraySamplePtr ceilPoints;
// we can just read the points
if (ttype != Alembic::AbcGeom::kHeterogenousTopology && iInitialized)
{
Alembic::Abc::P3fArraySamplePtr points = schema.getPositionsProperty(
).getValue(Alembic::Abc::ISampleSelector(index));
if (alpha != 0.0)
{
ceilPoints = schema.getPositionsProperty().getValue(
Alembic::Abc::ISampleSelector(ceilIndex) );
}
fillPoints(pointArray, points, ceilPoints, alpha);
ioMesh.setPoints(pointArray, MSpace::kObject);
setColorsAndUVs(iFrame, ioMesh, schema.getUVsParam(),
iNode.mV2s, iNode.mC3s, iNode.mC4s, !iInitialized);
if (schema.getNormalsParam().getNumSamples() > 1)
{
setPolyNormals(iFrame, ioMesh, schema.getNormalsParam());
}
return;
}
// we need to read the topology
Alembic::AbcGeom::IPolyMeshSchema::Sample samp;
schema.get(samp, Alembic::Abc::ISampleSelector(index));
if (alpha != 0.0 && ttype != Alembic::AbcGeom::kHeterogenousTopology)
{
ceilPoints = schema.getPositionsProperty().getValue(
Alembic::Abc::ISampleSelector(ceilIndex) );
}
fillPoints(pointArray, samp.getPositions(), ceilPoints, alpha);
fillTopology(ioMesh, iParent, pointArray, samp.getFaceIndices(),
samp.getFaceCounts());
setPolyNormals(iFrame, ioMesh, schema.getNormalsParam());
setColorsAndUVs(iFrame, ioMesh, schema.getUVsParam(),
iNode.mV2s, iNode.mC3s, iNode.mC4s, !iInitialized);
}
void readSubD(double iFrame, MFnMesh & ioMesh, MObject & iParent,
SubDAndFriends & iNode, bool iInitialized)
{
Alembic::AbcGeom::ISubDSchema schema = iNode.mMesh.getSchema();
Alembic::AbcGeom::MeshTopologyVariance tv = schema.getTopologyVariance();
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
double alpha = getWeightAndIndex(iFrame,
schema.getTimeSampling(), schema.getNumSamples(), index, ceilIndex);
MFloatPointArray pointArray;
Alembic::Abc::P3fArraySamplePtr ceilPoints;
// we can just read the points
if (tv != Alembic::AbcGeom::kHeterogenousTopology && iInitialized)
{
Alembic::Abc::ISampleSelector sampSel(index);
Alembic::Abc::P3fArraySamplePtr points =
schema.getPositionsProperty().getValue(sampSel);
if (alpha != 0.0)
{
ceilPoints = schema.getPositionsProperty().getValue(
Alembic::Abc::ISampleSelector(ceilIndex) );
}
fillPoints(pointArray, points, ceilPoints, alpha);
ioMesh.setPoints(pointArray, MSpace::kObject);
setColorsAndUVs(iFrame, ioMesh, schema.getUVsParam(), iNode.mV2s,
iNode.mC3s, iNode.mC4s, !iInitialized);
return;
}
// we need to read the topology
Alembic::AbcGeom::ISubDSchema::Sample samp;
schema.get(samp, Alembic::Abc::ISampleSelector(index));
if (alpha != 0.0 && tv != Alembic::AbcGeom::kHeterogenousTopology)
{
ceilPoints = schema.getPositionsProperty().getValue(
Alembic::Abc::ISampleSelector(ceilIndex) );
}
fillPoints(pointArray, samp.getPositions(), ceilPoints, alpha);
fillTopology(ioMesh, iParent, pointArray, samp.getFaceIndices(),
samp.getFaceCounts());
setColorsAndUVs(iFrame, ioMesh, schema.getUVsParam(),
iNode.mV2s, iNode.mC3s, iNode.mC4s, !iInitialized);
fillCreasesCornersAndHoles(ioMesh, iNode, samp);
}
void disconnectMesh(MObject & iMeshObject,
std::vector<Prop> & iSampledPropList,
std::size_t iFirstProp)
{
MFnMesh fnMesh;
fnMesh.setObject(iMeshObject);
// disconnect old connection from AlembicNode or some other nodes
// to inMesh if one such connection exist
MPlug dstPlug = fnMesh.findPlug("inMesh");
disconnectAllPlugsTo(dstPlug);
disconnectProps(fnMesh, iSampledPropList, iFirstProp);
clearPt(fnMesh);
return;
}
MObject createPoly(double iFrame, PolyMeshAndFriends & iNode, MObject & iParent)
{
Alembic::AbcGeom::IPolyMeshSchema schema = iNode.mMesh.getSchema();
MString name(iNode.mMesh.getName().c_str());
MObject obj;
// add other properties
if (!schema.isConstant())
{
MIntArray emptyInt;
MFnMesh fnMesh;
obj = fnMesh.create(0, 0, emptyPt, emptyInt, emptyInt, iParent);
fnMesh.setName(name);
}
else
{
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
double alpha = getWeightAndIndex(iFrame, schema.getTimeSampling(),
schema.getNumSamples(), index, ceilIndex);
Alembic::AbcGeom::IPolyMeshSchema::Sample samp;
schema.get(samp, Alembic::Abc::ISampleSelector(index));
Alembic::Abc::P3fArraySamplePtr ceilPoints;
if (index != ceilIndex)
{
Alembic::AbcGeom::IPolyMeshSchema::Sample ceilSamp;
schema.get(ceilSamp, Alembic::Abc::ISampleSelector(ceilIndex));
ceilPoints = ceilSamp.getPositions();
}
fillPoints(ptArray, samp.getPositions(), ceilPoints, alpha);
MFnMesh fnMesh;
fillTopology(fnMesh, iParent, ptArray, samp.getFaceIndices(),
samp.getFaceCounts());
fnMesh.setName(iNode.mMesh.getName().c_str());
setPolyNormals(iFrame, fnMesh, schema.getNormalsParam());
obj = fnMesh.object();
}
MFnMesh fnMesh(obj);
MString pathName = fnMesh.partialPathName();
setInitialShadingGroup(pathName);
setColorsAndUVs(iFrame, fnMesh, schema.getUVsParam(),
iNode.mV2s, iNode.mC3s, iNode.mC4s, true);
if ( !schema.getNormalsParam().valid() )
{
MString attrName("noNormals");
MObject attrObj = attr.create(attrName, attrName,
attr.setKeyable(true);
attr.setHidden(false);
fnMesh.addAttribute(attrObj, MFnDependencyNode::kLocalDynamicAttr);
}
return obj;
}
MObject createSubD(double iFrame, SubDAndFriends & iNode, MObject & iParent)
{
Alembic::AbcGeom::ISubDSchema schema = iNode.mMesh.getSchema();
Alembic::AbcCoreAbstract::index_t index, ceilIndex;
getWeightAndIndex(iFrame, schema.getTimeSampling(),
schema.getNumSamples(), index, ceilIndex);
Alembic::AbcGeom::ISubDSchema::Sample samp;
schema.get(samp, Alembic::Abc::ISampleSelector(index));
MString name(iNode.mMesh.getName().c_str());
MFnMesh fnMesh;
MFloatPointArray pointArray;
Alembic::Abc::P3fArraySamplePtr emptyPtr;
fillPoints(pointArray, samp.getPositions(), emptyPtr, 0.0);
fillTopology(fnMesh, iParent, pointArray, samp.getFaceIndices(),
samp.getFaceCounts());
fnMesh.setName(iNode.mMesh.getName().c_str());
setInitialShadingGroup(fnMesh.partialPathName());
MObject obj = fnMesh.object();
setColorsAndUVs(iFrame, fnMesh, schema.getUVsParam(),
iNode.mV2s, iNode.mC3s, iNode.mC4s, true);
// add the mFn-specific attributes to fnMesh node
MString attrName("SubDivisionMesh");
MObject attrObj = numAttr.create(attrName, attrName,
numAttr.setKeyable(true);
numAttr.setHidden(false);
fnMesh.addAttribute(attrObj, MFnDependencyNode::kLocalDynamicAttr);
if (samp.getInterpolateBoundary() > 0)
{
attrName = MString("interpolateBoundary");
attrObj = numAttr.create(attrName, attrName, MFnNumericData::kBoolean,
samp.getInterpolateBoundary());
numAttr.setKeyable(true);
numAttr.setHidden(false);
fnMesh.addAttribute(attrObj, MFnDependencyNode::kLocalDynamicAttr);
}
if (samp.getFaceVaryingInterpolateBoundary() > 0)
{
attrName = MString("faceVaryingInterpolateBoundary");
attrObj = numAttr.create(attrName, attrName, MFnNumericData::kBoolean,
samp.getFaceVaryingInterpolateBoundary());
numAttr.setKeyable(true);
numAttr.setHidden(false);
fnMesh.addAttribute(attrObj, MFnDependencyNode::kLocalDynamicAttr);
}
if (samp.getFaceVaryingPropagateCorners() > 0)
{
attrName = MString("faceVaryingPropagateCorners");
attrObj = numAttr.create(attrName, attrName, MFnNumericData::kBoolean,
samp.getFaceVaryingPropagateCorners());
numAttr.setKeyable(true);
numAttr.setHidden(false);
fnMesh.addAttribute(attrObj, MFnDependencyNode::kLocalDynamicAttr);
}
fillCreasesCornersAndHoles(fnMesh, iNode, samp);
return obj;
}