Generic Class for Accessing Internal Maya Objects.
Determine the exact type (MFn::Type) of an MObject within Maya.
Determine if an Object exists.
Determine if an Object is compatible with a specific Function Set.
MObject is the generic class for accessing all Maya internal modelling, animation and rendering Objects, collectively referred to as Model Objects, through the API. This includes all Dependency Graph (DG) Nodes, of which Directed Acyclic Graph (DAG) Nodes are a subset.
Each instance of an MObject represents a specific Node or Attribute on a Node in the DG. Under the C++ class scheme MObjects simply have type MObject with no base or derived hierarchy. However, MObjects may be many different types of Model objects, from Attributes to transforms, including components of geometry such as Control Vertices (CV), faces, edges and vertices. This allows many different types of objects to be moved accessed through the API without undue concern on the part of plug-in developers for the type of object being manipulated.
Since it is impractical to provide every applicable method in MObjects, the methods applicable to Maya Objects are encapsulated in Function Sets. Function Sets can be attached to compatible MObjects to provide an external interface to methods appropriate to that MObject.
The link between an MObject and the role it performs as a Maya Model object, as well as the compatibility between MObjects and Function Sets is managed by the API Run-Time Type Identification (RTTI) system. The two key concepts of this system are the Maya Object type and the Function Set type (both in MFn::Type). All MObjects have one and only one Maya Object type. All Function Sets have one and only one Function Set type. MObjects may, however, be compatible with many types of Function Sets. This compatibility follows the class hierarchy of the Function Sets. Thus an MObject with Maya Object type MFn::kNurbsSurface would be compatible with MFnNurbsSurface, MFnDagNode, MFnDependencyNode, MFnNamedObject and MFnBase.
Use the apiType() method to determine the type (MFn::Type) of the Maya Model Object.
Use hasFn() to determine if the Object is comaptible with a given Function Set.
Use isNull() to determine if the internal Maya Object exists.
- AbcBullet/AbcBullet.cpp, AbcBullet/AbcWriteJob.cpp, AbcBullet/AttributesWriter.cpp, AbcBullet/MayaUtility.cpp, AbcBullet/MayaUtility.h, AbcExport/AbcExport.cpp, AbcExport/AbcWriteJob.cpp, AbcExport/AttributesWriter.cpp, AbcExport/MayaCameraWriter.cpp, AbcExport/MayaLocatorWriter.cpp, AbcExport/MayaMeshWriter.cpp, AbcExport/MayaMeshWriter.h, AbcExport/MayaNurbsCurveWriter.cpp, AbcExport/MayaNurbsSurfaceWriter.cpp, AbcExport/MayaPointPrimitiveWriter.cpp, AbcExport/MayaUtility.cpp, AbcExport/MayaUtility.h, AbcImport/AbcImport.cpp, AbcImport/AlembicNode.cpp, AbcImport/AlembicNode.h, AbcImport/CameraHelper.cpp, AbcImport/CameraHelper.h, AbcImport/CreateSceneHelper.cpp, AbcImport/CreateSceneHelper.h, AbcImport/LocatorHelper.cpp, AbcImport/LocatorHelper.h, AbcImport/main.cpp, AbcImport/MeshHelper.cpp, AbcImport/MeshHelper.h, AbcImport/NodeIteratorVisitorHelper.cpp, AbcImport/NodeIteratorVisitorHelper.h, AbcImport/NurbsCurveHelper.cpp, AbcImport/NurbsCurveHelper.h, AbcImport/NurbsSurfaceHelper.cpp, AbcImport/NurbsSurfaceHelper.h, AbcImport/PointHelper.cpp, AbcImport/PointHelper.h, AbcImport/util.cpp, AbcImport/util.h, AbcImport/XformHelper.cpp, AbcImport/XformHelper.h, affectsNode/affectsNode.cpp, animCubeNode/animCubeNode.cpp, animExportUtil/animExportUtil.cpp, animExportUtil/animExportUtil.h, animExportUtil/animFileExport.cpp, animExportUtil/animFileExport.h, animImportExport/animFileUtils.cpp, animImportExport/animFileUtils.h, animImportExport/animImportExport.cpp, animInfoCmd/animInfoCmd.cpp, anisotropicShader/anisotropicShader.cpp, apiDirectionalLightShape/apiDirectionalLightShape.cpp, apiDirectionalLightShape/apiDirectionalLightShape.h, apiMeshShape/apiMeshCreator.cpp, apiMeshShape/apiMeshCreator.h, apiMeshShape/apiMeshData.cpp, apiMeshShape/apiMeshData.h, apiMeshShape/apiMeshGeometryOverride.cpp, apiMeshShape/apiMeshGeometryOverride.h, apiMeshShape/apiMeshIterator.cpp, apiMeshShape/apiMeshIterator.h, apiMeshShape/apiMeshShape.cpp, apiMeshShape/apiMeshShape.h, apiMeshShape/apiMeshShapeUI.cpp, apiMeshShape/apiMeshSubSceneOverride.cpp, apiMeshShape/apiMeshSubSceneOverride.h, arcLenNode/arcLenNode.cpp, atomImportExport/atomAnimLayers.cpp, atomImportExport/atomCachedPlugs.cpp, atomImportExport/atomCachedPlugs.h, atomImportExport/atomFileUtils.cpp, atomImportExport/atomFileUtils.h, atomImportExport/atomImportExport.cpp, atomImportExport/atomNodeNameReplacer.cpp, autoLoader/autoLoader.cpp, backfillShader/backfillShader.cpp, basicBlendShape/basicBlendShape.cpp, basicSkinCluster/basicSkinCluster.cpp, blast2Cmd/blast2Cmd.cpp, blastCmd/blastCmd.cpp, blindComplexDataCmd/blindComplexDataCmd.cpp, blindDataShader/blindDataMesh.cpp, blindDataShader/blindDataMesh.h, blindDataShader/blindDataPluginMain.cpp, blindDataShader/blindDataShader.cpp, blindDoubleDataCmd/blindDoubleDataCmd.cpp, blindShortDataCmd/blindShortDataCmd.cpp, brickShader/brickShader.cpp, buildRotationNode/buildRotationNode.cpp, cameraSetSubclass/exCameraSet.cpp, cameraSetSubclass/exCameraSet.h, cameraSetSubclass/testExCameraSetCmd.cpp, cameraSetSubclass/testExCameraSetCmd.h, cellShader/cellShader.cpp, cgFx/cgfxAttrDef.cpp, cgFx/cgfxAttrDef.h, cgFx/cgfxShaderCmd.cpp, cgFx/cgfxShaderCmd.h, cgFx/cgfxShaderNode.cpp, cgFx/cgfxShaderNode.h, cgFx/cgfxTextureCache.cpp, cgFx/cgfxTextureCache.h, cgFx/cgfxVector.cpp, cgFx/cgfxVector.h, cgFx/pluginMain.cpp, checkerShader/checkerShader.cpp, circleNode/circleNode.cpp, cleanPerFaceAssignment/cleanPerFaceAssignmentPluginMain.cpp, clearcoat.cpp, closestPointCmd/closestPointCmd.cpp, closestPointOnCurve/closestPointOnCurveNode.cpp, closestPointOnCurve/closestPointOnCurveNode.h, closestPointOnCurve/closestPointOnCurvePlugin.cpp, closestPointOnCurve/closestTangentUAndDistance.cpp, closestPointOnCurve/closestTangentUAndDistance.h, closestPointOnNurbsSurfaceCmd/closestPointOnNurbsSurfaceCmd.cpp, clusterWeightFunction/clusterWeightFunction.cpp, colorTransformData/colorTransformData.cpp, componentScaleManip/componentScaleManip.cpp, compositingShader/compositingShader.cpp, conditionTest/conditionTest.cpp, constraintEvaluator/constraintEvaluator.cpp, contrastShader/contrastShader.cpp, convertBumpCmd/convertBumpCmd.cpp, convertEdgesToFacesCmd/convertEdgesToFacesCmd.cpp, convertVerticesToEdgesCmd/convertVerticesToEdgesCmd.cpp, convertVerticesToFacesCmd/convertVerticesToFacesCmd.cpp, createClipCmd/createClipCmd.cpp, curvedArrowsNode/curvedArrowsNode.cpp, customAttrManip/customAttrManip.cpp, customImagePlane/customImagePlane.cpp, customPrimitiveGenerator/customPrimitiveGenerator.cpp, customTextureShader/customTextureShaderMainMaya.cpp, customTextureShader/customTextureShaderOverride.cpp, customTextureShader/customTextureShaderOverride.h, cvColorNode/cvColorNode.cpp, cvColorShader/cvColorShader.cpp, cvExpandCmd/cvExpandCmd.cpp, cvPosCmd/cvPosCmd.cpp, D3DViewportRenderer/D3DResourceManager.cpp, D3DViewportRenderer/D3DResourceManager.h, D3DViewportRenderer/D3DTextureItem.h, D3DViewportRenderer/D3DViewportRenderer.cpp, D3DViewportRenderer/D3DViewportRenderer.h, D3DViewportRenderer/D3DViewportRendererPlugin.cpp, dagMessageCmd/dagMessageCmd.cpp, dagPoseInfoCmd/dagPoseInfoCmd.cpp, ddsFloatReader.cpp, deletedMsgCmd/deletedMsgCmd.cpp, depthShader/depthShader.cpp, displacementShader/displacementShader.cpp, dx11Shader/crackFreePrimitiveGenerator.h, dx11Shader/dx11ConeAngleToHotspotConverter.cpp, dx11Shader/dx11Shader.cpp, dx11Shader/dx11Shader.h, dx11Shader/dx11ShaderCmd.cpp, dx11Shader/dx11ShaderOverride.cpp, dx11Shader/dx11ShaderOverride.h, dx11Shader/dx11ShaderPluginMain.cpp, DX11ViewportRenderer/DX11ResourceManager.cpp, DX11ViewportRenderer/DX11ResourceManager.h, DX11ViewportRenderer/DX11TextureItem.h, DX11ViewportRenderer/DX11ViewportRenderer.cpp, DX11ViewportRenderer/DX11ViewportRenderer.h, DX11ViewportRenderer/DX11ViewportRendererPlugin.cpp, dynExprField/dynExprField.cpp, dynExprField/dynExprField.h, eventTest/eventTest.cpp, exampleCameraSetView/exampleCameraSetViewCmd.cpp, exampleCameraSetView/exampleCameraSetViewCmd.h, exampleCameraSetView/exampleCameraSetViewMain.cpp, exampleRampAttribute/exampleMRampAttribute.cpp, exportJointClusterDataCmd/exportJointClusterDataCmd.cpp, exportSkinClusterDataCmd/exportSkinClusterDataCmd.cpp, externalDropCallback/externalDropCallback.cpp, fileIOMsgCmd/fileIOMsgCmd.cpp, fileTexture/fileTexture.cpp, filteredAsciiFile/filteredAsciiFile.cpp, findFileTexturesCmd/findFileTexturesCmd.cpp, findTexturesPerPolygonCmd/findTexturesPerPolygonCmd.cpp, flameShader/flameShader.cpp, flipUVCmd/flipUVCmd.cpp, flipUVCmd/flipUVCmd.h, flipUVCmd/flipUVMain.cpp, fluidInfoCmd/fluidInfoCmd.cpp, footPrintManip/footPrintManip.cpp, footPrintNode/footPrintNode.cpp, footPrintNode_GeometryOverride/footPrintNode_GeometryOverride.cpp, footPrintNode_SubSceneOverride/footPrintNode_SubSceneOverride.cpp, fragmentDumper/fragmentDumper.cpp, fullLoftNode/fullLoftNode.cpp, gameInputDevice/gameInputDevice.cpp, gammaShader/gammaShader.cpp, genericAttributeNode/genericAttributeNode.cpp, geometryCacheConverter/geometryCacheConverter.cpp, geometryReplicator/geometryReplicator.cpp, geometrySurfaceConstraint/geometrySurfaceConstraint.cpp, geometrySurfaceConstraint/geometrySurfaceConstraint.h, geomShader/geomShader.cpp, getAttrAffectsCmd/getAttrAffectsCmd.cpp, glslShader/adjacentTrianglesPrimitiveGenerator.h, glslShader/crackFreePrimitiveGenerator.h, glslShader/GLSLShader.cpp, glslShader/GLSLShader.h, glslShader/GLSLShaderCmd.cpp, glslShader/GLSLShaderMainMaya.cpp, glslShader/GLSLShaderOverride.cpp, glslShader/GLSLShaderOverride.h, gpuCache/CacheReaderAlembic.cpp, gpuCache/CacheWriter.cpp, gpuCache/CacheWriter.h, gpuCache/gpuCacheCmd.cpp, gpuCache/gpuCacheDrawOverride.cpp, gpuCache/gpuCacheDrawOverride.h, gpuCache/gpuCacheMaterialBakers.cpp, gpuCache/gpuCachePluginMain.cpp, gpuCache/gpuCacheShapeNode.cpp, gpuCache/gpuCacheShapeNode.h, gpuCache/gpuCacheSubSceneOverride.cpp, gpuCache/gpuCacheSubSceneOverride.h, gpuCache/gpuCacheUtil.cpp, gpuCache/gpuCacheUtil.h, grabUVMain.cpp, hairCollisionSolver/hairCollisionSolver.cpp, helix2Cmd/helix2Cmd.cpp, helixQtCmd.cpp, helixTool/helixTool.cpp, hlslShader/hlslPluginMain.cpp, hlslShader/hlslShader.cpp, hlslShader/hlslShader.h, hwAnisotropicShader_NV20/hwAnisotropicShader_NV20.cpp, hwAnisotropicShader_NV20/hwAnisotropicShader_NV20.h, hwAnisotropicShader_NV20/MTextureCache.cpp, hwAnisotropicShader_NV20/MTextureCache.h, hwAnisotropicShader_NV20/NodeMonitor.cpp, hwAnisotropicShader_NV20/NodeMonitor.h, hwAnisotropicShader_NV20/ShadingConnection.cpp, hwAnisotropicShader_NV20/ShadingConnection.h, hwApiTextureTest/hwApiTextureTest.cpp, hwColorPerVertexShader/hwColorPerVertexShader.cpp, hwDecalBumpShader_NV20/hwDecalBumpShader_NV20.cpp, hwDecalBumpShader_NV20/hwDecalBumpShader_NV20.h, hwDecalBumpShader_NV20/MTextureCache.cpp, hwDecalBumpShader_NV20/MTextureCache.h, hwDecalBumpShader_NV20/NodeMonitor.cpp, hwDecalBumpShader_NV20/NodeMonitor.h, hwDecalBumpShader_NV20/ShadingConnection.cpp, hwDecalBumpShader_NV20/ShadingConnection.h, hwPhongShader/hwPhongShader.cpp, hwPhongShader/hwPhongShader.h, hwPhongShader/hwPhongShaderBehavior.cpp, hwPhongShader/hwPhongShaderBehavior.h, hwReflectBumpShader_NV20/hwReflectBumpShader_NV20.cpp, hwReflectBumpShader_NV20/hwReflectBumpShader_NV20.h, hwReflectBumpShader_NV20/MTextureCache.cpp, hwReflectBumpShader_NV20/MTextureCache.h, hwReflectBumpShader_NV20/NodeMonitor.cpp, hwReflectBumpShader_NV20/NodeMonitor.h, hwReflectBumpShader_NV20/ShadingConnection.cpp, hwReflectBumpShader_NV20/ShadingConnection.h, hwRefractReflectShader_NV20/hwRefractReflectShader_NV20.cpp, hwRefractReflectShader_NV20/hwRefractReflectShader_NV20.h, hwRefractReflectShader_NV20/MTextureCache.cpp, hwRefractReflectShader_NV20/MTextureCache.h, hwRefractReflectShader_NV20/NodeMonitor.cpp, hwRefractReflectShader_NV20/NodeMonitor.h, hwRefractReflectShader_NV20/ShadingConnection.cpp, hwRefractReflectShader_NV20/ShadingConnection.h, hwRenderPostEffect/hwRenderPostEffect.cpp, hwToonShader_NV20/hwToonShader_NV20.cpp, hwToonShader_NV20/hwToonShader_NV20.h, hwToonShader_NV20/MTextureCache.cpp, hwToonShader_NV20/MTextureCache.h, hwToonShader_NV20/NodeMonitor.cpp, hwToonShader_NV20/NodeMonitor.h, hwToonShader_NV20/ShadingConnection.cpp, hwToonShader_NV20/ShadingConnection.h, hwUnlitShader/hwUnlitShader.cpp, hwUnlitShader/hwUnlitShader.h, hwUnlitShader/MTextureCache.cpp, hwUnlitShader/MTextureCache.h, hwUnlitShader/NodeMonitor.cpp, hwUnlitShader/NodeMonitor.h, hwUnlitShader/ShadingConnection.cpp, hwUnlitShader/ShadingConnection.h, identityGeomFilter/identityGeomFilter.cpp, identityNode/identityNode.cpp, iffInfoCmd/iffInfoCmd.cpp, iffPixelCmd/iffPixelCmd.cpp, iffPpmCmd/iffPpmCmd.cpp, instanceCallbackCmd/instanceCallbackCmd.cpp, instancerListCmd/instancerListCmd.cpp, interpPlugins/interpFlat.cpp, interpPlugins/interpFlat.h, interpPlugins/interpHalf.cpp, interpPlugins/interpHalf.h, interpPlugins/interpPlugins.cpp, interpShader/interpShader.cpp, interpZero/interpZero.cpp, intersectCmd/intersectCmd.cpp, intersectOnNurbsSurfaceCmd/intersectOnNurbsSurfaceCmd.cpp, jitterNode/jitterNode.cpp, jlcVcrDevice/jlcVcrDevice.cpp, lambertShader/lambertShader.cpp, lambertShader/lambertShaderOverride.cpp, lambertShader/lambertShaderOverride.h, lassoTool/lassoTool.cpp, latticeNoise/latticeNoise.cpp, latticeNoise/latticeNoise.h, latticeNoise/latticeNoiseCmd.cpp, latticeNoise/latticeNoiseNode.cpp, lavaShader/lavaShader.cpp, lensDistortionCallback/lensDistortionCallback.cpp, lensDistortionCallback/lensDistortionCallback.h, lepTranslator/lepTranslator.cpp, lightShader/lightShader.cpp, lineManip/lineManip.cpp, lineManipContainer/lineManipContainer.cpp, lineManipContainer/lineManipContainer.h, listLightLinksCmd/listLightLinksCmd.cpp, listPolyHolesCmd/listPolyHolesCmd.cpp, listRichSelectionCmd/listRichSelectionCmd.cpp, lockEvent/lockEvent.cpp, manipOverride/customTriadManip.cpp, manipOverride/customTriadManip.h, manipOverride/manipOverride.cpp, manipOverride/rockingTransform2.cpp, manipOverride/rockingTransform2.h, marqueeTool/marqueeTool.cpp, maTranslator/maTranslator.cpp, MayaPluginForSpreticle/spReticleLoc.cpp, MayaPluginForSpreticle/spReticleLoc.h, meshOpCmd/meshOpCmd.cpp, meshOpCmd/meshOpCmd.h, meshOpCmd/meshOpFty.cpp, meshOpCmd/meshOpFty.h, meshOpCmd/meshOpMain.cpp, meshOpCmd/meshOpNode.cpp, meshOpCmd/meshOpNode.h, meshOpCmd/polyModifierCmd.cpp, meshOpCmd/polyModifierCmd.h, meshOpCmd/polyModifierNode.cpp, meshOpCmd/polyModifierNode.h, MetadataSample/createMetadataCmd.cpp, MetadataSample/metadataBase.cpp, MetadataSample/metadataPlugin.cpp, MetadataSample/tweakMetadataNode.cpp, MetadataSample/tweakMetadataNode.h, MetadataXML/metadataXMLPlugin.cpp, mixtureShader/mixtureShader.cpp, motionPathCmd/motionPathCmd.cpp, motionPathNode/motionPathNode.cpp, motionTraceCmd/motionTraceCmd.cpp, moveCurveCVsCmd/moveCurveCVsCmd.cpp, moveManip/moveManip.cpp, moveNumericTool/moveNumericTool.cpp, moveTool/moveTool.cpp, multiCurveNode/multiCurveNode.cpp, multiPlugInfoCmd/multiPlugInfoCmd.cpp, narrowPolyViewer/narrowPolyViewer.h, narrowPolyViewer/narrowPolyViewerCmd.h, narrowPolyViewer/narrowPolyViewerMain.cpp, nodeCreatedCBCmd/nodeCreatedCBCmd.cpp, nodeCreatedCBCmd/nodeCreatedCBCmd.h, nodeIconCmd/nodeIconCmd.cpp, nodeInfoCmd/nodeInfoCmd.cpp, nodeMessageCmd/nodeMessageCmd.cpp, noiseShader/noiseShader.cpp, objExport/objExport.cpp, offsetNode/offsetNode.cpp, onbShader/onbShader.cpp, onbShader/onbShaderOverride.cpp, onbShader/onbShaderOverride.h, OpenEXR.cpp, OpenGLViewportRenderer/OpenGLViewportRenderer.cpp, OpenGLViewportRenderer/OpenGLViewportRendererPlugin.cpp, ownerEmitter/ownerEmitter.cpp, paintCallback/paintCallback.cpp, particleAttrNode/particleAttrNode.cpp, particleAttrNode/particleAttrNode.h, particleAttrNode/particleAttrNodeMain.cpp, particlePathsCmd/particlePathsCmd.cpp, particleSystemInfoCmd/particleSystemInfoCmd.cpp, peltOverlapCmd/peltOverlapCmd.cpp, pfxInfoCmd/pfxInfoCmd.cpp, phongShader/phongShader.cpp, phongShader/phongShaderOverride.cpp, phongShader/phongShaderOverride.h, pickCmd/pickCmd.cpp, pluginCallbacks/pluginCallbacks.cpp, pnTriangles/pnTrianglesNode.cpp, pnTriangles/pnTrianglesNode.h, pointManip/pointManip.cpp, pointOnMeshInfo/getPointAndNormal.cpp, pointOnMeshInfo/getPointAndNormal.h, pointOnMeshInfo/pointOnMeshInfoNode.cpp, pointOnMeshInfo/pointOnMeshInfoNode.h, pointOnMeshInfo/pointOnMeshInfoPlugin.cpp, pointOnSubdNode/pointOnSubdNode.cpp, pointOnSubdNode/pointOnSubdNode.h, polyMessageCmd/polyMessageCmd.cpp, polyPrimitiveCmd/polyPrimitiveCmd.cpp, polyRawExporter/polyRawExporter.cpp, polyRawExporter/polyRawExporter.h, polyRawExporter/polyWriter.cpp, polyRawExporter/polyWriter.h, polyTrgNode/polyTrgNode.cpp, polyX3DExporter/polyWriter.cpp, polyX3DExporter/polyWriter.h, polyX3DExporter/polyX3DExporter.cpp, polyX3DExporter/polyX3DExporter.h, progressWindowCmd/progressWindowCmd.cpp, qtForms.cpp, quadricShape/quadricShape.cpp, randomizerDevice/randomizerDevice.cpp, rawfootPrintNode/rawfootPrintNode.cpp, referenceQueryCmd/referenceQueryCmd.cpp, renderAccessNode/renderAccessNode.cpp, renderViewInteractiveRenderCmd/renderViewInteractiveRenderCmd.cpp, renderViewRenderCmd/renderViewRenderCmd.cpp, renderViewRenderRegionCmd/renderViewRenderRegionCmd.cpp, richMoveCmd/richMoveCmd.cpp, rockingTransform/rockingTransform.cpp, rockingTransform/rockingTransform.h, rockingTransform/rockingTransformMain.cpp, rockingTransformCheck/rockingTransform.cpp, rockingTransformCheck/rockingTransform.h, rockingTransformCheck/rockingTransformCheck.cpp, rockingTransformCheck/rockingTransformCheckMain.cpp, rotateManip/rotateManip.cpp, sampleCmd/sampleCmd.cpp, sampleParticles/sampleParticles.cpp, saveSwatchesCmd.cpp, scanDagCmd/scanDagCmd.cpp, scanDagSyntax/scanDagSyntax.cpp, sceneAssembly/adskPrepareRenderGlobals.cpp, sceneAssembly/adskPrepareRenderGlobals.h, sceneAssembly/adskRepresentations.cpp, sceneAssembly/assemblyDefinition.cpp, sceneAssembly/assemblyDefinition.h, sceneAssembly/assemblyReference.cpp, sceneAssembly/assemblyReference.h, sceneAssembly/assemblyReferenceInitialRep.cpp, sceneAssembly/assemblyReferenceInitialRep.h, sceneAssembly/sceneAssemblyPluginMain.cpp, selectClosestPointLocator/selectClosestPointLocator.cpp, selectClosestPointLocator/selectClosestPointLocator.h, shadowMatteShader/shadowMatteShader.cpp, ShapeMonitor/ShapeMonitor.cpp, ShapeMonitor/ShapeMonitor.h, shellNode/shellNode.cpp, shiftNode/shiftNode.cpp, simpleEmitter/simpleEmitter.cpp, simpleEvaluationDraw/simpleEvaluationDraw.cpp, simpleEvaluationNode/simpleEvaluationNode.cpp, simpleEvaluator/simpleEvaluator.cpp, simpleFluidEmitter/simpleFluidEmitter.cpp, simpleFluidEmitter/simpleFluidEmitter.h, simpleImageFile/simpleImageFile.cpp, simpleLoftNode/simpleLoftNode.cpp, simpleNoiseShader/simpleNoiseShader.cpp, simpleNoiseShader/simpleNoiseShaderOverride.cpp, simpleNoiseShader/simpleNoiseShaderOverride.h, simpleSolverNode/simpleSolverNode.cpp, simpleSpring/simpleSpring.cpp, simpleSpring/simpleSpring.h, sineNode/sineNode.cpp, skinClusterWeights/skinClusterWeights.cpp, slopeShader/slopeShader.cpp, slopeShader/slopeShaderBehavior.cpp, slopeShader/slopeShaderBehavior.h, slopeShader/slopeShaderNode.cpp, slopeShader/slopeShaderNode.h, solidCheckerShader/solidCheckerShader.cpp, spiralAnimCurveCmd/spiralAnimCurveCmd.cpp, splatDeformer/splatDeformer.cpp, splitUVCmd/polyModifierCmd.cpp, splitUVCmd/polyModifierCmd.h, splitUVCmd/polyModifierNode.cpp, splitUVCmd/polyModifierNode.h, splitUVCmd/splitUVCmd.cpp, splitUVCmd/splitUVCmd.h, splitUVCmd/splitUVFty.cpp, splitUVCmd/splitUVFty.h, splitUVCmd/splitUVMain.cpp, splitUVCmd/splitUVNode.cpp, splitUVCmd/splitUVNode.h, squareScaleManip/squareScaleManip.cpp, squareScaleManipContext/squareScaleManipContext.cpp, squareScaleManipContext/squareScaleManipContext.h, squaresNode_noDepthTest/squaresNode_noDepthTest.cpp, sseDeformer/sseDeformer.cpp, stringFormatNode/stringFormatNode.cpp, surfaceBumpManip/surfaceBumpManip.cpp, surfaceCreateCmd/surfaceCreateCmd.cpp, surfaceTwistCmd/surfaceTwistCmd.cpp, sweptEmitter/sweptEmitter.cpp, swissArmyManip/swissArmyManip.cpp, template/createTransformNodeTemplate/createTransformNodeTemplate.cpp, template/helloTemplateWorld/helloTemplateWorld.cpp, template/zoomCameraTemplate/zoomCameraTemplate.cpp, testCameraSetCmd/testCameraSetCmd.cpp, testNobjectNode/testNobjectNode.cpp, testNobjectNode/testNobjectNode.h, testNpassiveNode/testNpassiveNode.cpp, testNpassiveNode/testNpassiveNode.h, testNsolverNode/testNsolverNode.cpp, testNsolverNode/testNsolverNode.h, testNucleusNode/testNucleusNode.cpp, testNucleusNode/testNucleusNode.h, threadedBoundingBox/threadedBoundingBox.cpp, tiffFloatReader.cpp, torusField/torusField.cpp, torusField/torusField.h, transCircleNode/transCircleNode.cpp, transformDrawNode/transformDrawNode.cpp, translateCmd/translateCmd.cpp, udpDevice/udpDevice.cpp, uiDrawManager/uiDrawManager.cpp, undoRedoMsgCmd/undoRedoMsgCmd.cpp, userMsgCmd/userMsgCmd.cpp, vertexBufferGenerator/vertexBufferGenerator.cpp, vertexBufferMutator/vertexBufferMutator.cpp, viewCallbackTest/viewCallbackTest.cpp, viewDX11DeviceAccess/viewDX11DeviceAccess.cpp, viewImageBlitOverride/viewImageBlitOverrideMain.cpp, viewMRenderOverride/viewMRenderOverride.cpp, viewObjectFilter/viewObjectFilter.cpp, viewObjectSetOverride/viewObjectSetOverride.cpp, viewOverrideSimple/viewOverrideSimpleMain.cpp, viewOverrideTrackTexture/viewOverrideTrackTexture.cpp, viewOverrideTrackTexture/viewOverrideTrackTextureMain.cpp, viewRenderOverride/viewRenderOverrideMain.cpp, viewRenderOverride/viewRenderOverrideOperations.cpp, viewRenderOverrideFrameCache/viewRenderOverrideFrameCacheMain.cpp, viewRenderOverrideMRT/viewRenderOverrideMRTMain.cpp, viewRenderOverridePointLightShadows/viewRenderOverridePointLightShadows.cpp, viewRenderOverridePointLightShadows/viewRenderOverridePointLightShadowsMain.cpp, viewRenderOverridePostColor/viewRenderOverridePostColorMain.cpp, viewRenderOverrideShadows/viewRenderOverrideShadows.cpp, viewRenderOverrideShadows/viewRenderOverrideShadowsMain.cpp, viewRenderOverrideTargets/viewRenderOverrideTargetsMain.cpp, volumeShader/volumeShader.cpp, vp2BlinnShader/vp2BlinnShader.cpp, vp2BlinnShader/vp2BlinnShader.h, weightListNode/weightListNode.cpp, whatisCmd/whatisCmd.cpp, workspaceControlCmd.cpp, XmlGeometryCache/XmlGeometryCache.cpp, XmlGeometryCacheDesc/XmlGeometryCacheDesc.cpp, yTwistNode/yTwistNode.cpp, and zoomCameraCmd/zoomCameraCmd.cpp.