animInfoCmd/animInfoCmd.cpp

animInfoCmd/animInfoCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// Write frame by frame values in a file in XML format.
//
// Flags:
//
// -on/outputName <string>: Name of the output file. When not set, the
// result goes into the standard output.
//
// -s/start <frameNumber>: Starting frame. When not set the start
// frame is read from the render globals or the animation slider.
//
// -e/end <frameNumber>: End frame. When not set the end
// frame is read from the render globals or the animation slider.
//
// -by/byFrame <frameNumber>: Frame increment. When not set the
// frame increment is read from the render globals or defaults to 1.
//
// -cam/camera <name>: Name of the camera to be tracked. Multiple
// such flags can be used, resulting in several camera being
// tracked. When not set, all the renderable cameras are tracked.
//
// -p/plug <name>: Additionnal values tracked per frame. Any plug
// name can be used.
//
// Examples:
// // Track two cameras, x translate and y rotation of object pCube1
// animInfo -cam top -cam persp -p pCube1.tx -p pCube1.ry;
//
// // Write renderable cameras into file /tmp/tstData, frame 1 to 10
// animInfo -on "/tmp/tstData" -s 1 -e 10;
//
// // Print renderable cameras into standard output. Frame range
// // is read from the render global or the animation slider
// // depending on user settings.
// animInfo;
//
// The command may take a long time to run. If it is aborted with the
// ESC key, the the current frame data is completed (Current <TIME>
// </TIME> data, and an <INTERRUPT> tag is printed before closing the
// <SEQUENCE> data.
//
#include <maya/MGlobal.h>
#include <maya/MString.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MFloatMatrix.h>
#include <maya/MTime.h>
#include <maya/MArgList.h>
#include <maya/MPlug.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MFnCamera.h>
#include <maya/MDagPath.h>
#include <maya/MItDag.h>
#include <maya/MSelectionList.h>
#include <maya/MPlug.h>
#include <maya/MPlugArray.h>
#include <maya/MAnimControl.h>
#include <maya/MPxCommand.h>
#include <maya/MComputation.h>
#include <maya/MFnPlugin.h>
#define mCommandName "animInfo" // Command name
#define INDENT_STEP 2 // Indentation steps
#define MAX_NB_PLUGS 100 // Max number of plugs
#define MAX_NB_CAM 32 // Max number of camera
#define FILE_TYPE "Maya per frame data" // File type
#define VERSION_ID 0 // Version number
static char * stIndentStr = " ";
class animInfoCmd : public MPxCommand
{
public:
animInfoCmd();
virtual ~animInfoCmd();
virtual MStatus doIt ( const MArgList& args );
static void* creator();
private:
static MStatus nodeFromName(MString name, MObject & obj);
const char * indent() const {return stIndentStr+strlen(stIndentStr)-fIndent;}
MStatus parseArgs ( const MArgList& args );
void readSceneStartEnd();
MStatus writeFrameInfo( double frame );
MStatus writeCameraInfo( const MFnCamera & cam );
double fStartFrame;
double fEndFrame;
double fByFrame;
int fIndent;
FILE * fOutput;
int fNbCameraPath;
MDagPath fCameraPath[MAX_NB_CAM];
// We cannot use MPlugArray, as MPlugArray::append does not copy
// the MPlug object...
int fNbPlugs;
MPlug fPlugs[MAX_NB_PLUGS];
};
animInfoCmd::animInfoCmd() :
fStartFrame(-1),
fEndFrame (-2),
fByFrame ( 1),
fIndent (INDENT_STEP),
fOutput (stdout),
fNbCameraPath(0),
fNbPlugs (0)
{}
animInfoCmd::~animInfoCmd() {}
//
//
MStatus animInfoCmd::nodeFromName(MString name, MObject & obj)
{
MSelectionList tempList;
tempList.add( name );
if ( tempList.length() > 0 )
{
tempList.getDependNode( 0, obj );
return MS::kSuccess;
}
return MS::kFailure;
}
//
// Read the arguments, and make sure they are consistant
#define MATCH(str, shortName, longName) \
(((str)==(shortName))||((str)==(longName)))
static int stringArg(const MArgList& args, unsigned int &indx, MString & res)
{
if (indx < args.length())
{
MStatus stat;
indx++;
res = args.asString( indx, &stat );
if (stat == MS::kSuccess)
return 1;
}
return 0;
}
static int doubleArg(const MArgList& args, unsigned int &indx, double & res)
{
if (indx < args.length())
{
MStatus stat;
indx++;
res = args.asDouble( indx, &stat );
if (stat == MS::kSuccess)
return 1;
}
return 0;
}
// this method currently unused
//
// static int intArg(const MArgList& args, unsigned int &indx, int & res)
// {
// if (indx < args.length())
// {
// MStatus stat;
// indx++;
// res = args.asInt( indx, &stat );
// if (stat == MS::kSuccess)
// return 1;
// }
// return 0;
// }
MStatus animInfoCmd::parseArgs( const MArgList& args )
{
// Parse the arguments.
MString arg;
MString str;
MObject cameraNode;
unsigned int i;
for ( i = 0; i < args.length(); i++ ) {
arg = args.asString( i, &stat );
if (stat != MS::kSuccess)
continue;
if (MATCH(arg, "-on", "-outputName") && stringArg(args, i, str))
{
FILE *f;
if ( NULL != (f = fopen(str.asChar(), "w")))
fOutput = f;
else
{
fprintf(stderr, "cannot open '%s'\n", str.asChar());
fflush(stderr);
}
}
else if (MATCH(arg, "-s", "-start"))
doubleArg(args, i, fStartFrame);
else if (MATCH(arg, "-e", "-end"))
doubleArg(args, i, fEndFrame);
else if (MATCH(arg, "-by", "-byFrame"))
doubleArg(args, i, fByFrame);
else if (MATCH(arg, "-cam", "-camera") && stringArg(args, i, str))
{
if (fNbCameraPath >= MAX_NB_CAM)
break;
nodeFromName(str, cameraNode);
MStatus status;
MDagPath::getAPathTo(cameraNode, fCameraPath[fNbCameraPath]);
fCameraPath[fNbCameraPath].extendToShape();
MFnCamera cam(fCameraPath[fNbCameraPath], &status);
if (status == MS::kSuccess)
fNbCameraPath++;
}
else if (MATCH(arg, "-p", "-plug") && stringArg(args, i, str))
{
MSelectionList plugList;
plugList.add( str );
// Find the plugs out of the names in the selectionList
for (unsigned int k = 0 ; k<plugList.length() ; k++)
{
if (fNbPlugs >= MAX_NB_PLUGS)
break;
if (plugList.getPlug(k, fPlugs[fNbPlugs]) == MS::kSuccess)
fNbPlugs++;
}
}
else
{
fprintf(stderr, "Unknown argument '%s'\n", arg.asChar());
fflush(stderr);
}
}
if (fByFrame<=0) fByFrame = 1;
if (fNbCameraPath == 0)
{
// User did not specify a valid camera. Find one.
for (; !dagIterator.isDone(); dagIterator.next())
{
if (fNbCameraPath >= MAX_NB_CAM)
break;
bool renderable;
if ( !dagIterator.getPath(fCameraPath[fNbCameraPath]) )
continue;
renderable = false;
MFnCamera fnCameraNode( fCameraPath[fNbCameraPath] );
fnCameraNode.findPlug( "renderable" ).getValue( renderable );
if (renderable)
fNbCameraPath++;
}
}
return MS::kSuccess;
}
void animInfoCmd::readSceneStartEnd()
{
MTime startFrame;
MTime endFrame;
// Get the render globals node
//
int rangeIsSet = 0;
MObject renderGlobNode;
if (nodeFromName("defaultRenderGlobals", renderGlobNode) == MS::kSuccess)
{
MFnDependencyNode fnRenderGlobals( renderGlobNode );
// Check if the time-slider or renderGlobals is used for
// the frame range
//
MPlug animPlug = fnRenderGlobals.findPlug( "animation" );
short anim;
animPlug.getValue( anim );
if ( anim ) {
float byFrame;
fnRenderGlobals.findPlug( "startFrame" ).getValue(startFrame);
fnRenderGlobals.findPlug( "endFrame" ).getValue(endFrame);
fnRenderGlobals.findPlug( "byFrameStep" ).getValue(byFrame);
fByFrame = (double) byFrame;
rangeIsSet = 1;
}
}
if (!rangeIsSet) {
// USE_TIMESLIDER
startFrame = MAnimControl::minTime();
endFrame = MAnimControl::maxTime();
fByFrame = 1;
}
fStartFrame = (int) startFrame.as( MTime::uiUnit() );
fEndFrame = (int) endFrame.as( MTime::uiUnit() );
}
//
// Print info for a given time frame
MStatus animInfoCmd::writeFrameInfo( double frame )
{
int i;
MStatus status;
MGlobal::viewFrame (frame); // Set the current frame
fprintf(fOutput, "%s<TIME VAL=%g>\n", indent(), frame);
fIndent += INDENT_STEP;
for (i = 0 ; i<fNbCameraPath ; i++)
{
MFnCamera cam(fCameraPath[i], &status);
if (status == MS::kSuccess)
writeCameraInfo(cam);
}
double val;
for (i = 0 ; i<fNbPlugs ; i++)
{
if (fPlugs[i].getValue(val) == MS::kSuccess)
fprintf(fOutput, "%s<PARAM NAME=\"%s\" VAL=%lg>\n",
indent(), fPlugs[i].name().asChar(), val);
}
fIndent -= INDENT_STEP;
fprintf(fOutput, "%s</TIME>\n", indent());
return MS::kSuccess;
}
//
// Print info for a given time frame
MStatus animInfoCmd::writeCameraInfo( const MFnCamera & cam )
{
MStatus status;
fprintf(fOutput, "%s<CAMERA NAME=\"%s\">\n",
indent(), cam.name().asChar());
fIndent += INDENT_STEP;
MPoint pt = cam.eyePoint(MSpace::kWorld, &status);
fprintf(fOutput, "%s<EYE X=%g Y=%g Z=%g>\n", indent(), pt.x, pt.y, pt.z);
fprintf(fOutput, "%s<DIR X=%g Y=%g Z=%g>\n", indent(), v.x, v.y, v.z);
fprintf(fOutput, "%s<UP X=%g Y=%g Z=%g>\n", indent(), v.x, v.y, v.z);
fprintf(fOutput, "%s<RIGHT X=%g Y=%g Z=%g>\n", indent(), v.x, v.y, v.z);
if (status == MS::kSuccess)
fprintf(fOutput, "%s<COI X=%g Y=%g Z=%g>\n", indent(), pt.x,pt.y,pt.z);
else
fprintf(fOutput, "%s<COI NONE>\n", indent());
fprintf(fOutput, "%s<ASPECTRATIO VAL=%g>\n", indent(), cam.aspectRatio());
fprintf(fOutput, "%s<FSTOP VAL=%g>\n", indent(), cam.fStop());
fprintf(fOutput, "%s<FOCALLENGTH VAL=%g>\n", indent(), cam.focalLength());
fprintf(fOutput, "%s<FOCUS VAL=%g NEAR=%g FAR=%g>\n", indent(),
cam.focusDistance(),
fprintf(fOutput, "%s<MAT A00=%g A01=%g A02=%g A03=%g\n", indent(),
mat(0,0), mat(0,1), mat(0,2), mat(0,3));
fprintf(fOutput, "%s A10=%g A11=%g A12=%g A13=%g\n", indent(),
mat(1,0), mat(1,1), mat(1,2), mat(1,3));
fprintf(fOutput, "%s A20=%g A21=%g A22=%g A23=%g\n", indent(),
mat(2,0), mat(2,1), mat(2,2), mat(2,3));
fprintf(fOutput, "%s A30=%g A31=%g A32=%g A33=%g>\n", indent(),
mat(3,0), mat(3,1), mat(3,2), mat(3,3));
fIndent -= INDENT_STEP;
fprintf(fOutput, "%s</CAMERA>\n", indent());
return MS::kSuccess;
}
//
// Main routine
MStatus animInfoCmd::doIt( const MArgList& args )
{
// parse the command arguments
//
MStatus stat = parseArgs(args);
if (stat != MS::kSuccess) {
if (fOutput != stdout)
fclose(fOutput);
return stat;
}
if (fStartFrame > fEndFrame)
readSceneStartEnd();
// Remember the frame the scene was at so we can restore it later.
MTime currentFrame = MAnimControl::currentTime();
fprintf(fOutput, "<FILE TYPE=\"%s\" VERSION=%d>\n", FILE_TYPE, VERSION_ID);
fprintf(fOutput, "\n%s<SEQUENCE START=%g END=%g STEP=%g>\n",
indent(), fStartFrame, fEndFrame, fByFrame);
fIndent += INDENT_STEP;
const float kMaxProgressRange = 100.0;
MComputation computation;
computation.beginComputation( true /* use progress bar */ , true /* interruptable */ );
computation.setProgressRange( 0, (int) kMaxProgressRange );
computation.setProgress( 0 );
for (double frame = fStartFrame ; frame <= fEndFrame ; frame += fByFrame)
{
if (computation.isInterruptRequested())
{
fprintf(fOutput, "%s<INTERRUPTION>\n", indent());
break ;
}
writeFrameInfo(frame);
// status bar update
int amount = (int)(kMaxProgressRange * (frame - fStartFrame + 1) / (fEndFrame - fStartFrame + 1));
computation.setProgress( amount );
}
computation.endComputation();
fIndent -= INDENT_STEP;
fprintf(fOutput, "%s</SEQUENCE>\n", indent());
fflush(fOutput);
if (fOutput != stdout)
fclose(fOutput);
// Return to the frame we were at before we ran the animation
MGlobal::viewFrame (currentFrame);
return MS::kSuccess;
}
//
//
void * animInfoCmd::creator() { return new animInfoCmd(); }
MStatus initializePlugin( MObject obj )
{
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.0", "Any");
MStatus status = plugin.registerCommand(mCommandName,
animInfoCmd::creator );
if (!status) status.perror("registerCommand");
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MFnPlugin plugin( obj );
MStatus status = plugin.deregisterCommand(mCommandName);
if (!status) status.perror("deregisterCommand");
return status;
}