MRenderingInfo Class Reference

#include <MRenderingInfo.h>

Class Description

Public Member Functions

unsigned int originX () const
 Origin (x) of region to render to in pixels. More...
 
unsigned int originY () const
 Origin (y) of region to render to in pixels. More...
 
unsigned int width () const
 Width of region to render in pixels. More...
 
unsigned int height () const
 Height of region to render in pixels. More...
 
MViewportRenderer::RenderingAPI renderingAPI () const
 Native target rendering API. More...
 
float renderingVersion () const
 Native target rendering version. More...
 
const MDagPathcameraPath () const
 Current camera being used to render with. More...
 
const MRenderTargetrenderTarget () const
 Current render target. More...
 
const MMatrixviewMatrix () const
 Current view matrix. More...
 
const MMatrixprojectionMatrix () const
 Current projection matrix. More...
 

Friends

class MViewportRenderer
 
class MHardwareRenderer
 

Member Function Documentation

unsigned int originX ( ) const

Origin (x) of region to render to in pixels.

Return the x coordinate in pixels of the origin of the region to render.

Returns
X value.
unsigned int originY ( ) const

Origin (y) of region to render to in pixels.

Return the y coordinate in pixels of the origin of the region to render.

Returns
Y value.
unsigned int width ( ) const

Width of region to render in pixels.

Return the width in pixels of the region to render.

Returns
Width value.
unsigned int height ( ) const

Height of region to render in pixels.

Return the width in pixels of the region to render.

Returns
Height value.
MViewportRenderer::RenderingAPI renderingAPI ( ) const

Native target rendering API.

Return the native rendering API used for a render target.

See MViewportRender::RenderingAPI for a list of possible api values that can be returned.

Returns
Rendering API.
+ Examples:
float renderingVersion ( ) const

Native target rendering version.

Return the native rendering API version used for a render target.

Returns
Rendering version.
const MDagPath & cameraPath ( ) const

Current camera being used to render with.

Return the dag path of the current camera being used for rendering.

Information about the camera itself can be extracted via MFnCamera.

Returns
Dag path to camera.
+ Examples:
const MRenderTarget & renderTarget ( ) const

Current render target.

Return the current render target being used for rendering.

Returns
Reference to render target.
+ Examples:
const MMatrix & viewMatrix ( ) const

Current view matrix.

Return the current view matrix being used for rendering.

Returns
View matrix.
+ Examples:
const MMatrix & projectionMatrix ( ) const

Current projection matrix.

Return the current projection matrix being used for rendering.

The projection matrix will be appropriate regardless of whether the caller is rendering into a OpenGL or a DirectX context, as each drawing API interprets projection matrices differently.

Returns
Projection matrix.
+ Examples:

The documentation for this class was generated from the following files:
  • MRenderingInfo.h
  • MRenderingInfo.cpp