curvedArrowsNode/curvedArrowsNode.cpp

curvedArrowsNode/curvedArrowsNode.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// Description:
// A simple locator node that demonstrates the transparency flag on
// locator nodes. Transparent objects must be drawn in a special draw
// pass by Maya because the rendered output is dependent on the draw
// order of objects. The isTransparent() method tells the API that
// this locator should be placed in this special transparency queue
// for rendering.
//
// API programmers can see the effects of this draw operation by
// toggling the 'transparencySort' attribute on this node. When the
// attribute is set to true the locator will be drawn in sorted order
// with all transparent objects in the scene. When it is set to
// false it will be drawn with all opaque objects in the scene.
//
// This also demonstrates the related drawLast() flag. This flag allows
// a locator to be specified as the last object to be drawn in a given
// refresh pass. This flag a very specialized purpose, but it can be
// important when using the isTransparent flag in crucial situations.
//
#include <maya/MPxLocatorNode.h>
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPlug.h>
#include <maya/MDataBlock.h>
#include <maya/MDataHandle.h>
#include <maya/MColor.h>
#include <maya/M3dView.h>
#include <maya/MFnPlugin.h>
#include <maya/MFnNumericAttribute.h>
#include "arrowData.h"
class curvedArrows : public MPxLocatorNode
{
public:
curvedArrows();
virtual ~curvedArrows();
virtual void postConstructor();
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
virtual void draw( M3dView & view, const MDagPath & path,
virtual void drawEdgeLoop( M3dView &, M3dView::DisplayStatus );
virtual bool isBounded() const;
virtual MBoundingBox boundingBox() const;
virtual bool isTransparent() const;
virtual bool drawLast() const;
static void * creator();
static MStatus initialize();
static MObject aEnableTransparencySort;
static MObject aEnableDrawLast;
static MObject aTheColor;
static MObject aTransparency;
public:
static MTypeId id;
};
MTypeId curvedArrows::id( 0x08102B );
MObject curvedArrows::aEnableTransparencySort;
MObject curvedArrows::aEnableDrawLast;
MObject curvedArrows::aTheColor;
MObject curvedArrows::aTransparency;
curvedArrows::curvedArrows() {}
curvedArrows::~curvedArrows() {}
void
curvedArrows::postConstructor()
{
}
MStatus curvedArrows::compute( const MPlug& /*plug*/, MDataBlock& /*data*/ )
{
}
void curvedArrows::drawEdgeLoop( M3dView &view, M3dView::DisplayStatus status )
{
glPushAttrib( GL_CURRENT_BIT );
if ( status == M3dView::kActive ) {
} else {
}
glBegin( GL_LINE_LOOP );
unsigned int i;
for ( i = 0; i < fsEdgeLoopSize; i ++ ) {
glVertex3d( fsVertexList[fsEdgeLoop[i]][0],
fsVertexList[fsEdgeLoop[i]][1],
fsVertexList[fsEdgeLoop[i]][2]);
}
glEnd();
glPopAttrib();
}
void curvedArrows::draw( M3dView & view, const MDagPath & /*path*/,
{
// Get the size
//
MObject thisNode = thisMObject();
MPlug tPlug = MPlug( thisNode, aTransparency );
MPlug cPlug = MPlug( thisNode, aTheColor );
float r, g, b, a;
MObject color;
cPlug.getValue( color );
MFnNumericData data( color );
data.getData( r, g, b );
tPlug.getValue( a );
view.beginGL();
if( (style == M3dView::kFlatShaded) ||
(style == M3dView::kGouraudShaded) ) {
// Push the color settings
//
glPushAttrib( GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_ENABLE_BIT |
GL_PIXEL_MODE_BIT );
if ( a < 1.0f ) {
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
}
glColor4f( r, g, b, a );
glBegin( GL_TRIANGLES );
unsigned int i;
for ( i = 0; i < fsFaceListSize; i ++ ) {
unsigned int *vid = fsFaceList[i];
unsigned int *nid = fsFaceVertexNormalList[i];
for ( unsigned int j = 0; j < 3; j ++ ) {
glNormal3d( fsNormalList[nid[j]-1][0],
fsNormalList[nid[j]-1][1],
fsNormalList[nid[j]-1][2] );
glVertex3d( fsVertexList[vid[j]-1][0],
fsVertexList[vid[j]-1][1],
fsVertexList[vid[j]-1][2] );
}
}
glEnd();
glPopAttrib();
drawEdgeLoop( view, status );
} else {
drawEdgeLoop( view, status );
}
view.endGL();
}
bool curvedArrows::isTransparent( ) const
{
MObject thisNode = thisMObject();
MPlug plug( thisNode, aEnableTransparencySort );
bool value;
plug.getValue( value );
return value;
}
bool curvedArrows::drawLast() const
{
MObject thisNode = thisMObject();
MPlug plug( thisNode, aEnableDrawLast );
bool value;
plug.getValue( value );
return value;
}
bool curvedArrows::isBounded() const
{
return true;
}
MBoundingBox curvedArrows::boundingBox() const
{
MBoundingBox bbox;
unsigned int i;
for ( i = 0; i < fsVertexListSize; i ++ ) {
double *pt = fsVertexList[i];
bbox.expand( MPoint( pt[0], pt[1], pt[2] ) );
}
return bbox;
}
void* curvedArrows::creator()
{
return new curvedArrows();
}
MStatus curvedArrows::initialize()
{
aTheColor = nAttr.createColor( "theColor", "tc" );
nAttr.setDefault( 0.1, 0.1, 0.8 );
nAttr.setKeyable( true );
nAttr.setReadable( true );
nAttr.setWritable( true );
nAttr.setStorable( true );
aTransparency = nAttr.create( "transparency", "t", MFnNumericData::kFloat );
nAttr.setDefault( 0.5 );
nAttr.setKeyable( true );
nAttr.setReadable( true );
nAttr.setWritable( true );
nAttr.setStorable( true );
aEnableTransparencySort =
nAttr.create( "transparencySort", "ts", MFnNumericData::kBoolean );
nAttr.setDefault( true );
nAttr.setKeyable( true );
nAttr.setReadable( true );
nAttr.setWritable( true );
nAttr.setStorable( true );
aEnableDrawLast =
nAttr.create( "drawLast", "dL", MFnNumericData::kBoolean );
nAttr.setDefault( false );
nAttr.setKeyable( true );
nAttr.setReadable( true );
nAttr.setWritable( true );
nAttr.setStorable( true );
MStatus stat1, stat2, stat3, stat4;
stat1 = addAttribute( aTheColor );
stat2 = addAttribute( aEnableTransparencySort );
stat3 = addAttribute( aEnableDrawLast );
stat4 = addAttribute( aTransparency );
if ( !stat1 || !stat2 || !stat3 || !stat4) {
stat1.perror("addAttribute");
stat2.perror("addAttribute");
stat3.perror("addAttribute");
stat4.perror("addAttribute");
return MS::kFailure;
}
return MS::kSuccess;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "6.0", "Any");
status = plugin.registerNode( "curvedArrows", curvedArrows::id,
&curvedArrows::creator, &curvedArrows::initialize,
if (!status) {
status.perror("registerNode");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterNode( curvedArrows::id );
if (!status) {
status.perror("deregisterNode");
return status;
}
return status;
}