interpZero/interpZero.cpp

interpZero/interpZero.cpp
//-
// ===========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy form.
// ===========================================================================
//+
// This sample plugin illustrates the minimum amount of code required to write
// a new animation curve interpolator. The plugin simply returns 0.0 for all
// evaluations.
#include <stdio.h>
#include <maya/MFnAnimCurve.h>
#include <maya/MFnPlugin.h>
#include <maya/MPxAnimCurveInterpolator.h>
class MTime;
//
// Simple animation curve interpolation definition
//
class interpZero : public MPxAnimCurveInterpolator
{
public:
interpZero();
virtual ~interpZero();
virtual double evaluate(const MTime &val);
static void* creator();
// Type id
};
// Static initialization
MFnAnimCurve::TangentType interpZero::id = MFnAnimCurve::kTangentShared3;
// Constructor and destructor
interpZero::interpZero() {}
interpZero::~interpZero() {}
// Creator
void* interpZero::creator()
{
return new interpZero();
}
//
// Evaluate the curve at the given time.
//
double interpZero::evaluate(const MTime &val)
{
return 0.0;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "7.0", "Any");
status = plugin.registerAnimCurveInterpolator("InterpZero",
interpZero::id, interpZero::creator);
if (!status) {
status.perror("registerAnimCurveInterpolator");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj)
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterAnimCurveInterpolator("InterpZero");
if (!status) {
status.perror("deregisterAnimCurveInterpolator");
return status;
}
return status;
}