#include "lineManip.h"
#include <maya/MHardwareRenderer.h>
#include <maya/MIOStream.h>
#include <maya/MMatrix.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MSelectionList.h>
#include <maya/MItSelectionList.h>
#include <maya/MFnTransform.h>
#include <maya/MGlobal.h>
#include <maya/MFnCamera.h>
#include <maya/MTemplateCommand.h>
class lineGeometry
{
public:
return MPoint( 1.0f, 1.0f, 0.0f );
}
return MPoint( 1.0f, -1.0f, 0.0f );
}
return MPoint( 2.0f, -1.0f, 0.0f );
}
};
lineManip::lineManip()
{
MPoint pointOnPlane(lineGeometry::topPoint());
(
MVector(lineGeometry::otherPoint()) -
MVector(lineGeometry::bottomPoint()));
plane.setPlane( pointOnPlane, normalToPlane );
}
lineManip::~lineManip()
{
}
void lineManip::postConstructor()
{
glFirstHandle( lineName );
}
{
if ( 0 == gGLFT )
const char *nameBuffer = viewCamera.name().asChar();
if ( 0 == nameBuffer )
return;
if ( ( 0 == strstr(nameBuffer,"persp") ) && ( 0 == strstr(nameBuffer,"front") ) )
return;
float top[4],bottom[4];
lineGeometry::topPoint().get(top);
lineGeometry::bottomPoint().get(bottom);
MGLuint active = 0;
if ( glActiveName( active ) )
{
float *a = 0,*b = 0;
if ( active == lineName )
{
a = &top[0]; b = &bottom[0];
}
if ( active != 0 )
{
a[0] += (float) mousePointGlName.x; a[1] += (float) mousePointGlName.y; a[2] += (float) mousePointGlName.z;
b[0] += (float) mousePointGlName.x; b[1] += (float) mousePointGlName.y; b[2] += (float) mousePointGlName.z;
}
}
colorAndName( view, lineName, true, mainColor() );
gGLFT->
glBegin( MGL_LINES );
gGLFT->
glVertex3fv( top );
gGLFT->glVertex3fv( bottom );
}
void lineManip::preDrawUI(
const M3dView &view )
{
fDrawManip = true;
const char *nameBuffer = viewCamera.name().asChar();
if ( 0 == nameBuffer )
fDrawManip = false;
if ( ( 0 == strstr(nameBuffer,"persp") ) && ( 0 == strstr(nameBuffer,"front") ) )
fDrawManip = false;
if ( !fDrawManip )
return;
fLineColorIndex = mainColor();
fSelectedLineColorIndex = selectedColor();
fLineStart = lineGeometry::topPoint() +
MVector( mousePointGlName );
fLineEnd = lineGeometry::bottomPoint() +
MVector( mousePointGlName );
}
void lineManip::drawUI(
{
if ( !fDrawManip )
return;
setHandleColor(drawManager, lineName, fLineColorIndex);
drawManager.
line( fLineStart, fLineEnd );
}
{
updateDragInformation();
}
{
updateDragInformation();
}
{
{
iter.getDependNode( node );
{
double newScale[3];
newScale[0] = mousePointGlName.x + 1;
newScale[1] = mousePointGlName.y + 1;
newScale[2] = mousePointGlName.z + 1;
xform.setScale( newScale );
}
}
}
MStatus lineManip::updateDragInformation()
{
if (
MS::kFailure == mouseRay( localMousePoint, localMouseDirection) )
MPoint mouseIntersectionWithManipPlane;
if ( ! plane.intersect( localMousePoint, localMouseDirection, mouseIntersectionWithManipPlane ) )
mousePointGlName = mouseIntersectionWithManipPlane;
MGLuint active = 0;
if ( glActiveName( active ) )
{
float start[4],end[4];
if ( active == lineName )
{
lineGeometry::topPoint().
get(start);
lineGeometry::bottomPoint().get(end);
}
if ( active != 0 )
{
lineMath line;
MPoint a( start[0], start[1], start[2] );
MPoint b( end[0], end[1], end[2] );
line.setLine( start, vab );
if ( line.closestPoint( mousePointGlName, cpt ) )
{
mousePointGlName.
x -= cpt.
x;
mousePointGlName.y -= cpt.
y;
mousePointGlName.z -= cpt.
z;
}
}
}
}
class lineManipCmd;
char cmdName[] = "lineManipCmd";
char nodeName[] = "simpleLineManip";
{
public:
lineManipCmd()
{}
};
static lineManipCmd _lineManipCmd;
void* lineManip::creator()
{
return new lineManip();
}
{
}
{
MFnPlugin plugin( obj, PLUGIN_COMPANY,
"2009",
"Any");
status = plugin.registerNode( nodeName, lineManip::id, lineManip::creator,
if (!status)
{
status.
perror(
"registerNode");
return status;
}
status = _lineManipCmd.registerCommand( obj );
if (!status)
{
status.
perror(
"registerCommand");
return status;
}
return status;
}
{
status = plugin.deregisterNode( lineManip::id );
if (!status)
{
status.
perror(
"deregisterNode");
return status;
}
status = _lineManipCmd.deregisterCommand( obj );
if (!status)
{
status.
perror(
"deregisterCommand");
return status;
}
return status;
}