marqueeTool/marqueeTool.cpp

marqueeTool/marqueeTool.cpp
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//DESCRIPTION:
//
// Produces the MEL command "marqueeToolContext".
//
// This plug-in demonstrates "marquee selection" in a user defined context. It is supported in Viewport 2.0 and OpenGL.
// Selection is done through the API (MGlobal).
//
// This is another context example, except that this example
// does not have an associated command.
//
// To use it, you must execute the command "source marqueeTool" in the command window.
// This will create a new entry in the "Shelf1" tab of the tool shelf called "Marquee Tool".
// When this tool is active, you can select objects in the 3D windows in the same way that
// you do with the selection tool (it can be used for either click selection or drag selection).
// Both will also work with the shift key held down in the same manner as the selection tool.
//
#include <maya/MIOStream.h>
#include <math.h>
#include <stdlib.h>
#include <maya/MFnPlugin.h>
#include <maya/MString.h>
#include <maya/MGlobal.h>
#include <maya/M3dView.h>
#include <maya/MDagPath.h>
#include <maya/MItSelectionList.h>
#include <maya/MSelectionList.h>
#include <maya/MPxContextCommand.h>
#include <maya/MPxContext.h>
#include <maya/MEvent.h>
#include <maya/MUIDrawManager.h>
#include <maya/MFrameContext.h>
#include <maya/MPoint.h>
#include <maya/MColor.h>
// Custom XOR Draw Class
// Set this to 1 if you want to use the 'xorDraw' class for
// customized XOR drawing rather than M3dView's methods.
#define CUSTOM_XOR_DRAW 0
#if CUSTOM_XOR_DRAW
// Example class code which basically does the same operations
// as M3dView's beingXorDrawing() and endXorDrawing() methods.
// This class could be used in place these methods if desired.
//
class xorDraw
{
public:
xorDraw(M3dView *view) { fView = view; };
~xorDraw() {};
void beginXorDrawing();
void endXorDrawing();
protected:
xorDraw() { fView = NULL; }
// Setup for XOR drawing
GLboolean depthTest[1];
GLboolean colorLogicOp[1];
GLboolean lineStipple[1];
M3dView *fView;
};
void xorDraw::beginXorDrawing()
{
// Save the state of these 3 attribtes and restore them later.
glGetBooleanv (GL_DEPTH_TEST, depthTest);
glGetBooleanv (GL_COLOR_LOGIC_OP, colorLogicOp);
glGetBooleanv (GL_LINE_STIPPLE, lineStipple);
glDrawBuffer( GL_FRONT );
// Turn Line stippling on.
glLineStipple( 1, 0x5555 );
glLineWidth( 1.0 );
glEnable( GL_LINE_STIPPLE );
// Save the state of the matrix on stack
glMatrixMode (GL_MODELVIEW);
glPushMatrix();
// Setup the Orthographic projection Matrix.
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluOrtho2D(
0.0, (GLdouble) fView->portWidth(),
0.0, (GLdouble) fView->portHeight()
);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glTranslatef(0.375, 0.375, 0.0);
// Set the draw color
glColor3f(1.0f, 1.0f, 1.0f);
// Draw the marquee in XOR mode
glDisable (GL_DEPTH_TEST);
// Enable XOR mode.
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp (GL_XOR);
}
void xorDraw::endXorDrawing()
{
glFlush();
glDrawBuffer( GL_BACK );
// Restore the state of the matrix from stack
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
// Restore the previous state of these attributes
if (colorLogicOp[0])
glEnable (GL_COLOR_LOGIC_OP);
else
glDisable (GL_COLOR_LOGIC_OP);
if (depthTest[0])
glEnable (GL_DEPTH_TEST);
else
glDisable (GL_DEPTH_TEST);
if (lineStipple[0])
glEnable( GL_LINE_STIPPLE );
else
glDisable( GL_LINE_STIPPLE );
}
#endif
// The user Context
const char helpString[] =
"Click with left button or drag with middle button to select";
class marqueeContext : public MPxContext
{
public:
marqueeContext();
virtual void toolOnSetup( MEvent & event );
// Default viewport or hardware viewport methods override, will not be triggered in viewport 2.0.
virtual MStatus doPress( MEvent & event );
virtual MStatus doDrag( MEvent & event );
virtual MStatus doRelease( MEvent & event );
virtual MStatus doEnterRegion( MEvent & event );
// Viewport 2.0 methods, will only be triggered in viewport 2.0.
virtual MStatus doPress ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context);
virtual MStatus doRelease( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context);
virtual MStatus doDrag ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context);
private:
// Marquee draw method in default viewport or hardware viewport with immediate OpenGL call
void drawMarqueeGL();
// Common operation to handle when pressed
void doPressCommon( MEvent & event );
// Common operation to handle when released
void doReleaseCommon( MEvent & event );
short start_x, start_y;
short last_x, last_y;
bool fsDrawn;
MGlobal::ListAdjustment listAdjustment;
M3dView view;
};
marqueeContext::marqueeContext()
{
setTitleString ( "Marquee Tool" );
// Tell the context which XPM to use so the tool can properly
// be a candidate for the 6th position on the toolbar.
setImage("marqueeTool.xpm", MPxContext::kImage1 );
}
void marqueeContext::toolOnSetup ( MEvent & )
{
setHelpString( helpString );
}
void marqueeContext::doPressCommon( MEvent & event )
{
// Figure out which modifier keys were pressed, and set up the
// listAdjustment parameter to reflect what to do with the selected points.
if (event.isModifierShift() || event.isModifierControl() ) {
if ( event.isModifierShift() ) {
if ( event.isModifierControl() ) {
// both shift and control pressed, merge new selections
listAdjustment = MGlobal::kAddToList;
} else {
// shift only, xor new selections with previous ones
listAdjustment = MGlobal::kXORWithList;
}
} else if ( event.isModifierControl() ) {
// control only, remove new selections from the previous list
listAdjustment = MGlobal::kRemoveFromList;
}
} else {
listAdjustment = MGlobal::kReplaceList;
}
// Extract the event information
//
event.getPosition( start_x, start_y );
}
void marqueeContext::doReleaseCommon( MEvent & event )
{
MSelectionList incomingList, marqueeList;
// Get the end position of the marquee
event.getPosition( last_x, last_y );
// Save the state of the current selections. The "selectFromSceen"
// below will alter the active list, and we have to be able to put
// it back.
// If we have a zero dimension box, just do a point pick
//
if ( abs(start_x - last_x) < 2 && abs(start_y - last_y) < 2 ) {
// This will check to see if the active view is in wireframe or not.
MGlobal::selectFromScreen( start_x, start_y, MGlobal::kReplaceList, selectionMethod );
} else {
// The Maya select tool goes to wireframe select when doing a marquee, so
// we will copy that behaviour.
// Select all the objects or components within the marquee.
MGlobal::selectFromScreen( start_x, start_y, last_x, last_y,
}
// Get the list of selected items
// Restore the active selection list to what it was before
// the "selectFromScreen"
// Update the selection list as indicated by the modifier keys.
MGlobal::selectCommand(marqueeList, listAdjustment);
}
MStatus marqueeContext::doPress( MEvent & event )
//
// Begin marquee drawing (using OpenGL)
// Get the start position of the marquee
//
{
doPressCommon( event );
fsDrawn = false;
return MS::kSuccess;
}
MStatus marqueeContext::doDrag( MEvent & event )
//
// Drag out the marquee (using OpenGL)
//
{
#if CUSTOM_XOR_DRAW
xorDraw XORdraw(&view);
XORdraw.beginXorDrawing();
#else
view.beginXorDrawing();
#endif
if (fsDrawn) {
// Redraw the marquee at its old position to erase it.
drawMarqueeGL();
}
fsDrawn = true;
// Get the marquee's new end position.
event.getPosition( last_x, last_y );
// Draw the marquee at its new position.
drawMarqueeGL();
#if CUSTOM_XOR_DRAW
XORdraw.endXorDrawing();
#else
view.endXorDrawing();
#endif
return MS::kSuccess;
}
MStatus marqueeContext::doRelease( MEvent & event )
//
// Selects objects within the marquee box.
{
if (fsDrawn) {
#if CUSTOM_XOR_DRAW
xorDraw XORdraw(&view);
XORdraw.beginXorDrawing();
#else
view.beginXorDrawing();
#endif
// Redraw the marquee at its old position to erase it.
drawMarqueeGL();
#if CUSTOM_XOR_DRAW
XORdraw.endXorDrawing();
#else
view.endXorDrawing();
#endif
}
doReleaseCommon( event );
return MS::kSuccess;
}
MStatus marqueeContext::doPress (
MEvent & event,
const MHWRender::MFrameContext& context)
{
doPressCommon( event );
return MS::kSuccess;
}
MStatus marqueeContext::doRelease(
MEvent & event,
const MHWRender::MFrameContext& context)
{
doReleaseCommon( event );
return MS::kSuccess;
}
MStatus marqueeContext::doDrag (
MEvent & event,
const MHWRender::MFrameContext& context)
{
// Get the marquee's new end position.
event.getPosition( last_x, last_y );
// Draw the marquee at its new position.
drawMgr.beginDrawable();
drawMgr.setColor( MColor(1.0f, 1.0f, 0.0f) );
drawMgr.line2d( MPoint( start_x, start_y), MPoint(last_x, start_y) );
drawMgr.line2d( MPoint( last_x, start_y), MPoint(last_x, last_y) );
drawMgr.line2d( MPoint( last_x, last_y), MPoint(start_x, last_y) );
drawMgr.line2d( MPoint( start_x, last_y), MPoint(start_x, start_y) );
double len = (last_y - start_y) * (last_y - start_y) +
(last_x - start_x) * (last_x - start_x) * 0.01;
drawMgr.line(MPoint(0,0,0), MPoint(len, len, len));
drawMgr.endDrawable();
return MS::kSuccess;
}
MStatus marqueeContext::doEnterRegion( MEvent & )
{
return setHelpString( helpString );
}
void marqueeContext::drawMarqueeGL()
{
glBegin( GL_LINE_LOOP );
glVertex2i( start_x, start_y );
glVertex2i( last_x, start_y );
glVertex2i( last_x, last_y );
glVertex2i( start_x, last_y );
glEnd();
}
// Command to create contexts
class marqueeContextCmd : public MPxContextCommand
{
public:
marqueeContextCmd();
virtual MPxContext* makeObj();
static void* creator();
};
marqueeContextCmd::marqueeContextCmd() {}
MPxContext* marqueeContextCmd::makeObj()
{
return new marqueeContext();
}
void* marqueeContextCmd::creator()
{
return new marqueeContextCmd;
}
// plugin initialization
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "12.0", "Any");
status = plugin.registerContextCommand( "marqueeToolContext",
marqueeContextCmd::creator );
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterContextCommand( "marqueeToolContext" );
return status;
}