richMoveCmd/richMoveCmd.cpp

richMoveCmd/richMoveCmd.cpp
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// moveTool.cc
//
// Description:
// Interactive tool for moving objects and components.
//
// This plug-in will register the following two commands in Maya:
// moveToolCmd <x> <y> <z>
// moveToolContext
//
#include <maya/MIOStream.h>
#include <stdio.h>
#include <stdlib.h>
#include <maya/MPxToolCommand.h>
#include <maya/MFnPlugin.h>
#include <maya/MArgList.h>
#include <maya/MGlobal.h>
#include <maya/MRichSelection.h>
#include <maya/MItSelectionList.h>
#include <maya/MPoint.h>
#include <maya/MVector.h>
#include <maya/MDagPath.h>
#include <maya/MFnTransform.h>
#include <maya/MItGeometry.h>
#include <maya/MWeight.h>
#include <maya/MMatrix.h>
#include <maya/MPlane.h>
#define CHECKRESULT(stat,msg) \
if ( MS::kSuccess != stat ) { \
cerr << msg << endl; \
}
#define kVectorEpsilon 1.0e-3
//
// The move command
//
// - this is a tool command which can be used in tool
// contexts or in the MEL command window.
//
#define RICHMOVENAME "richMoveCmd"
#define DOIT 0
#define UNDOIT 1
#define REDOIT 2
class richMoveCmd : public MPxToolCommand
{
public:
richMoveCmd();
virtual ~richMoveCmd();
MStatus doIt( const MArgList& args );
bool isUndoable() const;
public:
static void* creator();
void setVector( double x, double y, double z);
private:
MVector delta; // the delta vectors
MStatus action( int flag ); // do the work here
};
richMoveCmd::richMoveCmd( )
{
setCommandString( RICHMOVENAME );
}
richMoveCmd::~richMoveCmd()
{}
void* richMoveCmd::creator()
{
return new richMoveCmd;
}
bool richMoveCmd::isUndoable() const
//
// Description
// Set this command to be undoable.
//
{
return true;
}
void richMoveCmd::setVector( double x, double y, double z)
{
delta.x = x;
delta.y = y;
delta.z = z;
}
MStatus richMoveCmd::finalize()
//
// Description
// Command is finished, construct a string for the command
// for journalling.
//
{
MArgList command;
command.addArg( commandString() );
command.addArg( delta.x );
command.addArg( delta.y );
command.addArg( delta.z );
// This call adds the command to the undo queue and sets
// the journal string for the command.
//
return MPxToolCommand::doFinalize( command );
}
MStatus richMoveCmd::doIt( const MArgList& args )
//
// Description
// Test MItSelectionList class
//
{
MStatus stat;
MVector vector( 1.0, 0.0, 0.0 ); // default delta
unsigned i = 0;
switch ( args.length() ) // set arguments to vector
{
case 1:
vector.x = args.asDouble( 0, &stat );
break;
case 2:
vector.x = args.asDouble( 0, &stat );
vector.y = args.asDouble( 1, &stat );
break;
case 3:
vector = args.asVector(i,3);
break;
case 0:
default:
break;
}
delta = vector;
return action( DOIT );
}
MStatus richMoveCmd::undoIt( )
//
// Description
// Undo last delta translation
//
{
return action( UNDOIT );
}
MStatus richMoveCmd::redoIt( )
//
// Description
// Redo last delta translation
//
{
return action( REDOIT );
}
MStatus richMoveCmd::action( int flag )
//
// Description
// Do the actual work here to move the objects by vector
//
{
MStatus stat;
MVector vector = delta;
switch( flag )
{
case UNDOIT: // undo
vector.x = -vector.x;
vector.y = -vector.y;
vector.z = -vector.z;
break;
case REDOIT: // redo
break;
case DOIT: // do command
break;
default:
break;
}
// Create a selection list iterator
//
// Translate all selected objects
//
rs.getSelection( slist);
if( !slist.isEmpty())
{
for ( MItSelectionList iter( slist, MFn::kInvalid); !iter.isDone(); iter.next() )
{
// Get path and possibly a component
//
MDagPath mdagPath; // Item dag path
MObject mComponent; // Current component
iter.getDagPath( mdagPath, mComponent );
MPlane seam;
rs.getSymmetryPlane( mdagPath, spc, seam);
if( mComponent.isNull())
{
// Transform move
MFnTransform transFn( mdagPath, &stat );
if ( MS::kSuccess == stat ) {
stat = transFn.translateBy( vector, spc );
CHECKRESULT(stat,"Error doing translate on transform");
continue;
}
}
else
{
// Component move
iter.getDagPath( mdagPath, mComponent );
for( MItGeometry geoIter( mdagPath, mComponent); !geoIter.isDone(); geoIter.next())
{
MVector origPosition = geoIter.position( spc);
MWeight weight = geoIter.weight();
// Calculate the soft move
MVector position = origPosition + vector * weight.influence();
// Calculate the soft seam
position += seam.normal() * (weight.seam() * (seam.directedDistance( origPosition) - seam.directedDistance( position)));
geoIter.setPosition( position, spc);
}
}
}
}
// Translate all symmetry objects
//
slist.clear();
rs.getSymmetry( slist);
if( !slist.isEmpty())
{
for ( MItSelectionList iter( slist, MFn::kInvalid); !iter.isDone(); iter.next() )
{
// Get path and possibly a component
//
MDagPath mdagPath; // Item dag path
MObject mComponent; // Current component
iter.getDagPath( mdagPath, mComponent );
MPlane seam;
rs.getSymmetryPlane( mdagPath, spc, seam);
// Reflect our world space move
//
MMatrix symmetryMatrix;
rs.getSymmetryMatrix( mdagPath, spc, symmetryMatrix);
MVector symmetryVector = vector * symmetryMatrix;
if( mComponent.isNull())
{
// Transform move
MFnTransform transFn( mdagPath, &stat );
if ( MS::kSuccess == stat ) {
stat = transFn.translateBy( symmetryVector, spc );
CHECKRESULT(stat,"Error doing translate on transform");
continue;
}
}
else
{
// Component move
iter.getDagPath( mdagPath, mComponent );
for( MItGeometry geoIter( mdagPath, mComponent); !geoIter.isDone(); geoIter.next())
{
MVector origPosition = geoIter.position( spc);
MWeight weight = geoIter.weight();
// Calculate the soft move
MVector position = origPosition + symmetryVector * weight.influence();
// Calculate the soft seam
position += seam.normal() * (weight.seam() * (seam.directedDistance( origPosition) - seam.directedDistance( position)));
geoIter.setPosition( position, spc);
}
}
}
}
return MS::kSuccess;
}
//
// The following routines are used to register/unregister
// the commands we are creating within Maya
//
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "9.0", "Any" );
status = plugin.registerCommand( RICHMOVENAME, &richMoveCmd::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( RICHMOVENAME );
if (!status) {
status.perror("deregisterCommand");
return status;
}
return status;
}