sceneAssembly/adskPrepareRenderGlobals.cpp
#include "adskPrepareRenderGlobals.h"
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnStringData.h>
#include <iostream>
using namespace std;
namespace {
const char* const ICON_NAME = "adskPrepareRenderGlobals.png";
}
const MTypeId AdskPrepareRenderGlobals::id(0x580000b3);
const MString AdskPrepareRenderGlobals::typeName(
"adskPrepareRenderGlobals");
MObject AdskPrepareRenderGlobals::aRepName;
MObject AdskPrepareRenderGlobals::aRepLabel;
MObject AdskPrepareRenderGlobals::aRepType;
MObject AdskPrepareRenderGlobals::aUseRegEx;
void* AdskPrepareRenderGlobals::creator()
{
return new AdskPrepareRenderGlobals;
}
MStatus AdskPrepareRenderGlobals::initialize()
{
attrib[0] = &aRepName;
attrib[1] = &aRepLabel;
attrib[2] = &aRepType;
const char* longName[] = {"repName", "repLabel", "repType"};
const char* shortName[] = {"rna", "rla", "rty"};
for (int i = 0; i < 3; i++)
{
}
return stat;
}
MStatus AdskPrepareRenderGlobals::uninitialize()
{
}
AdskPrepareRenderGlobals::AdskPrepareRenderGlobals()
{}
AdskPrepareRenderGlobals::~AdskPrepareRenderGlobals()
{}
MString AdskPrepareRenderGlobals::getDefaultIcon()
const
{
}