vp2BlinnShader/vp2BlinnShader.h
#ifndef _vp2BlinnShader
#define _vp2BlinnShader
#include <maya/MPxHardwareShader.h>
#include <maya/MRenderProfile.h>
{
public:
vp2BlinnShader();
virtual ~vp2BlinnShader();
{
return sProfile;
}
static void * creator();
protected:
private:
static MObject aNonTexturedTransparency;
};
#endif