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Synopsis

getClassification( string , [satisfies=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

getClassification is undoable, NOT queryable, and NOT editable.

Returns the classification string for a given node type.

Classification strings look like file pathnames ("shader/reflective" or "texture/2D", for example). Multiple classifications can be combined into a single compound classification string by joining the individual classifications with ':'. For example, the classification string "shader/reflective:texture/2D" means that the node is both a reflective shader and a 2D texture.

The classification string is used to determine how rendering nodes are categorized in various UI, such as the Create Render Node and HyperShade windows:

CategoryClassification String
2D Textures"texture/2d"
3D Textures"texture/3d"
Env Textures"texture/environment"
Surface Materials"shader/surface"
Volumetric Materials"shader/volume"
Displacement Materials"shader/displacement"
Lights"light"
General Utilities"utility/general"
Color Utilities"utility/color
Particle Utilities"utility/particle"
Image Planes"imageplane"
Glow"postprocess/opticalFX"

The classification string is also used to determine how Viewport 2.0 will interpret the node.

CategoryClassification String
Geometry"drawdb/geometry"
Transform"drawdb/geometry/transform"
Sub-Scene Object"drawdb/subscene"
Shader"drawdb/shader"
Surface Shader"drawdb/shader/surface"

Return value

string[]Returns the classification strings for the given node type, or an empty array if the node type is not classified.

Related

addAttr, aliasAttr, attributeInfo, deleteAttr, listNodeTypes, nodeType, objExists, objectType, renameAttr

Flags

satisfies
Long name (short name) Argument types Properties
satisfies(sat) string create
Returns true if the given node type's classification satisfies the classification string which is passed with the flag.

A non-compound classification string A is said to satisfy a non-compound classification string B if A is a subclassification of B (for example, "shaders/reflective" satisfies "shaders").

A compound classification string A satisfies a compound classification string B iff:

  1. every component of A satisfies at least one component of B and
  2. every component of B is satisfied by at least one component of A

Hence, "shader/reflective/phong:texture" satisfies "shader:texture", but "shader/reflective/phong" does not satisfy "shader:texture".


Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Get the classification string for the "lambert" node type
#
classifications = cmds.getClassification('lambert')
for c in classifications[:]:
    print '\tClassified as ' + c + '\n'

isShader = cmds.getClassification("lambert",satisfies="shader")